DuDung Tak
DuDung Tak
Earth
Activity Feed
DuDung Tak
Not too proud of this one, I wasn't patient enough to fully shade and render the face, and I found myself rushing the piece when it requires care. As I feel more dreaded than motivated to finish this piece, I'll consider it done for now. I finished covering all the materials on this course, and its clear I'll probably revisit them again and again! I would appreciate any feedback on the lay-in part, which I did put some time to make it accurate.
DuDung Tak
Finishing this was like running a marathon, I hope it gets easier for the next one. I don't think I did a good job solving the hair and the wrinkles. Any feedback would be appreciated!
DuDung Tak
Asked for help
Drawing good hairs is hard, I think you need a strong spacial awareness to plan and map out strands so the shadows and texture makes sense in form. Following the proko steps they are obvious because he has solved it for me, but when I try on my own, I get confused. Any feedback would be appreciated!
DuDung Tak
Its quite interesting how everyone's ear now looks similar once you know the structure behind it. Before I always felt ear as a random mess.
DuDung Tak
I still feel a bit hesistant on really putting dark values. Managing values with plane changes hasn't really clicked with me yet.
DuDung Tak
Here are some noses, knowing the anatomy really helps to decide which shadows to exaggerate when the light range is soft!
DuDung Tak
The soft lighting in eye photos made it harder to find strong distinction between light and shadow. So I tried to invent some shadows to enhance the form, but I clearly need more practice and care. How do you tackle shading when the range is so narrow and the plane change so subtle? Do you invent your own light or think of it more as an ambient occlusion pass? Still its exciting to see a "belivable" eye to pop up even for a quick sketch, when my previous drawings eyes were just almond eyes. This feels great!
DuDung Tak
Minute degrees matter more in extreme angles, and its quite hard to fight the urge to "straighten" the perspective. I guess more practice is the answer.
DuDung Tak
Here are some side view heads with reference to the 3d model. Inconsistency from my free hand circle caused variations, but its interesting to see that most "makes sense". I think there is alot of leeway for drawing imaginary heads, as the proportions vary alot. But I think these inconsistencies will scream out when trying to copy a life reference, since our eyes are very sensitive in this matter.
DuDung Tak
I used the 3d model to draw some front facing loomis heads. It seems for extreme tilt, I have a significant tilt in the side planes and the curvature of the head. Im guessing its the foreshortening, which is exaggerated by the short focal length used for the 3d model. Is this correct?
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