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LESSON NOTES
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I will show you how to light drapery without getting overwhelmed by complex folds and textures. We start by breaking the figure and clothing down into simple geometries like spheres, cylinders, and boxes. You will learn how to map core and cast shadows to these basic shapes to maintain a solid foundation. I also cover edge control, explaining when to use soft, firm, hard, or lost edges to communicate form. Finally, we tackle texture. Instead of copying every detail of lace or hair, I teach you how to abstract these patterns and place them strategically in your halftones for a realistic read without over-rendering.
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DOWNLOADS
how-to-shade-drapery.mp4
832 MB
how-to-shade-drapery-transcript-english.txt
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how-to-shade-drapery-transcript-spanish.txt
39 kB
how-to-shade-drapery-captions-english.srt
58 kB
how-to-shade-drapery-captions-spanish.srt
65 kB
COMMENTS![]()
![Steven Michael Hampton]()
Lighting drapery is easier when you stop chasing every wrinkle.
Treat the figure and fabric as basic geometric forms. Map your core shadows to these shapes to keep the underlying structure solid. You can imply texture later by drawing in the halftones.
