Character Design Workflow – Concepting for 3D Games and Movies
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lesson video
Character Design Workflow – Concepting for 3D Games and Movies
comments 2
Abhishek Kumar
I'm looking for some help here. Back again after 2 years on proko.com and I'm having some difficulty with getting jobs and working with client. How to understand character briefs and what client is looking for is something I need to know how to do. Here I tried making some mechs and it is my first attempt ever. Please let me know your thoughts and if this platform is still active or not!!!! #characterdesign #conceptart
LESSON NOTES

Update: You can find all live streams included in the playlist in the video above or in the links below.

The first video of a really exciting collaboration between Proko and Pixologic, the makers of zBrush! We’re going to be simulating a workflow as a character designer creates concepts and passes those to a 3d sculptor to convert to a workable 3D asset. This is a real world example of how these artists work together to create assets for video games, film, toys, and collectibles.

So in this video, gaming industry veteran Scott Flanders will show you how professional artists take their concepts from their earliest ideas on paper, to final concept. Then we’ll pass those off to Joseph Drust from Pixologic, to bring them to life in 3D. Pixologic will have 3 live streams with Joseph! Make sure to tune in to watch Joseph sculpt the Pixol Rangers in Zbrush! Links below.

Pixologic Live Streams:


Day 1
Day 2
Day 3 Bonus: 3D Printing

Watch ZBrushLIVE Streams

Follow Pixologic:


ZBrushCentral
Youtube
Instagram
Facebook

Follow Scott:

Instagram
Patreon

Scott's Other Digital Painting Demo:

Digital Shape Carving with Scott Flanders
COMMENTS
Scott Flanders
So in this video, gaming industry veteran Scott Flanders will show you how professional artists take their concepts from their earliest ideas on paper, to final concept. Then we’ll pass those off to Joseph Drust from Pixologic, to bring them to life in 3D.
Newest
Abhishek Kumar
I'm looking for some help here. Back again after 2 years on proko.com and I'm having some difficulty with getting jobs and working with client. How to understand character briefs and what client is looking for is something I need to know how to do. Here I tried making some mechs and it is my first attempt ever. Please let me know your thoughts and if this platform is still active or not!!!! #characterdesign #conceptart
Garry Gray
4yr
Hi Scott, I'm new to Proko . Interested in learning 2d concept art for videogames. If I can get directed in the right direction(I'm a beginner at this so lol) , would be nice , thanks. Even if you recommend all your courses. Lovely work by the way man. @Scott Flanders
Scott Flanders
Hey GMan. Lots to cover here. Hit me up on IG and I'll send you voice message with plenty more info. Easier that way. I'm @shapecarver (I only have the one course available btw :)
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