Here's my shading creatures assignment. I was so much into it that I combined steps 3 and 4 in...step 3.
I found this a really helpful assignment, and I was able to identify that I struggle the most with reflected light, like determining where it would be strongest.
Nice! On the first one, you could get a stronger sense of form by pushing the dark halftones a bit darker and letting them come into the form light more. But these are both really solid overall!
I messed up the notan version a bit, but no big deal.
I don't have a printer so had to do everything by hand, hope it's ok!
This is with graphite 2H and 2B on regular computer copy paper
I found this harder than I would have guessed. Pretty cute idea for an assignment.
Thanks a lot for your feedback, means a lot to me! Even while drawing the right foot the reflected light felt off. :-)
Good work! The floor is quite dark and would probably not cause a reflected light on the body that is this strong. The reflected light on the right front leg feels a bit much.
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Shading Creatures (II). Does anyone know if there will be a 2nd round with critiques from Dorian?
Hi @Henri Gerrits, I'll do another round for modules 7 and 8 when there are a few more assignments, and I'll check other assignments for posts periodically. Good work on this little fellow! Two areas where you could refine more: keeping the light halftones as clean as possible and keeping the occlusion inside the cast shadow more consistently dark.
Shading Creatures (I)
Here's my first attempt.
Nice, Brayden. The reflected light between the legs is perhaps a little light. Try making the entire form shadow a little darker. This would give you an extra bit of value range in the shadows, allowing you to differentiate between core shadow and reflected light while still keeping the shadow values in the same value family.
This was a difficult one for since I had to change my shading process. Still loved it though.
You did a great job, Yvann. I would add a bit more transition between the dark halftones and the centre light - it would make your creature's head look more rounded/spherical.
This one was tough. I stuck in ambient occlusion. I am doing my own research, but currently trying to simulate in combination of simple objects. in this case, it seems like this creature is combination of 2 balls (head and body ) plus 4 cylinders. Anyway I submit as I committed.
There's lots of good things happening in your drawing. There is perhaps a bit too much reflected light around the eyes, and the core shadow feels somewhat disconnected from the rest of the values. Try making the core shadow lighter or soften it with a bit more transition.
I think I had too much fun with this one, learning a lot.
Jean-François (Jeff) Durix
I ended up redrawing this little cutie as I like to work « traditional ». I added a 5th step which consisted of a cleanup and rework of some of the values. The only digital part is the fun one at the end. if it would not be in space this cutie would Muuh…
Nice work, Jeff. To push this drawing even further, you could do a bit more island hunting in the lights, tone down the reflected light a notch, and soften the ambient occlusion.
not sure if I shaded the creature correctly, but this is what I did
You did well, Tony. Perhaps a little too much reflected light around the eyes and the bottom of the belly could do with some soft ambient occlusion. I would also lighten the halftones on his back a bit!
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Former program director at Barcelona Academy of Art. Passionate about teaching solid craft and exploring the inner game of art.