Peter Han Draws Heads in Every Direction
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Peter Han Draws Heads in Every Direction
courseThe Perspective CourseSelected 2 parts (112 lessons)
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Anthony Hernandez
Recreated the mannequin head rotations then using those and the proko skull as reference created some skull rotations.
LESSON NOTES

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Applying perspective to the human head can feel like a massive puzzle. You need a reliable landmark to anchor your drawing. For me, that anchor is always the brow.

The Power of the Brow

The brow is the ultimate starting point. It gives you everything you need right from the jump. It establishes the proportions, the camera angle, and the perspective. It also attaches directly to the eyes and the emotion of the face. Whether you are doing a rigid construction or a loose sketch, establish the brow first. Everything else, from the cheeks to the mouth to the nose, follows its lead.

Building the Grid

Before you worry about complex angles, you need to understand the basic structure. I highly recommend studying the Asaro head and real human skulls to get familiar with the underlying bone and muscle. Start by studying simple plan views like the front and side profiles. Break the head down into thirds. Once you are comfortable with the basic archetypes, you can start turning the head in space.

A great exercise is to build a flattened grid of heads. Draw the head looking up, down, left, right, and diagonal. You can even use five-point perspective for this. Place a central vanishing point right between the eyes. When setting up your grid, feel free to use rulers and triangles. Presentation matters. But when it comes to drawing the actual heads inside that grid, stick to freehand.

When the head is on the horizon line, the brow line remains perfectly flat and horizontal. As the head tilts up or down, that line begins to arc. You will also notice foreshortening coming into play. If the camera is looking down at the top of the head, the brow overlaps the cheekbones and the chin completely disappears.

Stick to a simple mannequin head for these exercises. It has fewer moving parts and keeps you focused on the overall form instead of getting distracted by eyelashes and nostrils.

Information Control

One of the biggest traps in drawing heads is over-detailing. We tend to draw every single line, eyelid, and wrinkle. This usually makes the drawing look stiff and unnatural.

Mastery is really about information control. It is about knowing exactly what not to draw. By reducing the amount of detail, you can achieve a few different things:

  • Create depth by using fewer lines for faces further back in space
  • Develop your own unique stylization
  • Keep the viewer focused on the most important emotional beats of the face

Practice and Play

When it comes to practicing these concepts, consistency beats duration every single time. You do not need to draw for six hours a day. If you push yourself too hard, you will burn out and lose all your momentum. Five minutes of focused drawing every day is far better than a marathon session once a week.

Most importantly, remember to play. Once you understand the basic rules and proportions, start messing with them. Change the angles. Push the perspective. Treat your sketchbook like a laboratory. If you treat every drawing too seriously, you will never give yourself the freedom to actually learn.

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COMMENTS
Marshall Vandruff
Anchor your perspective to the brow when drawing heads. This landmark establishes your camera angle and proportions. You will see how to construct the head from extreme angles and simplify your lines to avoid overworking the features.
Ariadne Albuquerque
Sita Rabeling
Used the link to Asaro 3D and Stan's loomis heads among other sources. First I want to be able to draw the heads freehand in all directions and without references. So will work on that. 💪🏼 (PS worksheet by Alfie Berger)
Michael Giff
Bravo with the freehand. My clumsy hands never miss an opportunity to smear charcoal.
Josh Drummond
I used the Tom Fox skull forms here. I like Loomis' approach, but I find it most useful when drawing from reference. When drawing from "imagination," I find the box skulls more useful.
Michael Giff
Very cool. I'm not familiar with Tom Fox but this reminds me a lot of Bridgman and his rocky, blocky, figures.
Lin
3d
I’ve been experimenting painting Asaro heads from different angles. The light hitting planes from unusual viewpoints is making my brain try to understand the structure instead of falling in the 2D trance. Will take lots more work to look at all the angles I’d like though!
Sita Rabeling
Working on this too, more simplified though - don't dare to share yet... I realise that same thing; this needs lots and lots of work and practice to get the hang of it. Beautiful clean work of yours!
Michael Giff
Eh.... let's just say I have bigger problems than presentation XD.
Anthony Hernandez
Recreated the mannequin head rotations then using those and the proko skull as reference created some skull rotations.
Ash
4d
this is so COOL!!
Anthony Hernandez
Some sketches / studies I did to try and understand all the head positions
Max Long
5d
This is my follow along with a 0.3 Pentel Pointliner pen. I thought about using some white gouache to clean it up a bit but decided against it. Thank you for this lesson. I probably would have never done anything like this on my own. As always, critiques are welcome! Cheers!
@ashfin613
Sita Rabeling
Thank you, that's very helpful :)
Pixel
6d
Did the heads, got really shaky hands on the day I was doing the lower half, and top right head, but this was fun and I'll definitely try to practice this a few more times in the future :) Thanks for the instruction!
Michael Giff
Frequent burnout victim here... 10 years and counting. Doing funner projects on my weekends seem to have kept me from taking longer breaks from drawing though. Here's hoping it holds.
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