@sable40k
@sable40k
I draw comics, and I'm interested in grinding all kinds of art skills. I'd like to reach pro level someday!
@sable40k
I'm not sure what type of comics you'd like to ultimately make, but have you thought about creating one page comics, like 4 panels or so? I think it would force you to condense your ideas into a really short span, while also not making you put forth a ton of effort -- you could easily throw away the end product if you didn't like it.
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@sable40k
I'm not a working parent, but I do think I see my best results when I practice/apply new skills every day. I think it's really helpful to try and put lessons into practice immediately, rather than try and remember them the next day while practicing separately. YMMV, though, glad you're enjoying it!
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Rodrigo Madureira
Hi there, here is my assignment. First time picking stuff from my mind and putting on a paper (I only use references and build from that normally), the thumbnail takes a lot of the fear off, cause I don't have to invest to much in it. I did the assignment on a sketchbook I have, don't know if it is a problem. I'm really liking the course!!
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@sable40k
I really like these! A bunch of different body types and facial expressions, and they each have a different character. The floating guy looks real creepy, I wouldn't want to meet him in a dark alley :)
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Callum Brown
Hello guys, this is my ideation for the Harvestman, or the Pumkinhead. Had a lot of fun coming up with these, looking forward to the rest of the course!
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@sable40k
I think it's cool how you came up with the harvestman opening up its head, my favorite is definitely the guy with all the tools hanging off of him! Makes him look kinda like he has wings, or he's hanging.
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@sable40k
An update on my last attempt. This time, I focused more specifically on one theme (mushrooms, especially stinkhorns) and pushed harder to make each idea more distinct. Really tried to lean into the idea of asking more questions and trying to figure out what it was I liked about certain elements, and I think that really helped improve compared to my first pages :)
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@sable40k
I have some friends who are really into 40k, I've only played a game or two. But I think the oversized shoulder armor, skull decal, etc. definitely says warhammer! You could look up Karl Kopinski for some rad 40k inspiration as well :)
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@sable40k
If this fellow is anything like your grandfather, he looks like a cool dude with a lot of stories!
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@sable40k
Oh, what a cutie! Hmmm.... I think maybe his stomach area? His stomach and his back have the same round rhythmic arc, which somehow makes him look a little bendy and softer. I think if you gave him more of an armored look like you see on some rhino sides, he'd look even more tough :)
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@sable40k
Man, this is quite challenging; I'm realizing how little I know about farms or harvests! However, here is what I have so far. I will continue trying to pull more ideas out of my brain...
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@sable40k
A few more, this time I went back to the video and tried to keep them smaller and simpler!
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Arthur Cardoso
All though Watchmen was made by a big name (DC) the team that made it was very small. The colours are very bright and "neony", but my favourite moments is when there is a tension moment or action where everything has an unatural red tone, adding to the feel of unstableness and danger.
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@sable40k
Now that you mention it, the colors were pretty flashy at times...though I've never read the comic all the way through. Thank you for the rec :)
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Serena Marenco
Well, in the Franco-Belgian comics there are a lot of examples of comics with beautiful colours. Offhand, SkyDoll by Barbucci and Canepa comes to mind. Artists trained in the Milanese stable of Disney make spectacular drawings. Barbara Canepa is phenomenal in colouring with ecolines! Other comics I suggest you look at are those painted by Riccardo Federici: spectacular to say the least. I follow him assiduously and I still eat my hands for not being able to attend one of his workshops at the academy of the city where I live. He works by directly colouring his pencils with acrylic, five days for a spectacular finished page.
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@sable40k
Oh wow, you're not kidding -- those colors blend beautifully :). And that is some wonderfully intricate rendering by Federici as well! Reminds me a bit of traditional fantasy book art I used to see growing up. So sculptural!
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Yiming Wu
I don't read that much comic, I like some niche ones... My favourite colour comic has been H.K. series by Kevin Hearult https://www.facebook.com/kevin34herault I love his slick shading. I mainly like the shape language of his machinery designs, robots and guns, very expressive. (Unfortunately this comic is discontinued) He is heavily inspired by Appleseed, which I also like, I found myself love Appleseed 2004 film the most, where the CG reflection stuff is just starting to be used everywhere. I like Shaun Tan's Arrival very much. It's not a "comic", but more like a graphic novel. Shaun Tan's got stunning imagery! Other than that... Some coloured works from Moebius are looking nice as well.
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@sable40k
Oh, I really like the way Kevin Herault pushes his perspective! Looking at a picture of a man with a spaceship(?) in the background, and the curve on the bow looks so dynamic! I'm going to put Arrival on my wishlist as well :). I never saw Appleseed, though it does look cool. As far as more recent CG goes... I did watch Knights of Sidonia, which I imagine would have been significantly tougher to animate without the use of 3d models :P. And I'm sure they use it extensively in Macross as well.
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@neri
It's a very different style than Calvin and Hobbes, but my favorite comic in color is "The Wrong Place" by Brecht Evens. The paintings in this book are so beautiful and full of details and I love his technique of using gouache and watercolors. Other comic books / graphic novels in color that I like are: "Casa Transparente" by María Luque, "Patience" by Daniel Clowes, "Turing" by Robert Deutsch, "Rosalie Blum" by Camille Jourdy, also Tara Booth.
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@sable40k
Wow, the pages look so intricate and vivid... I wonder how he pulled off some of this layering without muddying his colors. Thank you for the recommendations, I'd never heard of these! Patience sounds really interesting and Alan Turing is such a fascinating person as well.
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Nadja
Blacksad (artist is Juanjo Guarnido). Another cat :)
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@sable40k
Oh my goodness, I love the expressiveness of all the animals! I'm gonna put this on my wishlist, a cat solving crime is right up my alley as well :).
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Charline B.R.
Your example is pretty "flat color", are you asking for the same or are you okay with more "painterly" authors ?
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@sable40k
Painterly authors are good, too -- I'd like to see how different artists approached their work :)
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@sable40k
I've read tons of comics in black and white... but I'm looking to expand my library and see what else is out there. Do you have a favorite comic with beautiful colors? Striking colors? Ominous colors? I'm especially interested in comics that are produced by a single-person or small team! Flat or partial colors also work; what I am especially trying to study is the marriage of linework and coloring :) As an example, I LOVE Calvin and Hobbes (I know, not exactly an obscure pick). Bill Watterson's vibrant watercolors plus juicy inkwork packed with character -- they're a perfect combination!
@sable40k
That's really cool! I like the third image the best, and the way you can see the blackness of space and stars through his helmet.
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@sable40k
I really like the idea of the light fading! One thing about the panels on the right is that I think they are similar in composition, but I think what you want is to drastically increase the suspense. It sort of depends on whether the thing coming up from the cliff is a slow or fast threat, but here are some ideas: -Have at least one close-up of the captain's face. The expression is quite important because the men are all killed off-screen, so we need to know how worried he is. Things like sharp shadows over his features or body can show his growing doubts. -If it would not seem too unbelievable, have a panel where the captain is small and isolated, and the cliff/surroundings are threatening. Perhaps an overhead shot where you can emphasize that there is no one to help him, and below the cliffs are shadowy and threatening. This would reinforce the growing fear that he is alone, and his companions have all met a terrible fate. -It sounds like in the middle panel, he's still a bit cocky, maybe a little haughty about the stable boy? In that case, his body language in the last panel can be more unsure. Perhaps he's a bit more hunched over, hands closer together and tightening on the rope, looking down the cliff anxiously since he hasn't heard from his friends. I hope I have understood what you're going for! Sounds like an intriguing comic :)
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@sable40k
Hmm... if I'm really in conflict, and I think that more than one idea will work, I think I usually choose based on things I haven't done before. For example, maybe there is an unusual angle or pose, or scenery I haven't depicted in a previous drawing. It's important to me to experiment and have accidents, because otherwise I will simply get good at drawing one sort of thing.
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Storm Engineer
First of all, what works for productivity is unique for each person. Second, just because some people put out a lot of work does not mean that you have too as well. So don't feel like you are expected or obligated to upload more. In a large part speed simply comes with experience, but it also depends on technique and medium, personal style and just being a different person in general. You need to find your own pace. If you genuinely feel that you work slower than you could, that things take more time than you feel they should, then you can try to analyize your own workflow and technique to find out what are the elements you can improve on. But don't think that you need to be faster just because others are faster than you. That said, doing quick sketches and speedpaints where you give yourself a very short time limit and you are not allowed to continue once it's over, is a good way to practice getting faster. When you do that first, you will fail, you will keep running out of time without even getting halfway done, but you need to keep doing it over and over, for weeks and months and you will intuitively figure out ways to be more efficient. BUT... training for speed only really works if you have solid fundamentals to build upon, otherwise what you will end up with is formulas that you stumbled upon, that make things faster but you don't really know why and you are locked into the limitations of that formula. That is not true speed, it is a trap. Making a _good_ drawing/painting is always more important than doing it fast - unless you have a job where you need to crank out things within a very short deadline at all cost, eg. concept artists.
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@sable40k
I think the idea of finding a good pace is really valuable, kind of like Sinix's video on finding your own tempo. In my case, I do kind of need to crank drawings out, not as much as an animator but I do put out two pages a week as an artist, and I of course want them to be good pages :). I kind of wish social media wasn't such a big thing because it is yet another brain gremlin telling me to hurry up and be more efficient, but I suppose people have been complaining about such advancements since forever!
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