Charline B.R.
Charline B.R.
I'm aiming at drawing old fashion European graphic novel, as a hobby
Charline B.R.
Ok I'm game, I can list some goals... 1- find time or arrange schedule to be able to draw every day or at least several days a week 2- advance in Proko human anatomy course 3- finish at least 1 comics script properly (meaning focus and not get lost in endless world building) 4- finish the 4 page comic made long ago for test purpose 5- resume watercolor "irl" versus digital test for colouring 6- ...finish the unfinished illustrations started 2 years ago... Well, all really depend on point 1, wish my little one will start to do full night at some point, that would greatly help :')
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Charline B.R.
Very nice ! Looking forward your next pieces ! Watercolor definitely is worth it, but a bit... "counter intuitive" to use at first, but as soon as you start mastering it it's so rewarding... godspeed :)
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Charline B.R.
That's a nice way of "keeping the fire" indeed ! Wish success to the study group :D Sadly for me it's 1AM so...
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Liandro
You know, guys, by reading your comments, I can’t help but get thoughts popping all over. I’m comparing the AI phenomenon with the invention of photography back in the late 1800s. Until then, only artists could make images, and they had literally no other way but to go through the hard path of dedicating their entire lives to learn, practice and hone their craft. But once it was possible for basically anyone to record an image within seconds through the click of a button, what was the point of painting anyway? This is the premise that triggered modern art and launched visual languages to unprecedent levels. Although representational painting was out of museums, it eventually found a new fruitful territory in the entertainment industry. And artists eventually found, in photography, a handy tool to help them do their work. Now, with AI, it feels like another historical roadblock. It gets me thinking: what exactly does it mean to be creative? What’s the difference between a human and AI when it comes to being creative? ChatGPT tells me that AI “can generate outputs that mimic creative elements", but it "struggles to generate truly original and unique work” and "lacks the intuitive leaps and inspiration that come naturally to humans". It says that the difference lies in the fact that humans have intuition, a personal bias, subjective experiences, emotional judgements and unique perspectives based on their particular life histories. Is this the time to embrace, strengthen and value our singular selves? Not just be creative, but be creative in such a way that only I (and you, and anyone individually) can be? Embrace each one’s originality with all their unique sets of biases, limitations, judgements, flaws and insights? Maybe. There is a real threat AI is bringing upon artists (and several other jobs) on a macro, social level in our “money-must-come-first” economy. But is AI enough to alienate humans from making art altogether? I truly doubt it. I believe art in the core of our species existence. Whether by rejecting AI or by integrating it somehow, I think humans will always want to make and experience art.
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Charline B.R.
Photography is a good comparison but I would rather think of the printing invention. Until that every book was hand copied by monks during weeks if not months, and each were piece of art, rare, beautiful... If we compare these with today books, well... our standard soft cover book doesn't fare well :'D BUT this invention allowed the birth of literature, journalism, history, even computing to an extend... Sure the industrialization of creating a book made the books themselves less interesting (in comparison), but what they carry inside on the other hand had become the main subject. Your point with "what" is creativity is actually what we must focus on. The point of art is to carry a message, the technique around is a way to convey it, the more the technique works the better (bad technique steal the viewer attention away from the message). I think that social media pushed a bit too much the "technical perfection" trend, most artist display very beautiful piece but I must ask : how many of these piece has make an impression on us ? I can binge watch instagram or pinterest without remembering anything... Maybe internet isn't really the place for art actually, maybe art is going to go back to physical piece and that is for the best. AI won't create by itself, but it can help. Currently we think of generative tool that exist, rather we must think about the technology behind. It's an enhanced robot that can learn, which mean it can become a personal assistant for everyone, tailored to every specifics needs. It won't do the heavy lifting if you don't want it to do it. See Proko test with AI to shorten the video production : it's a very good example, AI remove the annoying part of the process that actually don't have creativity value, helping gain time and concentrate on real creation. I'm very thrilled with what it will offer, and I can see it like that : ditch washing machine, vacuum cleaner, dishwasher and think about how your house is all hand-tended with care and it's so much better. Sure there are benefit of doing thing by hands, but we have only so much life time and we need to choose were the effort is put. AI will be our art tools to focus on the right parts, I am sure of it :)
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Charline B.R.
I tried ChatGPT and the infamous image generators like Midjourney and StableDiffusion. I must say I definitely see how they are going to become powerfull tools in all graphic or video industry, including video games. I saw Photoshop rise and become a standard, then ZBrush and 3dCoat, next physical rendering engine, and now this... what a time to be alive ! ChatGPT I tried to make it generate some scripts based on small scenarii I wrote just to see how it would compare to mine. It was with the free version, and the poor thing kept confusing some action but still, very impressive on the level of language articulation. Stories and plot twists were still very common and unsurprising though. Then I discussed broadly with it about tragedy, writing, stereotype and plot twist. It was more interesting as it pointed some reference to look at and it definitely helped me. Also I finally found "someone" that know about sci-fi fantasy, a not very know genre :'). I don't care if it's an enhanced robot. I definitely will come back for more ressources like this. Then the image generators. Here I wanted to test how it behave and while super impressive in render ability, it's how this is going to turn brainstorm and various tidy tasks into no brainer that blowed my mind. I used them both to generate random references, also to investigate various ambiant or color super fast, then tested render in different medium... The end result pushed me to buy watercolors again, something I didn't touch since 2006 :). I'm very bad at colors and my environment are dull, this help greatly, I feel a little like a DA that can make important decision ahead of starting production. Now if I had some free time I would train a few to help me spot perspective mistake and common composition mistake (tangent, repetition, similar scale...), also I would train one to write with my handwriting all dialog text so I just have to ink on top, and probably have another one trained on various texture to fill blank where it's needed. But I bet these tools are going to exist before I get my evenings back hehe.
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Charline B.R.
Ahahah, I can relate to all of them ! That does change a life so much :) Enjoy this time, it's precious. And thanks for sharing them, it's lively and lovely !
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Charline B.R.
Awww so full of life and joy ! That are the best advices !
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Pali Espinosa
it seems that the 3D hands aren't working in the second notes, i get this message:
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Charline B.R.
That could come from your browser being incompatible, 3d viewers are very dependant on what you run. What are you using currently ?
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Charline B.R.
Modelism, even if it's not really an "art" class... as in "trying to rebuild an object from scratch and understanding it". Meaning you do have to "tear down" something for real or get a functional plan, then assemble all pieces it into one. I always though it would be useless and only "seeing" the external would be enough until we were tasked with re-creating functional objects starting from cardboard. It just force you to think in very different terms and make your intelligence assemble everything like in a puzzle, memorize and assimilate much much better. It also teach patience which is a great skill to develop :)
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Charline B.R.
Oh crap, I'm never seeing my dentist the same again :'D Wonderful line flow and courbe dynamics !
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Liandro
Hey, @Charline B.R.! Sorry to be catching up with your post a bunch of days behind, hope I’m still on time to help. The way I see it, this is turning out to be a nice comp! At first glance, the magical-like environment strikes to me as an inviting idea, and the drawing seems pretty developed at this point, enough to hint that this can become an appealing illustration once it’s finished. So, overall, I’d say great work so far! One technical thing I notice is that the characters’ feet (especially the ones in front) don’t seem to match the same perspective of the ground, so a little adjustment there could make for a noticeable difference already. Look for that simplified box as the main primary form to get the sense of how to firmly place the feet on the ground in perspective. Another thing that caught my eye is that perhaps the architecture might be looking a bit “conceptually unbalanced” for the context: the gate and towers far back, which are a public construction and a military protection device of sorts, seem to have about the same height as the citizen houses, which are often much smaller in this kind of environment. Making the towers and gate taller and more monumental might help not only establish a more believable sense of scale, but also convey a feeling of things being a little more cluttered and crowded, which can make more sense for this type of village (more so than wide open and spaced out anyway). I think that’s all I’ve got right now. I’m sorry you’ve been going through a rough patch lately, but things come in cycles, so eventually you’ll get the drive back. And don’t worry, good work takes time to be done - sometimes, other things get in the way and we need to put projects on hold for a while, it’s just part of the game. Also, I’d definitely say you don’t need to apologize for sharing a work in progress - most of us here are used to seeing unfinished work, so it’s not like we have the pressure to just share pleasing "eye-candy" art here as it’s so common in traditional social media - on the contrary. This community is meant to let us help each other grow, so everyone who needs help with their art is welcome, even if the work is completely rough or amateurish (which isn't your case by any means, of course). Hope this helps, and please let me know if you have any questions. Best of luck!
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Charline B.R.
Hello @Liandro, thank you so much for taking time to give feedback :) I appreciate it ! Actually it's not "too late" because I simply let this one on the side again since I posted it. I'm still burned out and decided to let go off any drawing for a time. I hope this phase vanish soon... The tips about character's foot is really good ! My mistake was building perspective incorrectly around (yes again). I will correct that when I go back to it. Having a grid drawn on the flood like you did is actually very helpful, that's one tips I should use in the future. About the big door in the background, I totally agree it would add a lot to the composition and fantasy mood, sadly it's not matching my goal of ""realistic proportions"" for this piece. This town actually exist in a game, it's a rural town with (kind of) shitty protection. Of course nothing in that game is at scale, that's why I picked the challenge to draw it "correctly". But you are right, protective walls should be much higher, so I will scale the door up a little bit, not as much as your example but enough to make it feel higher than roof. I know I didn't pick the best angle to render the town, another rooquie mistake, long street like that aren't that much interesting... I could choose the "other" side which has a church and a fareway view on the castle. I judged it too long to drawn and now I pay my lack of courage. Again many thanks for your feedback, it's precious ! Have a nice day :)
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Charline B.R.
I'm having A LOT of trouble drawing lately, not even able to go for a simple sketch session. I'm sorry I share this piece of half baked work. I started this February from last year as an excuse to try perspective. It is probably going to be finished by 2023 by the rate I'm at. Character design is from Lineage 2, not mine ! I'm not looking for particular advises, it's open for critics. Side note : if the people that helped me about the building perspective see this update, many thanks again for your past comments and tips !
@cybersekkin
My sixth grade art teacher. I don't even recall her name, but she encouraged me to art and was the first one that really turned me on to art references.
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Charline B.R.
Aaaaw that's cute and wholesome :) It's amazing you can pin point when and who is at the root of your journey ! Hope you can dig her name somehow and let her know she did a great job, one day !
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Charline B.R.
Hmm if that time machine was to exist, :p I would dream of being Harold Foster apprentice. It's an hard choice because Jean Giraud would come very close...
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Charline B.R.
Whoah, that's very cool ! Nice study in value and mass !
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Matthew Manghi
I'd like to draw some comic books. I've also done some character concept art for a miniatures games company and that was a lot more interesting than I thought it might be so I would like to do more of that. I'm also working on my painting a bit so I can do more in terms of illustration. I think I'm trying to cast a wide net, but I'm interested in all of it, so I figure why not.
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Charline B.R.
Looking good already ! You have a good construction method and a nice dynamic storytelling. Wish you success !
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Charline B.R.
Long time no see, welcome back :) It's very nice what you share with us today, I must say I have some liking toward the two last. The duo of people standing in front of the light has a very nice suggestion power while being very strong in composition and the last one with water share a very dramatic and suspens action. Love it !
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Charline B.R.
That would be to be an independant comic artist, or graphic novel illustration artist with my own project and company. I already tried working in video game studio and saw from my eyes how it can quickly turn to hell. It cooled me down to try again any team work in "the industry". But being independant and managing to live from it would be a dream. Also I speak about independant and personal creation, not freelancing. :') Yet I'm growing old and don't fancy it happening, I'm already happy to make progress as an hobbyist now.
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Félicia Gagnon
Hi! I'd be happy to help but can you tell me or show me approximately where you think your vanishing points are (the two on the sides and the central one, if you know it)? This will give me a better idea of the effect you're looking for.
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Charline B.R.
One of the vanishing point is very off canvas, which is why I have so much difficulties. The other is below the gates, if you open the image in full size you will see blue-violin lines going to it with the horizon line. But I don't understand what is the central point you mention ?
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Izak van Langevelde
To be able to construct a perfect square in perspective, you need to understand a little more perspective, so you can construct the vanishing points for the diagonals of the square. using a 'stationary point'. It goes too far to explain it here, but google is your friend. Let me know if you need help, and I will see if I can find some pointers.
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Charline B.R.
I understand it was a bit too advanced for me, I tried to follow this tutorial : https://architecturerevived.com/how-to-draw-a-perfect-cube-in-perspective/ But I think I misanderstood it. I will give another try when I have more mileage, I have some french castle I want to try :)
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