Charline B.R.
Charline B.R.
I'm aiming at drawing old fashion European graphic novel, as a hobby
Charline B.R.
Hello everyone ! I'm not very active since a few months. I don't know if it's due to the time "off" or because I doodled too much on paper lately, but I'm suddenly finding myself very unsatisfied with my digital inking. I find it frustratingly "lifeless" and flat, which is less the case on paper. So, before going grumpy, I want to try another way, in hope it help me overcome the block feeling. Can someone point example of artist displaying a mixed process ? :) I'm looking mainly at creators using digital to plan and pencil their page then going trad for ink. I can't print on larger size than A4, my scanner is shitty but it's okay for the testing projects, none need fine details. :p As long as I can test and trial-fail I'm fine with any suggestions. Thanks a lot !
Charline B.R.
Hey very nice blocking volumes here ! Looking at your light I have trouble to understand if it's top or front light ? The face seems to be top-light while the body is a mix and the sword fuly front... I think you could help yourself by taking a shot at yourself, if you have a miror or someone that can take a picture for you, that could help a lot decide what to render :) Especially with posture like that where shadows will overlap a lot
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Jme
Asked for help
Page layout and design is new to me, got some questions around things like: - where the horizon line falls in each panel on a single page - the mix of shots used in panels for a single page - when and when not to repeat information within multiple panels Am very confident with writing but translating writing skills to the types of skills that are unique to comic stories is proving challenging. Are there some common faux pas or things that good comic artists should typically try to avoid when it comes to page layout? More specifically, in my early storyboards I find myself worrying about things like: - Is it OK to have ~2 panels on a page (especially consecutively) where the horizon line is the same height, or the height of the horizon line hasn't differed significantly between the two panels? - What to avoid when using the same types of shots for ~2+ panels on a page? i.e. Establishing/long shot > med > med > med > closeup? My initial thought is that this is fine so long as the angle of each shot differs in a meaningful way, but in practice I'm skeptical that there are lots of pitfalls here that can make the end result boring or off. - What to avoid when using panels to establish setting, i.e. after the initial establishing shot, tips and tricks for revealing more of the setting and environment in a way that's interesting and meaningful prior to introducing characters.  - Using the same perspective multiple panels in a row , i.e 2pt perspective several times in a row on the same page, and so on. Possibly overthinking a lot of this, but any general advice or things to avoid in terms of page layout would be appreciated.
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Charline B.R.
I should say I share your struggle exactly so take my words with a mountain of salt. Many of your points depend on the kind/type of story you want to tell. Slice of life and adventure have their own different language, noir comics and humor too, etc... Yet their is no exact recipe. One thing useful for any : every panel need to have a goal, don't waste space and time for something that do not add to the story. You can absolutely have multiple long establishing shot if needed, e.g. to show a very large area or changes in a large area. Make sure it build an expectation for the audience thought. If you feel you are struggling to know "what to put here to get to the next interesting part", then maybe it need to be discarded, be brutal for your own sake. Also instead of looking for what technic is good, maybe try to focus on something easier to grasp : idea/meaning and ambiance. You can look for movies that are in the same "family" as your story and check how they storytell and rythm everything. That could relieve you a bit at the beginning and there is no shame in taking inspiration here. One of the rude thing I learned is : start even if unsure, because you can't test what do not exist. Do a few pages, very roughly to avoid spending time on details, then look at how they articulate together. Redundancy will be easier to spot. Unwanted inbalance like too much text in one page or too many little panel opposed to the general pace will also be easy to see. Finally, have alpha- readers. Don't tell anything about the script and ask them what happen. The delta will tell you where you need fix. Also beginner tend to over-charge with info and details, it's okay to let the reader with a bit of mistery and add details on the go. I know it's probably not the answer you expect, sadly it's only with material that we could help you more in-depth... Cheers :)
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Charline B.R.
Great result here ! Really like the shift in colors and the different scene intensity ! Really nice !
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Liandro
Hey, Proko people! I'm currently working on a webcomic and just published the first part (there will be 4 in total). If you'd like, you can check it at my website, it's now available for free reading: http://www.liandro.art/madeofmusic Hope you enjoy! :)
banner 3 2 animEN
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Charline B.R.
Awww so cute ! The little animations really bring a plus, it's so lively !
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Charline B.R.
That's great, your limited color panel for the landscape and foreground turned really well. Very nice brush stroke economy too !
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Charline B.R.
Awesome ! Congratulations for your printing ! Will you be allowed to share a bit of process ?
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Charline B.R.
XD yurg, I don't want to meet them in person, the "gelatin" texture of the skin is so well rendered ! It give a little shiver
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Rick B
final assignment. Moving along :-)
Anatomy Tracing 5a
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Charline B.R.
Yours are very accurate, very good start :)
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Charline B.R.
Last part of the guessing exercise :p
Anatomy Tracing 5
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Charline B.R.
I think I forgot some bone landmark in my exercise...
Anatomy Tracing 4
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Charline B.R.
This one looked easy at first but it's was a trap, I really struggled with the contorsion
Anatomy Tracing 3
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Charline B.R.
I must say these exercise get me exited to learn more, because for now it's really painful to see how I have to guess every part...
Anatomy Tracing 2
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Charline B.R.
I avoided these one because I was sure it would hurt, now that it's done, I can confirm : it hurts xD
Anatomy Tracing 1
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Charline B.R.
Man, each time you do a new panel it's incredibly more impressive than the last one ! I like this one here, I don't find the shapes hard to read, there is a good balance and the interior layout is really interesting to look at ! I do not have specific example for the humain face shading, honestly I think they work well as plain "shape" themselves right here. Really impressive work !
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Daniel Dahl
Interested to see if anyone can see what game this end scene is from :) I love this game because its solid puzzles and atmospherical mystique is so good. This scene I choose is the end scene and culmination of all the weirdness the game have provided.
inside tumble
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Charline B.R.
I'm trying not to cheat so not looking at other replies... it's the game with the kid, 2d scrolling ? Inside, I think the name is, made by the same studio as limbo ?
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Charline B.R.
I'm supposed to work on so many projects right now, my brain freeze in stress. I'm stuck doodling strange creatures because it's the only thing I can jump in without thinking. Not sure where to post that, is it worth any new topic in community ?
sea dragon doodle
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Charline B.R.
Hello ! I have a basic question for you, sorry if it sound a bit "egg and dinosaurus" question... Should a concept always fit a purpose or can a concept create a story/purpose instead ? When it come to artist trying to get some "creative muscle", and assert their artistic preferences, I mean. Thanks :)
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Charline B.R.
...my nightmares are one of the most inspiration-best source... I wrote so many little scripts and so many strange universe ideas thanks to bad fever or high fatigue... Also, I don't do it that much but I used to do automatic drawing and use it most when in bad mood, it relief the feelings and produce some interesting associations.
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Charline B.R.
I absolutely love this panel ! The right part is very readible, very nice, the eye catch details and shapes, you managed very well the opposition between "charged" part and "empty" part. :D If I may try a little "critique", I'm a tiny less happy with the top left panel and the back of the cockpit : my eyes can't find a place to "rest" and the composition is a bit contradicted by the high contrasts. For example : on the left, I had to search to "catch" it because ot's very low contrast, while the back of the cockpit is super contrasted and detailed while there isn't action to spot here. I would suggest you try to drown some part of the back into complete dark and only let the surrounding and metal part that "lead" the eye to the door with this amazing detailed texture to help the reader eyes "go" where you want. Overall its an incredible piece you did there ! Also, rest well, allergies suck :(
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Charline B.R.
<<I had to search to "catch" it>> => the medical bed, sorry I edited part of my reply and apparently deleted a part that wasn't intended :p
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