Handling Reflective Surfaces and More Textures
$125
LESSON NOTES
What's in Premium?
We are taking a deep dive into rendering textures while keeping your figure lay-in solid. You will learn how to build shapes and place drapery with intentional outlines. I show you how to separate materials like shiny metal, coarse leather, and soft skin using specific mark-making techniques.
We cover how to light these surfaces using core and cast shadows. You will see how to use sharp lines for reflective armor and hatching for duller fabrics. I also share a method for creating a texture shorthand so you do not have to draw every single detail. By keeping your texture work focused in the halftones, you can create realistic materials without overworking your drawing.
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DOWNLOADS
handling-reflective-surfaces-and-more-textures.mp4
416 MB
handling-reflective-surfaces-and-more-textures-transcript-english.txt
15 kB
handling-reflective-surfaces-and-more-textures-transcript-spanish.txt
17 kB
handling-reflective-surfaces-and-more-textures-captions-english.srt
24 kB
handling-reflective-surfaces-and-more-textures-captions-spanish.srt
27 kB
COMMENTS![]()
![Steven Michael Hampton]()
Mastering material textures is all about how you handle the halftone.
After establishing form shadows, use specific mark making to suggest surface details. Sharp lines define reflective metal while coarse hatching describes dull leather.
