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William Montalvo
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3h
added comment inDaily Drawing With Timer Challenge
This week I’m practicing comic page roughs, so grabbed a script by Paul Allor for TNMT and using that as practice material.
Asked for help
first 16, I find it really tough inventing rooms and objects around a middle eye level especially if the vanishing points are pretty close. I think Im so used to draw object from bottom or top view
This height level is critical for comic shots as the camera is often at human height or lower. Good thing to try to master.
back pain is a pain (heh), I lost my standing desk after moving city, now I regularly massage tension points using massage ball
Asked for help
Here are my level 1 and level 2 projects and it really took a long time, almost 5 hours each! I tried to design each shape, however small it be, as interestingly as possible to the best of my current ability. I struggled most with maintaining ‘the dance’ of 2D composition along with depicting 3D forms. In level 1, which I did first, I started with thinking only about the 2D composition and kept changing shapes and values here and there but later found it a bit difficult to conform them into 3D forms. In level 2, I tried to think about both simultaneously and it seemed to be easier. But I do find my shape design in my level 1 project more appealing. So, my question is what should be the ideal way to proceed with this? What should be a priority in the beginning at least, the 2D shape and value compositions or 3D form depiction ?