Scott Flanders
Scott Flanders
Orange County, CA
Creative Director at Tar Pit Studios. I'm an artist and game developer. I'm especially passionate about sculpting, and character design.
Scott Flanders
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gman20999
Hi Scott, I'm new to Proko . Interested in learning 2d concept art for videogames. If I can get directed in the right direction(I'm a beginner at this so lol) , would be nice , thanks. Even if you recommend all your courses. Lovely work by the way man. @Scott Flanders
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Scott Flanders
Hey GMan. Lots to cover here. Hit me up on IG and I'll send you voice message with plenty more info. Easier that way. I'm @shapecarver (I only have the one course available btw :)
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Samuel Lemons
Sorry about not posting under the correct tab.
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Scott Flanders
No worries dude. Not your fault. The site is new and the Proko team will be optimizing the platform for a while I'm sure. Stuff like that is bound to happen in the early days. The important things is that you're doing the assignments and growing and getting feedback :)
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Nicholas Geier
I ended up trying to push the Honeycomb Golem, Mind Hive, and Buzz Saw concepts, with a couple versions of each. I could probably try pushing these further, doing a few more iterations (for the mindhive ones especially).
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Scott Flanders
These are pretty cool Nicholas. 1-1, 2-2, 3-1, and 3-2, are all very strong clear ideas. This is not a big deal but if I were you I'd attempt to keep you naming convention on your sheets a little simpler. The "1-1" "2-3" thing feels a little unnecessarily complicated. I'd recommend going with something standard like alphabetical, or numerical listing. Or just giving each variant a distinct name. The idea is for people to be able to point out your designs in a meeting and discuss them easily. Again, very nice work Nicholas.
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Julien
Hi, just watched the 1srt critique video, that was nice! Here's 5 ideas I re-implement from my 2 sheets of ideation (didn't really had the time to do more), they're all banana-based! It's nice to see how after drawing the ~ same thing over and over again in different perspectives it really is becoming easier and looks more natural.
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Scott Flanders
Nice work Julien. Two primary points of feedback here: 1. The banana themes isn't coming across particularly clearly. 2. The shape are reading much more like folded paper. I think you'd benefit from taking a step back and spending some more time listing out your ideas, and doing smaller simpler thumbnail drawings. These are interesting, and I can tell you really put in some work on these, but they are also somewhat unclear. They lean more towards surrealism, which isn't necessarily wrong, but for the sake of the exercise I'd like you to focus more on clarifying communicating clear ideas with simpler designs. For now. You should feel free to..go bananas once the course is over as you attempt to find your own voice as a designer. Again, good job Julien.
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Callum Brown
Hi guys, this is my first character I’m taking a deeper dive on. I’ve called him PUMKINFACE as a take on Leatherface with his chainsaw. Any feedback is greatly appreciated, thank you!😁
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Scott Flanders
Holy shit these are kinda scary dude lol. Nice work Callum. I like the hunchback direction quite a bit. Very fun.
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xenon
Assingment- developing characters.
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Scott Flanders
I see Alec already provided you with some solid feedback Prince Xenon, but I just wanted to let you know that I think your pumpkin stalk horn idea is very cool. Nice work man.
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Will David
Here are my latest explorations/rehearsals before I do the final drawings. These are my “Harvestpede” and “Bear-trap” harvestmen. Hope you like them!
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Scott Flanders
Dang the Harvestspider centaur/drider is VERY cool. Wish I'd come up with that one. Very clever dude.
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auno
Hello comrades. This is my current line up, I plan on doing 2 more but I'm retrying the ideation phase and this time aiming to stray away from the illustration side and more focus towards shape language and thumbnail drawings, as per the advice given in the critique video. Any feedback is greatly appreciated. I'll continue to try and make adjustments through error.
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Scott Flanders
Much better comrade Auno. You make the motherland proud :D Seriously though, these are much better. I like huge arm archer. Have you read Murder Falcon? (If you haven't you should. It's really fun.)
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Will David
This is my final developed characters page. I did one of them a bit small and forgot to put my paper down a few times so smudged;p. Thanks for the great assignment Scott, got me practicing lots, and I hope everyone learns heaps from it!
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Scott Flanders
Dude..nice shadow shapes Will. Seriously...all you guys are gonne be better at doing this stuff in pencil than I am at doing in on the pc :O
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Samuel Lemons
I did some more variations on 4 of the 5 creatures I picked for my lineup. I will do more variations on the fifth creature asap. I drew these on an 8"x11" piece of copy paper with each creature being about 3" to 3.5" tall.
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Scott Flanders
Bro..you're getting better. Seriously. Your drawings are looking pretty clean dude. Keep it up.
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Mark Bustin
Hey Scott, thanks heaps for providing the course, your teaching and explaining is really clear and precise. I really enjoyed using writing as a tool for idea generation, and doing it all on the one sheet of paper taking up my field of view, I could live in that world on the sheet like you said, it was great, I loved it. Thank you.
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Scott Flanders
Thanks a lot Mark. I really appreciate it man. Thanks for sharing that.
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Blaise Chambers
Alrighty! Went back in and filled up that empty space. I think I’m over 80 drawings now! Such a fun creative exercise.
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Scott Flanders
Hell yeah bro. 80 ftw. That's the way to do it man. Puttin' in the work. But make sure you let those wrists have some rest every hour or so ya know? Seriously. It's this kind of drawing that helped me get a lot better, but it will take a toll on your wrists if you're don't pay attention to them when they get irritated. Nice work super hero name man.
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jacob_f
Each monster comes from it's own 9x12 sheet and I've already gone through a cutting phase to pick out the ones I think are still fun / worth pushing. I left some notes on how I think I want to push each one thinking about colors, effects, and possible behavior. I'd love some feedback on where I need to be pushing things more @Scott Flanders .
Demons for critique
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Scott Flanders
These aren't bad Jacob. The point about animation IS definitely worth considering. However, at this stage in your development it is not the highest priority for me when I'm looking at your work. I think what you'd really benefit from at a very base level is a lot more simple gesture drawing. Many of your shapes and the posing of your characters feel somewhat uninformed by reality. To me, this just means that we need to spend some increasing your basic understanding of anatomy. Even a heavily stylized creature such as yours needs to feel anchored in some kind of anatomical or form structure. Whether it's more time looking at roots on a banyan tree, or more time understanding how the muscles of the arm come together, these kind of observations are going to have a big impact on the way you go about inventing forms as you are in your characters here. Overall, good job Jacob. I will likely be getting into this more directly during the next critique video which will be recorded this month.
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Ricardo Campos
Hey @Scott Flanders, really happy I could buy your course! Do we get reviews or comments on our assignments? Thank you so much!
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Scott Flanders
Hey Ricardo, thanks for participating in the course. The answer to your question is yeah! However I won't be recording another feedback video for Assignment #1: Ideation for a while. Not until we've gone through at least one entire round of critique videos for the remainder of the assignments in the course. However I will give you written feedback for your assignments here on the site. If you'd like your work to be addressed in the next video critique all you have to do is submit your work in the assignments channel when we announce that it's time to do so. The next critique video will likely be recorded sometime this month. So you have some time. Pace is pretty chill while we're ramping up. Good to have you man :)
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Jean-Rene Losier
Here is my assignment for the second step of developing characters. I decided to focus on the Bee Hive idea that I had initially as I really liked the square shape of the hive. I developed the idea thinking about how each character could link together in a common theme and decided to go with the idea that the leader is someone who can manipulate bees to do her bidding. What results is "Hive Golems"! We first have Queen B who manipulates the bees who is carried by little bee hive minions. Then we have the Crawler who moves around on his hands. Then we have the Guardian which is the muscle and finally, the Tower who is simply a huge tree that also carries with it, a bunch of beehives from it's branches/hair.
Queen B
The Crawler
The Hive
The Tower
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Scott Flanders
Right on Jean-Rene. These are cool ideas. Next thing I'd like you to do is to begin composing these characters together as group. A "lineup" as you'll hear me refer to it pretty often. Part of the point of doing that is to see how these shapes will relate to each other. It's going to help you see where you need to push and where you need to adjust the scale of your characters relative to one another. As is, I see what are essentially 3 tank class roles. That's not necessarily wrong but I'd like to encourage you to attempt to differentiate them further. I will likely address this more directly in the next critique video. I'll probably be recording that this month. Again, nice work man :)
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jacob_f
Hey @Scott Flanders great course. I'm having a ton of fun already. I plan to follow everything sequentially but was curious to know if there's a lesson in here on your digital painting technique. I'm trying to practice digital technique and would love to know how you create the look of those final pieces.
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Scott Flanders
Yeah Jacob. That part is coming up later in the course, near the end :)
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