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The 6 Types of Joints

December 29, 201412 Comments

Assignment

For this lesson, there’s two assignments.

  1. Find these joints on yourself and study the movement.
  2. I’ve posted 6 close-up images of Skelly’s joints in the description under this video. Your second assignment is to draw them as simple versions. When you try to put them into perspective, you may find it difficult, but I will have Marshall help you understand how to do it. Post your drawings in the facebook group. Marshall, the perspective master will help to critique your assignments in the facebook group. Later, Marshall will do a demo to show you how to simplify your forms and move them around.
joint assignment

Download Assignment Photos

Joint-Assignment.zip

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As artists we really only need to learn the synovial joints, like the shoulder and knee, because they move. Joints that are fibrous and cartilaginous hardly move, and some, like the connection of the two pubic bones, don’t move at all. When you’re learning how to draw, pay attention to synovial joints, and keep your thoughts away from pubic bones.

If you know where the hinge joint is on this foot, you know that it won’t do this or this when you stand on your toes. It will do this. We need to know the position of that hinge joint to make squash and stretch look like the real thing.

Synovial Joints

There are 6 types of synovial joints. They have varying shapes, but the important thing about them is the movement they allow. Joints determine what positions our bodies can take. We learn them to invent poses. And we learn the limits to stretch the limits.

The 6 types of synovial joints are: Hinge, Pivot, Ball & Socket, Ellipsoid, Saddle, and Plane. Let’s go through them one by one.

Hinge


The hinge is a very simple joint. It allows movement only on one axis. It’s structure prevents rotation this way, or this way. The head of one bone wraps around the cylindrical head of the other, allowing a very stable rotation this way.

Going back to the terminology from last week, the hinge joint allows flexion and extension. That’s it! Thats all it does, but it does it well. Like the hinges on a door, allow it only to open or close. The best example of it is the elbow.

So if the elbow only allows flexion and extension, how is it that we are able to twist the forearm? Well, let’s take a look at the next joint.

animated hinge joint

Pivot



The pivot joint also allows rotation at only one axis. However, it rotates along the long axis. A cylindrical bone fits into a ring of bone and ligament, like with the radio-ulnar joint just below the elbow. The cap on the radius bone fits nicely into this notch on the ulna bone. Ligaments complete the ring, holding the bone in place and allow the radius only to rotate inside of it.

animated pivot joint


The result on the forearm is what we call pronation and supination. During pronation, the base of the radius rotates over and around the head of the ulna. The ulna stays relatively still. Remember, the hinge joint at the elbow, prevents the ulna from twisting. So all of that twisting happens at the radius.

And by the way, the distal joint of the ulna and radius is also a pivot joint. The combination of the pivot at the top and at the bottom creates that twisting motion for pronation and supination.

animated pivot joint

Ball & Socket

The ball & socket is the champion of all joints. Hooray for the ball and socket! It’s structure is just like how it sounds. A ball inside of a socket. This simple and effective structure allows it to move in all axes – flexion, extension, abduction, adduction, rotation, and circumduction.

The two ball and socket joints of the body are at the hip and the shoulder. The hip has a deep socket, which gives it stability, but limits some range of motion. The shoulder joint has a shallower socket, which gives it greater range of motion, but takes away some stability. Maybe that’s why a dislocated shoulder is so common.

animated ball and socket joint

Ellipsoid

The ellipsoid joint is very similar to a ball & socket. However, the ligaments and its oval shape prevent rotation. But it still has the ability to rotate on two axes, which allows flexionextension, abduction, adduction, and circumduction. Circumduction is just a combination of all the others in a circular motion.

The ball, or oval head also slides inside the socket. When it rotates along the wider plane, it slides to stay inside the socket.

A great example of an ellipsoid joint is the wrist, aka radiocarpal joint. The group of carpal bones rotate inside the socket of the radius.

animated ellipsoid joint

Saddle

The saddle joint is similar to the ellipsoid, but the rotation is limited mostly because of the bone structure. The structure of the saddle is very interesting. Both bones have a concave and convex surface. Convex means the surface sticks out, like a hill. Concave means the surface curves in, like a hole or a cave. The concave plane of one fits on the convex plane of the other. It’s like a 3D yin yang! Or a cowboy on a horse – the saddle makes the bottom piece and the cowboy’s legs make the top piece.

The legs of the top piece, which wrap around the body of the bottom piece allow a rotation this way. The body of the top piece can glide inside of the legs of the bottom piece.

animated saddle joint

So, this unique structure allows the joint to flex, extend, abduct, adduct, circumduct, and very slightly rotate.

An example of a saddle joint on the body is the carpometacarpal joint of the thumb.

Plane

Finally, the plane joint. Not really as interesting as the others, but deserves our love anyway.
It’s basically two flat-ish surfaces, one on top of the other. These surfaces can glide or rotate.

They usually come in groups, like the carpals of the hand and the tarsals of the foot. Ligaments hold these bones together, but might allow some rotation and gliding.

Another plane joint is the acromioclavicular joint. That’s the one between the clavicle and acromion process of the scapula. When we elevate the shoulder, the angle in here will adjust to keep the scapula vertical.

animated plane joint

The Spine

I mentioned in the beginning that cartilaginous joints are not important for artists, except in one, big, important case: your spine. We’ll talk about that, in the next lesson.

Premium Content

The premium version of this lesson includes an extended video, assignment demonstrations, an eBook, and a 3d Model of Robo Skelly that you can zoom and rotate in your browser.

Types-of-Joints-premium

To get all the premium features, check out the Premium Anatomy Course.

***

Assignment

For this lesson, there’s two assignments.

  1. Find these joints on yourself and study the movement.
  2. I’ve posted 6 close-up images of Skelly’s joints in the description under this video. Your second assignment is to draw them as simple versions. When you try to put them into perspective, you may find it difficult, but I will have Marshall help you understand how to do it. Post your drawings in the facebook group. Marshall, the perspective master will help to critique your assignments in the facebook group. Later, Marshall will do a demo to show you how to simplify your forms and move them around.
joint assignment

Download Assignment Photos

Joint-Assignment.zip

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Comments (12)

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  1. Jacques says:

    Your 3-D model is outstanding. I can’t wait to see what’s next.

  2. Zsombor says:

    Hi Stan,
    great videos and lessons, as always. You have the sense to pick the important stuff. Although, due all respect I have on your work, I have to say that I really miss you doing hand-free drawings during your tutorials. The 3D model is very well done, (the animations also) but for me, as a “drawing-person” I found very-very useful and important to see you actually drawing… the way you put it on paper.
    Keep up the good and quality work,
    Thank you

  3. Michael says:

    Stan, I have various anatomy resources already, but am interested in the 3D models. Can I buy them on their own?
    P.S. Congratulations on the excellent videos – fun and informative.

    • No, sorry. Right now they’re only available as a package with the course. It’s one of the perks of signing up for the course. You might be interested in the posable skelly app I’m working on for iOS and Android though.. Hoping to release it January. That will be separate from the course.

  4. William garani says:

    dear stan thank you for your good lessons.My self I find difficult that when I draw a human face one eye becomes slightly up and the other down,help me please

  5. Jay Woodruff says:

    Looking forward to the Skelly app!

  6. Nidhi says:

    Haven’t seen such an apt, interesting yet scientific description..Kudos!!!

  7. Girwar Singh Ranawat says:

    Superb article sir it’s a great content for improving knowledge and the 3D part gives great understanding
    Thank you sir

  8. Nalla Nagaraju says:

    Intresting and good.

  9. Efriza says:

    what a good representation of human joints!

  10. please the reply ….

    please

    please

    please

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