Josefin K
Josefin K
Earth
Josefin K
I love the house. The environment and background don’t feel really finnished. The black background feel a bit dead it is just darkness. No forest no sky with stars or clouds and doesnt tell any story. And for such a dark sky/background the ground is very light so it feel a bit off. But I don’t know how much you worked on the environment and what you want feedback on. The house has a lot of personality and I think its just good I have no constructive feedback or something you should change on it.
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John Carter
Hi otneb, I think you are partially correct. But I also think that artists like Miss Jisu and Kim Jung Gi have internalized the construction process and are visualizing it as they work through a drawing. So, in a sense they are using an underdrawing- it's just that it is in their head. I can sometimes do this but work best if I workout the underdrawing on paper then lay a fresh piece of paper on top for the final drawing. Thoughts?
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Josefin K
Exactly so. Instead of drawing the Construction they are looking for the proportions and location and cotrolling that it is right in there head before they do the lines. For example if they are depicting something they are looking at, they can Look at 3 points draw the same 3 points with the same distances as the motive. (For example middle of both eyes and bortom of the nose) And you get guidelines without making any constuctionlines.
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Josefin K
Besides the black outlines and that the more reslistic drawing you want to have the more you need to show gradually changing in value instead of black lines. i see a few things in the structure of the face: 1: Nose. The nose you drawn is very straight with the same thickness down and up. A reailistic nose is much thinner between the eyes. Generally a bit thinner than the distance beetween a persons eyebrows. 2: Eyebrows. Besides outline and the lack of texture it looks like they floating in front of the eyes. Depending in what expression you want him to show you either need to make the eyes show it too or move the eyebrows up a bit. 3: Ears . The head and face overall shows that naruto holds the head straight watching forward. But the ears is a bit high up as if he lean the head forward watching down. So what you should do here is also depending what you want him to show. 4: cheekbones. In manga the cheekbones always is very soft and the chin a bit pointy. For more realistic look you can make the cheekbones more distinguished. More like the left side than the right. I Hope this helps 👍🏼
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colintendo
I had numerous ideas for what I wanted to draw, but with only limited experience I was able to create this
IMG 20210912 192857047~2
inCollage 20210912 193310340
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Josefin K
Haha its funny and I love it
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Josefin K
I really like that wimsical miraculix/getafix like god 👍🏼 Fun idea and well done 😊
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Josefin K
I actually missed the sketch part and I made a hole drawing. I attach both the sketch and drawing.
B3AD9BED 646D 4365 8606 915A24BC1064
FD23BE61 8510 4C87 B889 4688B13D4359
18AA7702 BC9F 425F A7B7 0B078A83F596
DB782D88 829E 4D55 A0B9 1A8C1C4FF130
1E0289D6 8A14 4F03 A79D 53C39B8EA5BF
68402353 3158 41CD B894 EB53BA82247A
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Josefin K
I call him Epic robo jelly.
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Dick Hill
TAS - Nice work! You've got some really lovely things going on there with the lighting and design. I agree that Hearthstone nailed it on their magical style. If you want them to look more "Hearthstoney", here's a few suggestions: 1. Design. Hearthstone has a stylized realism to its world. Very solid 3D forms feel "real" within the picture in spite of the exaggeration. Look at how other Hearthstone artists have pushed and squashed features and proportions. Your dragons look too real world compared to Hearthstone's more fantastical aesthetic. HS things tend to have a clear and solid planar quality - surfaces simplified and emphasized. Look at how buildings (and other things) are kind of "chunky" with certain elements emphasized and proportions altered. Look at animated movies, 2D and 3D, to see how artists stylize characters and props to differentiate them from "realistic" versions. Hearthstone is similar to that, but with a traditional, hand painted finish applied to everything. 2. Painting style. Your style has an almost watercolor wash or oil glazing layered look to it where you can see colors showing through other colors on top. That's fine. But Hearthstone has a very opaque, solid painted look to it like oil/acrylic/guauche that hasn't been thinned. Some might say a "traditional" storybook illustration look. Everything kind of sits on a single layer. Lots of clearly separated and saturated colors that help clarify design shapes. Purple metallic armor on green skin, for example. 3. Clear textures. Hearthstone has an almost hyper-textured look to it's varying surfaces so that stone looks very "rocky" next to something that's metallic, or skin, or wood, etc. Surfaces are sometimes designed for visual appeal before strict realism. Again, colors are saturated. Those stone formations might have a purple cast to them. The leaves in the trees have sunlight illuminating them so they glow bright yellow and green, etc. 4. Silhouette. Characters and elements have clearly readable overall shapes that read well at a variety of scales. Use value contrast to support this idea. 5. Story clarity. Each character should be immediately recognizable from its attitude, shape design, costume, setting. Everything is telling the viewer, "This is who I am". Not subtle. One simple idea: Crazed Goblin, Poisonous Assassin, Steadfast Knight. 6. Whimsy. Every character and object in the game is designed to be a little (or a lot) over the top. Insanely evil demons with glowing eyes, heroic paladins with glowing armor and square chins of righteousness. It's all a little silly and tongue-in-cheek. Monsters may be horrifying, but also a little ridiculous. Finding that correct balance of humor is key. Anyway, enough of that. I recommend that you take some sample Hearthstone artwork and do a direct and faithful, one to one copy of it. This should help more than anything as far as technique and color choices. Look up your favorite HS artists and see if they have any tutorials. Study their work. Follow them on instagram. Good luck! Dick
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Josefin K
I was going to make a feedback but after I read yours I feel I don’t need to 👍🏼
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