Scott Flanders
Scott Flanders
Orange County, CA
Creative Director at Tar Pit Studios. I'm an artist and game developer. I'm especially passionate about sculpting, and character design.
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Andre Camargo
Hi Scott and all the rest! I hope I am not to late for the assignment! I only had one and a half days due to work and travel so I tried to give it my best shot within the time I had. There were many ups and downs during the development (with a lot of garbage) and there are (definitely) parts I really would like to research and explore in more depth. But for now... let me introduce: The Pumpkin Brigade! A ruthless band of mercenaries who does all the dirty work you are not willing to do. Checkered Leader - takes care of the contract and coin Warlock - freaks the shit out of people and calls for supernatural backup Tank - hits things with his big hammer Shadow - gets into places and creates confusing with his pumpkin spice grenades Tinker - has the right tool and trick for every situation They might be a bit icky and carry an unpleasant smell, but they get the job done. I copied them together and added a few colors, just to get a better idea of the size and proportions. Good day to everybody, Andre
MonsterLab Development Sheet1 small
MonsterLab Development Sheet1 Camargo
MonsterLab Development Sheet2 Camargo
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Scott Flanders
You're good. Not late at all :)
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Andrea Rubbini
Looking at the assignments of other students I realized there was an opportunity to study their work and try to do better with mine. I went ahead and redesigned the whole team, and I think I learned a lot from the amazing works posted here! This is the Leader, with massive HP and immune to Ambush. I'll share the rest of the team in this post to avoid spamming the chat.
M12 sfondo crop copy
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Scott Flanders
Nice Andrea. Please be sure to submit your work for Assignment #2 in the Assignment channel by this coming Thursday so I can include it in the next feedback video.
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chaoclypse
Loving the course, @Scott Flanders ! First time seriously designing creatures/characters - Had a really tough time, but it was super fun. I drew up some demon gangsters. Would love for some feedback! Am I on the right track?
Monster Lab 1
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Scott Flanders
Hey Chaoclypse. You're definitely on the right track. Your ideas are pretty fun so far. But I'd recommend doing 3-4 times that many. Keeping the drawings small and focusing less on interior details, and focusing more on your silhouettes. Think of it as an exercise. I want you all to become significantly more sensitive to the ways you're using shape to communicate. Try something for me will ya? Go back and fill in those character sketches until they are effectively pencil silhouettes and then take a step back to evaluate them. Let me know what you discover. Good luck. Glad to have you participating in the course.
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Scott Flanders
Hey Monster Lab Students! We are going to be shooting the next feedback video very soon! Please submit your homework for Assignment #2 - Developing Characters, in the Assignments channel on the Monster Lab Course page. Please submit your work by end of day Thursday August 19th. I will begin going over your characters and filming on Friday the 20th. So you have about two weeks to get your drawings together if you haven't already. Good luck and have fun 😈👨‍🔬
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Andrea Rubbini
I've gone through another round of Ideation and I come up with a theme I'm fond of, a family of monsters running a horror farm. I have other two archetypes but they need more work, probably more Ideation time. If I can't make it for this assignment I'll add them to the line up during the next one!
ConsegnaJPG
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Scott Flanders
Awesome Andrea. That's a great theme. You should have time to get the other 2 ready. I will be recording the next critique video in 2 weeks I believe. We'll be announcing official submissions due date soon.
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Ted Kalamov
Hey Scott, I have a question! When ideating, is it a good idea to research and observe reference beforehand? I am asking as my visual library and knowledge is relatively poor, but I don't want to feel restrained during the ideation phase because I have references at hand. Thanks! Ted
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Scott Flanders
Hey Ted. Not necessarily a clear answer here. I tend to use reference to push a design once I've already got a piece well under way. But I have also used it in the past when I had no previous experience with a given subject matter. If you're starting from square one then it makes a lot of sense to start with some research. You kinda hit the nail on the head here: "I don't want to feel restrained during the ideation phase because I have references at hand." That's pretty much my thoughts on this topic as well.
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gman20999
Hi Scott, I'm new to Proko . Interested in learning 2d concept art for videogames. If I can get directed in the right direction(I'm a beginner at this so lol) , would be nice , thanks. Even if you recommend all your courses. Lovely work by the way man. @Scott Flanders
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Scott Flanders
Hey GMan. Lots to cover here. Hit me up on IG and I'll send you voice message with plenty more info. Easier that way. I'm @shapecarver (I only have the one course available btw :)
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Samuel Lemons
Sorry about not posting under the correct tab.
cd1
cd2
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Scott Flanders
No worries dude. Not your fault. The site is new and the Proko team will be optimizing the platform for a while I'm sure. Stuff like that is bound to happen in the early days. The important things is that you're doing the assignments and growing and getting feedback :)
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Nicholas Geier
I ended up trying to push the Honeycomb Golem, Mind Hive, and Buzz Saw concepts, with a couple versions of each. I could probably try pushing these further, doing a few more iterations (for the mindhive ones especially).
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29A1521F B5D1 4030 99A5 3E6E981DA511
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Scott Flanders
These are pretty cool Nicholas. 1-1, 2-2, 3-1, and 3-2, are all very strong clear ideas. This is not a big deal but if I were you I'd attempt to keep you naming convention on your sheets a little simpler. The "1-1" "2-3" thing feels a little unnecessarily complicated. I'd recommend going with something standard like alphabetical, or numerical listing. Or just giving each variant a distinct name. The idea is for people to be able to point out your designs in a meeting and discuss them easily. Again, very nice work Nicholas.
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