You know, guys, by reading your comments, I can’t help but get thoughts popping all over. I’m comparing the AI phenomenon with the invention of photography back in the late 1800s. Until then, only artists could make images, and they had literally no other way but to go through the hard path of dedicating their entire lives to learn, practice and hone their craft. But once it was possible for basically anyone to record an image within seconds through the click of a button, what was the point of painting anyway? This is the premise that triggered modern art and launched visual languages to unprecedent levels. Although representational painting was out of museums, it eventually found a new fruitful territory in the entertainment industry. And artists eventually found, in photography, a handy tool to help them do their work. Now, with AI, it feels like another historical roadblock. It gets me thinking: what exactly does it mean to be creative? What’s the difference between a human and AI when it comes to being creative? ChatGPT tells me that AI “can generate outputs that mimic creative elements", but it "struggles to generate truly original and unique work” and "lacks the intuitive leaps and inspiration that come naturally to humans". It says that the difference lies in the fact that humans have intuition, a personal bias, subjective experiences, emotional judgements and unique perspectives based on their particular life histories. Is this the time to embrace, strengthen and value our singular selves? Not just be creative, but be creative in such a way that only I (and you, and anyone individually) can be? Embrace each one’s originality with all their unique sets of biases, limitations, judgements, flaws and insights? Maybe. There is a real threat AI is bringing upon artists (and several other jobs) on a macro, social level in our “money-must-come-first” economy. But is AI enough to alienate humans from making art altogether? I truly doubt it. I believe art in the core of our species existence. Whether by rejecting AI or by integrating it somehow, I think humans will always want to make and experience art.
I tried ChatGPT and the infamous image generators like Midjourney and StableDiffusion. I must say I definitely see how they are going to become powerfull tools in all graphic or video industry, including video games. I saw Photoshop rise and become a standard, then ZBrush and 3dCoat, next physical rendering engine, and now this... what a time to be alive ! ChatGPT I tried to make it generate some scripts based on small scenarii I wrote just to see how it would compare to mine. It was with the free version, and the poor thing kept confusing some action but still, very impressive on the level of language articulation. Stories and plot twists were still very common and unsurprising though. Then I discussed broadly with it about tragedy, writing, stereotype and plot twist. It was more interesting as it pointed some reference to look at and it definitely helped me. Also I finally found "someone" that know about sci-fi fantasy, a not very know genre :'). I don't care if it's an enhanced robot. I definitely will come back for more ressources like this. Then the image generators. Here I wanted to test how it behave and while super impressive in render ability, it's how this is going to turn brainstorm and various tidy tasks into no brainer that blowed my mind. I used them both to generate random references, also to investigate various ambiant or color super fast, then tested render in different medium... The end result pushed me to buy watercolors again, something I didn't touch since 2006 :). I'm very bad at colors and my environment are dull, this help greatly, I feel a little like a DA that can make important decision ahead of starting production. Now if I had some free time I would train a few to help me spot perspective mistake and common composition mistake (tangent, repetition, similar scale...), also I would train one to write with my handwriting all dialog text so I just have to ink on top, and probably have another one trained on various texture to fill blank where it's needed. But I bet these tools are going to exist before I get my evenings back hehe.
Modelism, even if it's not really an "art" class... as in "trying to rebuild an object from scratch and understanding it". Meaning you do have to "tear down" something for real or get a functional plan, then assemble all pieces it into one. I always though it would be useless and only "seeing" the external would be enough until we were tasked with re-creating functional objects starting from cardboard. It just force you to think in very different terms and make your intelligence assemble everything like in a puzzle, memorize and assimilate much much better. It also teach patience which is a great skill to develop :)
Hey, @Charline B.R.! Sorry to be catching up with your post a bunch of days behind, hope I’m still on time to help. The way I see it, this is turning out to be a nice comp! At first glance, the magical-like environment strikes to me as an inviting idea, and the drawing seems pretty developed at this point, enough to hint that this can become an appealing illustration once it’s finished. So, overall, I’d say great work so far! One technical thing I notice is that the characters’ feet (especially the ones in front) don’t seem to match the same perspective of the ground, so a little adjustment there could make for a noticeable difference already. Look for that simplified box as the main primary form to get the sense of how to firmly place the feet on the ground in perspective. Another thing that caught my eye is that perhaps the architecture might be looking a bit “conceptually unbalanced” for the context: the gate and towers far back, which are a public construction and a military protection device of sorts, seem to have about the same height as the citizen houses, which are often much smaller in this kind of environment. Making the towers and gate taller and more monumental might help not only establish a more believable sense of scale, but also convey a feeling of things being a little more cluttered and crowded, which can make more sense for this type of village (more so than wide open and spaced out anyway). I think that’s all I’ve got right now. I’m sorry you’ve been going through a rough patch lately, but things come in cycles, so eventually you’ll get the drive back. And don’t worry, good work takes time to be done - sometimes, other things get in the way and we need to put projects on hold for a while, it’s just part of the game. Also, I’d definitely say you don’t need to apologize for sharing a work in progress - most of us here are used to seeing unfinished work, so it’s not like we have the pressure to just share pleasing "eye-candy" art here as it’s so common in traditional social media - on the contrary. This community is meant to let us help each other grow, so everyone who needs help with their art is welcome, even if the work is completely rough or amateurish (which isn't your case by any means, of course). Hope this helps, and please let me know if you have any questions. Best of luck!
I'm having A LOT of trouble drawing lately, not even able to go for a simple sketch session. I'm sorry I share this piece of half baked work. I started this February from last year as an excuse to try perspective. It is probably going to be finished by 2023 by the rate I'm at. Character design is from Lineage 2, not mine ! I'm not looking for particular advises, it's open for critics. Side note : if the people that helped me about the building perspective see this update, many thanks again for your past comments and tips !
I'd like to draw some comic books. I've also done some character concept art for a miniatures games company and that was a lot more interesting than I thought it might be so I would like to do more of that. I'm also working on my painting a bit so I can do more in terms of illustration. I think I'm trying to cast a wide net, but I'm interested in all of it, so I figure why not.
Long time no see, welcome back :) It's very nice what you share with us today, I must say I have some liking toward the two last. The duo of people standing in front of the light has a very nice suggestion power while being very strong in composition and the last one with water share a very dramatic and suspens action. Love it !
That would be to be an independant comic artist, or graphic novel illustration artist with my own project and company. I already tried working in video game studio and saw from my eyes how it can quickly turn to hell. It cooled me down to try again any team work in "the industry". But being independant and managing to live from it would be a dream. Also I speak about independant and personal creation, not freelancing. :') Yet I'm growing old and don't fancy it happening, I'm already happy to make progress as an hobbyist now.
Hi! I'd be happy to help but can you tell me or show me approximately where you think your vanishing points are (the two on the sides and the central one, if you know it)? This will give me a better idea of the effect you're looking for.
To be able to construct a perfect square in perspective, you need to understand a little more perspective, so you can construct the vanishing points for the diagonals of the square. using a 'stationary point'. It goes too far to explain it here, but google is your friend. Let me know if you need help, and I will see if I can find some pointers.
short answer- the way you drew the red lines is "correct". I don't understand why you slanted the coned roof- and the longer answer involves understanding the limitations of linear perspective (which- gasp! isn't perfect). can you show the construction lines you used and why you angled the roof?
Tear down the building at Right; Copy the tover-shape at right and place similar to the left towers place. Even if the buildings UNDER the towers are oval it will not effect the cylindrical shapes. Tower to the left might be slighlty smaller-- very litttle compared to the right tower as it in fact is a small bit away from your ount point , There shoulld be a perspective point far away to the left somewhere on the eye-point line. Pleace take no offence for me interfeering..
Hey, that's a very pretty scene. :) I think the problem is conceptual rather than technical; it might be that the perspective of the tower's roof doesn't agree with the perspective of the rest of the composition. It seems to me that the cone of the tower is angled in such a way that I'm seeing a lot more of the underside than I would be able to from the viewer's vantage point as you've defined it. Possibly adjusting the cone's angle so that less of the underside is showing might solve the problem?