Gesture, Anatomy and Poses - Character Design Basics Part 1
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Gesture, Anatomy and Poses - Character Design Basics Part 1
courseMarvel's The Art of StorytellingFull course (130 lessons)
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comments 2
Andreas Kra
Here, I tried to summarize what I learned from the tutorial. It really helps to find the balance between dynamic poses and rigid body construction. Next, I want to try to get a feel for different body types.
LESSON NOTES

Marvel artist Ryan Benjamin shows you how to save time on penciling a character design. He begins with the human core, centering on the mass for easy layout, helping you progress quickly. He then uses quick lines for poses and movement, linking chest, pelvis, and abs for the core. This method, good for any character, focuses on volume, not detail, capturing their essence in 3D and their surroundings.

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COMMENTS
Marvel
Ryan Benjamin teaches character design techniques focused on character embodiment, anatomy, primitives, and gesture lines for dynamic and natural poses.
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