Not too proud of this one, I wasn't patient enough to fully shade and render the face, and I found myself rushing the piece when it requires care. As I feel more dreaded than motivated to finish this piece, I'll consider it done for now. I finished covering all the materials on this course, and its clear I'll probably revisit them again and again! I would appreciate any feedback on the lay-in part, which I did put some time to make it accurate.
Drawing good hairs is hard, I think you need a strong spacial awareness to plan and map out strands so the shadows and texture makes sense in form. Following the proko steps they are obvious because he has solved it for me, but when I try on my own, I get confused. Any feedback would be appreciated!
The soft lighting in eye photos made it harder to find strong distinction between light and shadow. So I tried to invent some shadows to enhance the form, but I clearly need more practice and care. How do you tackle shading when the range is so narrow and the plane change so subtle? Do you invent your own light or think of it more as an ambient occlusion pass? Still its exciting to see a "belivable" eye to pop up even for a quick sketch, when my previous drawings eyes were just almond eyes. This feels great!
Here are some side view heads with reference to the 3d model. Inconsistency from my free hand circle caused variations, but its interesting to see that most "makes sense". I think there is alot of leeway for drawing imaginary heads, as the proportions vary alot. But I think these inconsistencies will scream out when trying to copy a life reference, since our eyes are very sensitive in this matter.
I used the 3d model to draw some front facing loomis heads. It seems for extreme tilt, I have a significant tilt in the side planes and the curvature of the head. Im guessing its the foreshortening, which is exaggerated by the short focal length used for the 3d model. Is this correct?
Some observations when drawing a loomis head with average proportions: Because loomis head has a defined geometry, the only information we need from the reference photo is the angle between the centerline of the cranium and the centerline of the sideplane. Anything else is deducible using construction lines. For the front face, the area above the browline has curvature (Sphere), while the area under it is generally a flat face (Box), which bevels at the edge. As normal portraits are usually shot eye level to the browline, the curvature of the browline can be easily mistaken as a straight line It is important to have a fixed angle for the jawline and the side plane in order to create clean looking loomis heads. If we don't have a template in our mind, we are constantly doing uneccasary guesswork on angles that shoud have been predefined.
Ahoy, I did Draw a Box for haf a year and this is really, REALLY different. I feel overwhelmed. This is my third set (11x30 sec, 5x1 min, 2x 5 min, 1x10 min). And i don't think i did a lot of things right. I would love to look for explicit pointers, where to go from here. Thanks in Advance.
This is my second attempt of Yoni, after watching and drawing along proko's narations. His narrations provided alot of insights to marks and shades that he made, giving meaning and seperating blotches and lines that I missed or merged in my mind. I tried to distinguish different shadow types and shade accordingly. Focus was hard to maintain as hours pass, and I could see the difference in results on areas where I spent time to analyze, and where I was out of patience. After comparing to original image, it seems that I have straightened the pose without me realizing it. Man fighting my brain's instinct is hard! But I definitly see improvements compared to my first drawing, so I'm happy. I'm gonna move on to portraits and shading for now, but I'll definetly revisit this course again!
I feel this is a bit under shaded, but I don't feel too confident to put down darker marks right now, afraid of ruining the piece. I appreciate the need of anatomy now, copying shadows has much more meaning and brings out more form on body parts where I know its form, while parts where I don't understand the form med seems flat when shaded.
Wow, shading is pretty hard! I wanted to copy the values I see, but then there were too many background light so the value range was pretty narrow. If I turned the light off for a more dynamic range, I couldn't see my drawings!
I realized I never drew a detailed figure before, thus my last stage always looks like a traced contour. For line drawing, where do we put lines? I mean lines don't really exist, its all just shadows. So I find it hard to know when and where to put lines without looking stiff. Is there a general mindset?