For your homework this week, you'll be doing a series of gesture drawings. Use the six steps to break the body down into asymmetries, focusing on keeping within that 16 to 17 line ballpark.
I'd like you to:
Do 10 gesture drawings from master copies.
Do 10 gesture drawings from your imagination.
Master Copies
When I say "master copies," I mean drawings from any artists or sources that you like. Masters are not limited to classical artists like Michelangelo or Rubens. They can be from comics, video games, movies, or anything that inspires you. Go online and get art from the masters you love and admire! Draw from a range of contemporary to classical masters to broaden your understanding of gesture.
In the upcoming assignment demos, I will be drawing from:
Michelangelo
Rubens
Rodin
Rob Liefeld
Abby from The Last of Us (Her body language communicates different emotions throughout the game and I want to show that you can draw from 3D reference as well.)
Kratos from God of War (The evolution of his pose and body type tells an interesting story.)
You do not need to draw from these masters, they are only suggestions.
I believe that 3D character artists have just as much understanding of gesture, body language, movement, and dynamics as 2D concept artists. So, feel free to draw from 3D models, concept art, or any visual media where these principles are evident.
For other teachers, it might be unconventional to mix these sources, but I encourage you to use anything you like. The key is that the principles of gesture and asymmetry are present.
Drawing from Your Imagination
For the last part of the assignment, try 10 gesture drawings from your imagination. I know this is more challenging, especially with a new technique, but drawing from your head helps you:
Disconnect from needing to represent something specific.
Quickly learn what you don't understand.
Identify areas where you need more focus.
If you're having trouble drawing gestures from imagination, try this: look at a reference photo, then visualize that same pose from a different angle and draw it. Or, use the reference as inspiration to create a follow-up pose from your imagination. I have included a handful of reference photos in the downloads section that you can use for this purpose. Give it a try!
This exercise will help you come back to your work with fresh eyes and a better understanding of where to improve.
* * *
Submit your assignment drawings (and reference images!) by March 5th for a chance to be included in the video critique. The Critique video should come out about a week after the due date.
here are my gesture inspired by masters and the ones from imagination.
I think the ones I did with the masters are not proportionally correct, but I am happy I am able to noticing that now, if I want to correct them or make a new one I now think I know what I should be doing to improve it, even a bit :)
The ones from imagination were way more fun, not as inspiring, but I had the chance to experiment with foreshortening and proportions without being too rigid, so it actually helped me get the hang of what it mean to convey an idea rather than represent a figure.
I look forward to the next insights from this course!
I had a lot of fun with this! I focused on my comic heroes; Sean Murphy , Adam Hughes Chris Samnee, and Greg Capullo with this and last 2 images of my own poses from imagination.
I'm really enjoying the course so far; the last lesson clarified the process a lot. This exercise was a bit challenging, it took me some time to chose the reference. Even thought is not the first time I draw poses from imagination I never did 10 poses at once. Feedback are welcome.
This are my reference image:
1) The Expulsion from the Garden of Eden by Masaccio
2/3) The Last Judgment by Michelangelo
4) La nascita di Venere by Sandro Botticelli
5/6) The School of Athens by Raphael
7) Venus and Adonis by Rubens
8) The Judgement of Paris by Rubens
9/10) Drawings by Heinrich Kley
You are definitely practicing a lot, that’s consistency! And I notice the gesture has strict and contourey lines. Remember gesture is just Your idea of the Figure. Keep it loose and keep up the work Daniele!
really fun assignment. I love the exaggerated poses in Jojos & One punch man! I struggle with my ellipses/contour lines, maybe the critique video has some examples of this
Master studies
Here is my attempt. Subjects of these gestural drawings are:
1. "Study of Mucius Scaevola before Porsenna by Charles de Brun.
2 and 3. David by michalengelo
4. Bachchus by Michalengalo
4. Deposition by Michalengalo
5. Pieta by Michalengalo
6. Victory by Michalengalo
7. Rebellious slave by Michalengalo
Hiiiii !!! Here's a small amount of gesture's I did a few months ago, There's more than this but I cant upload it now since I have to sleep to be ready for work tomorrow morning. But i ha so much fun in these ! I still have a lot to work on but I learnt something extremely important when studying gesture with Michael's teachings. Its all about the idea, The idea looks better than the reference ! always :) Thank you so much I'd love any feedback.
Before I treated gesture more as a loose lay-in before a drawing and this system has really helped me change my perspective on it. I used to treat gesture more like a loose construction stage and I think that made my past drawings way more stiff. This system really helped me internalize the element of abstraction and movement
The theory was the easy part though and I definitely went through some growing pains implementing it during my imaginary gestures and master copies. I've attached all of my assignments with the references. I pulled from many different mediums such as fine artists, illustrators, comic artists, 3D artists, and animators
Educator, painter, writer, and art historian. Author of Figure Drawing: Design and Invention.
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For your homework this week, you'll be doing a series of gesture drawings. Use the six steps to break the body down into asymmetries, focusing on keeping within that 16 to 17 line ballpark.
I'd like you to:
Master Copies
When I say "master copies," I mean drawings from any artists or sources that you like. Masters are not limited to classical artists like Michelangelo or Rubens. They can be from comics, video games, movies, or anything that inspires you. Go online and get art from the masters you love and admire! Draw from a range of contemporary to classical masters to broaden your understanding of gesture.
In the upcoming assignment demos, I will be drawing from:
You do not need to draw from these masters, they are only suggestions.
I believe that 3D character artists have just as much understanding of gesture, body language, movement, and dynamics as 2D concept artists. So, feel free to draw from 3D models, concept art, or any visual media where these principles are evident.
For other teachers, it might be unconventional to mix these sources, but I encourage you to use anything you like. The key is that the principles of gesture and asymmetry are present.
Drawing from Your Imagination
For the last part of the assignment, try 10 gesture drawings from your imagination. I know this is more challenging, especially with a new technique, but drawing from your head helps you:
If you're having trouble drawing gestures from imagination, try this: look at a reference photo, then visualize that same pose from a different angle and draw it. Or, use the reference as inspiration to create a follow-up pose from your imagination. I have included a handful of reference photos in the downloads section that you can use for this purpose. Give it a try!
This exercise will help you come back to your work with fresh eyes and a better understanding of where to improve.
* * *
Submit your assignment drawings (and reference images!) by March 5th for a chance to be included in the video critique. The Critique video should come out about a week after the due date.
Good luck with your homework this week!