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LESSON NOTES
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I will show you my exact process for designing and rendering card game art. Drawing from my 24 years in the game industry, I walk you through creating a magical weapon from a loose sketch to a final polished piece.
You will learn how to build a strong silhouette that reads instantly from a distance. This is a crucial skill for any card art portfolio. I explain why I start in grayscale to lock in values and contrast before touching color. We cover how to use vignette techniques to push your focal point forward and how to add storytelling details to your designs. After we nail the values, I show you how to transition into color and render the final illustration.
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DOWNLOADS
dave-grecos-brush-pack.abr
179 MB
thumbnailing-with-value-ideation.mp4
465 MB
thumbnailing-with-value-ideation-transcript-engligh.txt
16 kB
thumbnailing-with-value-ideation-transcript-spanish.txt
16 kB
thumbnailing-with-value-ideation-captions-english.srt
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thumbnailing-with-value-ideation-captions-spanish.srt
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Card art must read instantly from a distance.
Working in grayscale first helps you establish clear values and a strong silhouette. Keeping a small thumbnail visible ensures your composition pops before you ever touch color or fine details.
