Monster Lab Critiques - Developing Characters
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Character Design Monster Lab

Developing Characters

Monster Lab Critiques - Developing Characters

62K
Mark as Completed

Monster Lab Critiques - Developing Characters

62K
Mark as Completed
Scott Flanders
In this critique, I offer some tricks you can use to push your character designs even further!
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joseph hilmert
ok so this is a development stage of some the character i tried to take further more to come
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Andre Camargo
@Scott Flanders Hey Scott, thanks for so many great critiques. I was able to get something out of them even if mine wasnt included. Especially in terms of premature design "decisions". I have to say, I was not 100% sure about how far into the process we had to take it and added color basically just for fun :) In the last critique video I found it immensely usefull, that the video had steps or "bookmarks". It made it a lot easier to go through specific critiques I was interested in. I sometimes go back to certain arguments and if it is a 2h (the time you put in is appreciated!) video without breaks I have to skip through everything again. Looking forward to the next assignment!
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Damien Dederichs
Hello Scott, Thank you for taking the time to look at the different assignments for this critique. It seems like I didn't make mine in time, though. I just wanted to ask if it was still possible to still receive an even brief critique so I know what I need to change or what I need to focus on before jumping into the next assignment. Thank you again for your time and for putting this course together. Have a nice day.
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Andrea Rubbini
Thank you for the detailed critique! I didn't spend enough time on the Ideation phase, doing small drawings and focusing on design, and now I'm trying to keep together a falling house. I think it's best if I go back and start the process all over again. It would be good practice.
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Gift card for art students to use on anything in the Proko store
About instructor
Chief Creative Officer at Little Bang Inc. I'm especially passionate about character design, creature design, and sculpting.
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