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I tried doing the stripy worm assignment and I think I get the whole point of HTB shading but I have a problem with the worm's head: did I shade it correctly? The head is supposed to be a semi-sphere end to the worm. Did I show its form correct? Or would the shadow somehow curve in this area?
LESSON NOTES
An introduction to the Halfway to Black shading system that allows you to invent values.
COMMENTS
I tried doing the stripy worm assignment and I think I get the whole point of HTB shading but I have a problem with the worm's head: did I shade it correctly? The head is supposed to be a semi-sphere end to the worm. Did I show its form correct? Or would the shadow somehow curve in this area?
Thank you for the lesson. I have a question. I've heard a rule - the darkest lights are lighter than the lightest shadows. However that doesn't work in this example because the lightest tone of the hair is darker than the shadow of the skin. So I am a bit confused.
It is all based on the local colour. the darkest lights of the hair is going to be lighter than the lightest shadows of the hair. The darkest lights of the skin is going to still be lighter than the lightest parts of the skins shadows.
How would this work for the different modelling factors like reflected light or ambient occlusion (one brightens a shadow, the other darkening shadow or light masses.)
How would you choose the dark halftones then? Just by contrast comparison? ie. Something nice?
Amazing! I have to say you are a natural teacher. I really enjoy getting to see your style and approach to a very complicated (at least for me) topic. You are so very organized and methodical. This will be my next course!
