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Watch how to take a rough thumbnail sketch and refine it into a detailed weapon design. You will learn how to use line work to explore complex shapes like cracks, runes, and skulls without making your art look too smooth or digital. We cover how to push and pull your painting to keep the piece loose. Over-rendering can make your final piece look stiff, so starting with a messy exploration is key. You will also see how to add background elements to give a single object more energy and story. Finally, we tackle lighting. You will learn how to apply under-lighting and bounce light that actually curves around the object to build volume. This helps you avoid the common mistake of flat rim lighting.
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