Marcus
Marcus
Earth
Activity Feed
Marcus
hey so I have been in the cave for awhile, not posting anything... but here's some new progress on the doctor who project! really having a great time designing the characters more, and mainly working on a storyboard!! its still very rough right now buts its cool to get a sense for how it could be. need to refine it. But its supposed to be an intro for a animated doctor who series, kind of like the duck tales intro lol, in that it shows a bit of what its all about, traveling, going on adventures, running away from monsters! I had the idea of it cutting from one example adventure to the next, hopefully its apparent, or I need to make it clearer or create better transitions. would very much absolutely appreciate thoughts on this!! I actually signed up for the storyboard 2 class on brainstorm, so I really need to get more practice on storyboards and improve, any direction or thoughts on how to prepare for this would be very appreciated. thanks much here's the link to the storyboard since you can't post videos on here-https://imgur.com/a/W4QKA2t sorry the audio quality is horrendous, since this is a screen recording of a screen recorded audio haha.
Write reply...
Drop images here to attach them to the message
Marcus
here's the rough frames for the storyboard so far, (not in the right order)
Reply
Marcus
hey here's a dump of some recent sketches and more built up drawings, some real fun ones! would of course very much appreciate any crits or points to mention.
Write reply...
Drop images here to attach them to the message
Marcus
and more! some casual artist studies, sonic haha
Reply
S. Martin
Wow this is really awsome and inspiring, please keep it up! :)
Write reply...
Drop images here to attach them to the message
Marcus
thank you so much Martin!! I will absolutely!
Reply
Marcus
Hey everybody, here’s some drawings for a little project I’ve been working quite a bit on, a new Doctor who! I’m a big fan of the show and there’s just so much you could do with the amazing premise of the series. I’m working on some story ideas I’ll hopefully do some rough storyboards for eventually, and i definitely want to learn more about story structure and all that awesome stuff.  for now I’ve mostly just been having fun trying to work on the characters. And of course a bit of the tardis, really want to work more on that since designing rooms and hard surface stuff in general is way out of my comfort zone, but there couldn’t be a funner thing to design! I’ve been trying to write down ideas for characters and story to go off of and build, so that’s progressing too.  Since I am a fan of the show I need to try hard not to make it super similar to what’s already been made haha, need to come up with some new ideas!! Character development! I’ve only been learning a little so far, but learning about story structure and character building is extremely interesting and I’ve come to see how essential it is, even if I don’t become a writer lol. And bill Perkins visual storytelling class I’ve been slowly going though on NMA has been awesome as well for learning all sorts of mind blowing composition knowledge! Good stuff. For the Tardis room I was trying to make it feel really spacious and focus on having very organic feeling shapes, hopefully give it an alien feel. Definitely need to do some more ideation in it,since there’s a lot of room to do something different, see all the different directions you could go. Also I need to work on not making all the same size shapes and sections, make more clear distinct big medium small. And I was trying to apply something I heard Steven Zapata talk about on designing rooms: never just make a box and put stuff in it. Think about different levels, interesting shapes and structures. Just thought it’d be a good idea to show some ideas I’ve been working on, I’d of course appreciate any thoughts thanks! 
Hank Macleod
I love your work! Your figures have a playfulness to them that really lifts my spirits. Also, those shadow shapes in the last 3 slides are very satisfying. I can't wait to see what you do with that storyboarding course, I'd love to see the scenes and compositions you put these characters into. It's clear your grasp of 3D form and gesture is very solid. Nicely done! Not a critique really, I just enjoyed seeing your work. Thanks for sharing!
Write reply...
Drop images here to attach them to the message
Marcus
Thank you so much Hank!! that's very nice to hear, and ill be sure to get to work on that class! 🙌👌
Reply
Marcus
Hey everyone, I’ve compiled a stack of fun drawings and studies and wanted to post them, I think ill keep updating this new thread. I’d appreciate any crits or thoughts, since there are likely many things I miss that an outside opinion would be helpful in addressing! I’m looking to build skills for storyboarding so my next focus is going to be on an NMA course: Bill Perkins visual storytelling, I’ve started it and it’s totally awesome, really want to get serious at staying with it. I’ve been trying to implement more shadows and tones since that’s something I need to work on and tend to avoid, so thoughts on that would be great! I’ve just been trying to keep it simple with the lasso fill tool with 2 or 3 values, focusing on the shapes.  For the figure drawings my focus has mostly been on defining and simplifying anatomy, trying to implement more tone and shadows, and of course trying to get as solid of a gesture and construction as I can. I’d appreciate any thoughts thanks.
Marcus
Hey I think this looks pretty good! the features are lined up and it looks like your thinking about the form/ the way the face is turning with the far eye going away from us and the face shape. What I would highly recommend to improve is to study how to construct the simple 3d forms of the head, here's how Micheal Hampton teaches how to break it down in the images. The point of doing this, even if your goal is to work in a more simplified style, is to be able to turn the form and make something 3-dimensionally sound. Particularly with faces its really important to understand the 3-dimensional construction of all the features, how they fit in relation to each other on the face, and the major plane changes on the surface of the face to be able to know what it will look like when the head turns. once you understand the more anatomical forms, you can simply them into a style since you still need the same principles for it to work. Understanding this stuff will help from flattening out drawings. hope this helps, and I highly recommend the book: figure drawing design and invention!
Write reply...
Drop images here to attach them to the message
Marcus
Here’s some more fun drawings and low stress ideas I’ve been working on, Astro boi is from a totally baller action figure by Jei Tseng!
Write reply...
Drop images here to attach them to the message
Smithies
Write reply...
Drop images here to attach them to the message
Marcus
Thank you much Smithies!
Reply
Carlos Diaz
Those are awesome!! You can see the gesture perfectly in each single one and the lines are nice and loose (which in my opinion is how you capture the gesture so well). Really jealous, these kind of poses are the ones I struggle with more.
Write reply...
Drop images here to attach them to the message
Marcus
Wow thanks so much Carlos!🙌 I try and have fun keeping it energetic and loose.I love the complicated poses, I know for me sometimes drawing the same pose a few times helps to make sense of it.
Reply
Help!
Browse the FAQs or our more detailed Documentation. If you still need help or to contact us for any reason, drop us a line and we’ll get back to you as soon as possible!
Your name
Email
Message