Dennis Yeary
Dennis Yeary
Earth
Isaiah
Stan said to draw the Loomis head 100 times... So, I took up that challenge. The attached image represents 14 pages from my sketchbook. Most of the angles were from a Japanese action pose book. Others were from imagination or from figures I have in my hobby room. Repeating a fundamental exercise so many times made me feel as though I was really putting in quality mileage. I'll need to do similar 100x marathons for other fundamental exercises. My understanding of the Loomis head evolved during this run. (Hopefully, not in the direction of solidifying misconceptions). For instance, at the beginning, I was sometimes making the front of the face too flat. Also, I began the run depicting the plane change line framing the faces as a c-curve which was always concave towards the ears (i.e., It "sweeps" toward the ears.). I eventually noticed that, from the front view, this c-curve was concave towards the face (i.e., It "wraps" around the face.). Using the 3D model provided in the course material. I discovered that the transition in the direction of concavity, visually, changes at the 3/4 view. At the 3/4 view, this curve is a straight line. ...Another important visual transition that occurs at the 3/4th view, is that the oval of the head side plane perfectly touches the outer circle of the cranium sphere. If you rotate the head from this point towards the side view, a gap appears separating the side plane oval and the outer circle and the side plane oval starts moving to the center point of the outer circle. Alternatively, if you rotate the head towards the front view, the side oval begins to "chop off" the outer circle of the cranium sphere. From some angles, I chose to depict the side planes as "toeing-in" towards the face slightly (such that the side plane ovals are visible from the front view). This is based on something I noticed while practicing from another drawing resource. I only feel 70% confident that this is correct, though. Towards the end of the run, I experimented with depicting the cheek line as an "s-curve" from certain angles. I do not feel confident that this was correct.
100 Loomis Heads
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Dennis Yeary
Yeah I remember doing that when I started
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viny
hand exercises done.As always hands are difficult to draw
hands 1
hands 2
hands 3
hands 4
hands 5
hands 6
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Dennis Yeary
The only problem is the proportion for the fingers are a little off
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val_val
here's two minute poses I did for warm up, I practiced gesture for a long time but any kind of feedback is most welcome !
Screenshot 3
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Dennis Yeary
No I think you got thought I would maybe widen the arms lines a bit looks a little narrow and try overlapping lines so show what direction the form going.
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Dennis Yeary
Cause I am thinking working with a game developers on a website. So my question is what do I need to do so the the video game developers and I be on the same page. So I can my idea for a game come true
Dudts Draws
- practice everyday =) - get feedback on the work - have friends that also want to improve their art fast Reach out if you would like to chat further, I'd be happy to share what i learned from my experience in art training - my Instagram : https://www.instagram.com/dudts_draws/
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Dennis Yeary
Awesome if you can could you critique this then
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Dennis Yeary
I was wondering where i can assemble a team to help me make a pilot?
Dennis Yeary
So i wondering what are ways to improve my skill in drawing and painting?
Dennis Yeary
Well as you may know I’ve been improving my art and want to give making a video game a try. So I was wondering what do I need to create a video game?
Crystal Blue  (she/her)
The composition looks nice. I think you could try pushing the contrast between the darks and the lights, especially making the darks darker. I like using charcoal or a black colored pencil (less messy)
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Dennis Yeary
Yeah I used a straight up number 2 pencil
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Dennis Yeary
I am just curious what fundamentals i should practice to improve my skills
Dennis Yeary
Some random characters I drew. Critique if you can
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mark_donovan
Hello there. I'm not 100% sure what you'd like us to critic, but lemme give you some general observation, hopefully I'll be able to assist you. 1.- It feels like you are trying to do many exercises and studies at once. Gesture, anatomy, line management (if you will), figure drawing, and even some basic rendering. It's true that a finished work must have a lot of basic elements or "fundamentals" at once to be more that a simple practice, but when we are learning and practicing the very foundations is better is we first focus on one at a time to do the best with our mental energy and time. Choose one aspect you wanna improve and judge your results based on that. Over time you'll be able to do exercises that will be more and more complex and rich. 2.- The line is messy, and you seem to use only one or two types of them. For a gesture exercise is good a simple line so you can focus on the idea of gesture alone, but since you even added some details to Spiderman, I'd say you wanna make more that a gesture exercise. 2.-The proportions look bad, I'm afraid the only thing I can say about that is that you should be more careful and use light marks on the paper to measure them. 3.- The light and shadow don't have a clear separation. Remember that our job as artist is to transmit a clear to the viewer. Dorian Iten and Steven Zapata have course that are really good to understand light and it's usefulness for the artist. 4.- Your drawings drawings remind me of my own works when I don't understand the subject well enough and don't take in consideration their tridimentionality. When that happens I can't find ways to create a believable representation of them on a 2D surface. Don't forget that art is to some extend a lie and the artist a lier, we must understand the real version well enough so we can change it and make it "sound" believable and/or interesting. Check Antonio Stappaerts' video on Proko's channel to get the idea of tridimentionality. Get the course if you can afford it, if not Moderndayjames has some videos that I've found useful.
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Dennis Yeary
Ok thank you to recap I need work my line work perspective shading
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Dennis Yeary
So i been wanted to produce an animated pilot. So I wanted a roadmap or to do list on all things need to produce said pilot.
Crystal Blue  (she/her)
Your proportions and anatomy are really good! you could improve on your gesture and balance. It’s not super noticeable but it kind of looks like your subject is going to fall over to the left. I think once you get the balance right it’ll make the drawing look less stiff. Here are some resources, hope this helps! Please let me know if you have any questions :) https://youtu.be/_JHt6lOGfRs https://youtu.be/PLBhO-4YEww
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Dennis Yeary
yeah I been trying for years to fix the stiffness. Can I ask is my shading good cause I used a hb shading pencil for it
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Dennis Yeary
So I would like a critique on this I think I drew the same figure roughly 3 months ago. So how am I doing
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Dennis Yeary
So i been contacting animation companies and getting quotas. So what Wondering what do i need to know to make a successful pilot?
Steve Lenze
Hey Dennis, I think you need to work more on your perspective. I can see that you are thinking perspective, but you need to really work it out completely. Once you get your grid worked out, it will make things much easer.
perspec
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Dennis Yeary
yeah I admit I freehand all of these
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Dennis Yeary
Yeah I been doing some background stuff
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