Johannes "Hanes" Schiehsl
Vienna, Austria
Stan calls me Hanes.
Johannes "Hanes" Schiehsl
added comment inProject - Blob to Box
15d
Asked for help
Box torsos from imagination and from references.
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@Stan Prokopenko Thanks for the critique - have you realized yet that the next lesson of this course will be N°100 and will there be cake?
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1mo
Asked for help
Level 1 - old race car ‘inspired by’ Maserati 250F. Level 2 - a made up tracked vehicle that puts out fires instead of starting them (echoing @Johannes Schiehsl re tanks!) inspired by Antarctic tracked vehicle.
Johannes "Hanes" Schiehsl
1mo
Looks amazing Mon!
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Excuse me Mr. Teacher .. didn't you tell us to make it in 3 point perspective? Also ... why do I feel like the proportions of your boxes are a bit ... wonky? ^^
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1mo
Asked for help
Trying another one, more ambitious, with cylinders going along every axis. One thing I struggled with is how to join the chimney cylinders to the engine cylinder - could someone please help?
Also, I feel like the perspective is too drastic and it makes the whole thing distorted. Should I have put the vanishing points further away?
For Form Intersection there is a neat website where you can study:
https://eyes.training/intersections/
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i love trucks - i constructed a generic semi with saddle.
I don't love tanks too much tho. They are way too present these days for my taste. May they all rust in peace soon.
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If you are like me and the major axis gives you major headaches: don't worry.
Scott Robertson in his book describes how the minor axis is key to place the ellipse successfully in perspective.
Nevertheless: I made a little animation to make it easier to observe what is happening with the major axis. You can watch it here: https://www.youtube.com/shorts/R4XWJ1ct1gI
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Here is an animated illustration I did for my animation students about 1 to 5 point perspective. I also explain to them that these are tools to create the illusion of 3d space on a flat surface like a piece of paper, a screen or a cinema canvas.
https://www.youtube.com/watch?v=kcpkeIiTMCk
PS: Marshall is a gem. I am so looking forward to his course.
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Asked for help
Hand assignments. I felt pretty confident while making level 1 but during level 2 - not so much. I tried solving it from imagination, then take photos or pose a hand in a 3d software and self correct. But the pose 2 hand still looks like it ended up in a blender. Some advice would come in handy.
One, Two, Three, Four, Five ...
Inspired by the animation that @Fabian Ayala did for the 1-point perspective I animated transformations from 1 to 5 point perspective. It was fun but challenging. Looking forward to your thoughts.
(you need to open the original to play the GIF)
Higher quality here: https://www.youtube.com/watch?v=kcpkeIiTMCk
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3mo
Here's a burning question: Does simply practicing more boxes help you draw them accurately enough? (Like Stan said, I understand we're not aiming for 100% accuracy in free-hand drawing)
What if you keep drawing them wrong? I feel like making the same mistakes over and over again won’t lead to improvement. You have to fix your boxes afterwards.
For example, vanishing points can't be randomly placed. The horizon line should be perpendicular to the Y axis (Marshall talks about this in the Draftsmen episode on perspective).
But the problem is, it’s time-consuming to find those far-off vanishing points to ensure they’re positioned correctly. I feel like it’s unproductive to be correcting every box you draw this way (like the attached photo). Then again, you can’t improve without knowing what’s wrong, right? So how do you practice more efficiently? Anyone with some advice, please help. I'm tired of drawing ugly boxes and spending hours correcting them look convincing.
Here is a suggestion:
Draw the cube in various angles and then overlay them with Cubes you did in 3d software like Blender. Overlaying will show you were you tend to go wrong.
You can also use online-tools like this one to practice:
https://eyes.training/plane-game/
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3mo
Asked for help
Warumup, Form Intersections, and some intersection studies using the super nice https://eyes.training/ tool
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Ackchyually ... true isometric means that all axes are separated by exactly 120° And, yes. that is Y I have no friends.
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Just starting with the course of @Michael Hampton and I am super hyped. But I started to notice that some videos seem to be out of order (Exercises/Assignments) and Part5-Landmarks plays Part 4 again? Maybe sb from the Proko-Team can assist?
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3mo
Here's my first follow along attempt of Minecraft -Steve.
Thanks again
Hey Dermot - I noticed that a lot of your edges are not converging in the vanishing points - you may want to check.
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I purchased the course and I find it a bit underwhelming so far. There are no assignments and no critiques - eventho these are mentioned as "premium benefits". If you are "Experienced" you probably won't find anything new in it and if you are a beginner you might prefer something more guided like Stans "Basics Course".