Activity Feed
Ralph
•
11d
added comment inHow to Organize Values
That value tool looks awesome. The gesture drawing /timer tool and the skelly app are also great. All of those should be featured much more prominently on the website. I bet half the people using the site don't even know about them and to me they are real USPs for proko.com. Super useful. (https://www.proko.com/timer for those who are unaware. Lets you select any reference pack you purchased on proko.com, define how many pictures from which packages you want to use for a session and how long each image shall be shown before switching to the next. Makes it super easy to create a gesture drawing session.)
Ralph
•
4mo
Asked for help
So, i feel like i know some basics of perspective up to three point already and I also know some construction tricks to understand where to place things in a picture. However, I often struggle with certain applications of these basics. Mostly when accuracy or consistency is required. I can draw a box and make it look realistic, in "3D" space, but drawing the exact same box rotated correctly on multiple axis becomes a challenge. I can only rely on things like "it feels like it should converge this much and this edge is now closer to me so it should be a bit taller, right?" If I try to implement this intuition based approach however, i have one cube in the middle of the page and then various rotated rectangular shapes with varying edges and even sizes as a result.
Being abel to do that with organic shapes (e.g. humans in a pose) would be the next step of that.
The same problems apply to drawing extreme foreshortening. I have an idea how things should converge and look 3D when I draw them. I also think I understand how a basic 5 point grid is supposed to work (not completely), but what I do not get is how I can get the relation of everything in the same scene to look consistent. If the hand of an outstretched arm is close to the camera, how long should the arm be and and how tall should the body be in relation to that?
So, "drawing the same thing from different (extreme) angles and having it look consistent"? would be a goal for me. Or maybe just "understanding how the size of the same thing foreshortens differently in various rotations"? (Mainly for drawing comics).
I tried to find some images online that show what i mean. If I can get past these things, by the end of this class, that would be great. And sure, the classic spiral stairs and other tricky problems are interesting as well and maybe all of that is related, but to me at least, that is not the focus.
Luke
•
4mo
Asked for help
I studied Fengwei Cui and Ale Halexxx. I know the hatching leans more towards shading, but I've wanted to learn hatching like this for a long time and finally felt confident enough to tackle it. There were lots of lessons learned and it makes me excited to go back to figure drawing once I'm done this course
@rinivar
•
4mo
Hello, could you please give me some advice how to improve them? I think the main problem is proportions + wrong perspective. I sometimes find it hard to visualize the box behind all the distracting volumes of the muscles and skin. I try to focus on the visible landmarks, make a line where I see them, but then I struggle with connecting it to the other side (which is sometimes hidden behind those other volumes.
numbers by the drawings are refference to the poses from the Gesture Reference Sampler nude.
JK
•
4mo
Hello! So I’m back to the beginning of the course from the shapes part to figure out my mistakes with simplifying from observation. I was trying to get the idea of what exactly should be drawn or “how” it should be, that in the moment with the last (third) pear I’ve realised I went to a different direction -__- should it be something closer to the first pear in this project? (In terms of planes)
Ralph
•
5mo
Asked for help
I'll hopefully get to the other ones soon. Been drawing on the train, so long straight lines tend to be wonky from the shaking. Apart from that i cannot help but focus on the sloppy proportions. The anvil is completely off, the wheel of the wheelbarrow is wrong, the hammer isn't really symmetrical and so on… Guess I should be glad that I know where to improve, but I'd also like to be happy with a drawing again once in a while…
Ralph
•
10mo
Just wanted to point out that I feel these things were sorely missing in the portrait course. Facial expressions too, although those could be a course of their own. Loomis only gets you so far. Do you ever intend to update the portrait course with newer videos or make a new/advanced one that goes into facial plains, expressions, maybe the asaro head, etc? (Sorry for posting this here. Feels like there is a way better chance that somebody from the team will read it in a newer class)
Ralph
•
1yr
may I ask why you use moving along the y axis but rotating around the X axis as examples in the first minute? I know they are just examples, but given how much confusion exists around perspective and how much I struggled with it myself, wouldn't it be better to first show movement along the three axis to indicate how the foreshortening changes and THEN show that you can also rotate things around any axis? Otherwise that can already start out the video with some confusion on why the "change" on the Y axis is so different from the X axis. Maybe I am overthinking it, but given that it is the very fist example for the subject, maybe that would be helpful? Just my 2 cents. I doubt it will derail someones art career to leave it as it is.