Practice: HTB Head
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The Shading Course

Module 8 - How to Invent Shading

Practice: HTB Head

125
Mark as Completed

Practice: HTB Head

125
Mark as Completed

Overview

In this project, we'll apply the "Halfway to Black" (HTB) shading method to a simple head.

Example

Steps

  1. Download Project File – If you prefer, you can also draw your own head or build it in a 3D program like Blender. If you do, keep your design very simple! This is important. Every surface you add will create a lot of additional work when you start shading. Make sure you only use flat surfaces. Except for the eyes, which should be half-spheres.
  2. Choose Light Direction – Make sure you have a good 1-2-3 Read. (See the lesson "7 Tools for Showing Form".) Create two light probes: one for the floor and one for the head. You can omit the cast shadow for now. We'll add it in the next assignment. 
  3. Apply HTB Shading – Create 4 variations of different local values for the floor and head. (See examples.) Don't draw reflected light or ambient occlusion yet. That's also for the next assignment! :) 
  4. Upload – Share your work.

Meet these Challenges

  • Draw correct perspective.
  • Use two different local values for the floor and head.
  • Make each of your four variations unique.

Duration

This project should take 1–3 hours to complete.

Common Mistakes

  1. Undefined light type.
    Decide whether your blockhead is lit with natural light (parallel light rays) or artificial light (a nearby point light source that radiates rays).
  2. Inconsistent light directions.
    Make sure you have the same light direction and 1-2-3 read on the head and the floor.
  3. Outlines.
    Don't show outlines in your final image.
  4. Light from below.
    Choosing a light direction lower than the floor will create a cast shadow of the floor onto the head.

Additional Examples

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