Hello! im pretty new to rendering, so I could really use some feedback. i tried going in and first trying to get texture w textured brushes , then adding big shadows, and then adding more intense textures, except for on cotton where i did the bigger shadows first to define the form. Idk if there’s a better process I cld be using.
It's coming along nicely! here are my thoughts: - The composition is leading my eye to the face of the guy with the red hair, so consider putting more contrast in that area to make it more interesting I personally think that adding brighter brights in the purple to have some kind of glowing effect would look good - It's somewhat hard to tell what's going on with the blond woman's legs. Make sure her outfit follows the form of her butt, right now it looks really flat. I'm also not sure about her left leg, I feel like it would be really hard to twist that way. Maybe have her bend her leg at her knee instead of it bending back at the hip (does that make sense? I can clarify if it doesn't hope that helps =)
Hey Crystal, I like your costume studies, it's something we should practice often. The thing with clothes is that they are influenced by the underlying form- gravity- and points of tension. These things are what causes wrinkles and folds. Also, it's good to show the seams in the garments to help, along with the wrinkles to show perspective of the form. I did a sketch that I hope helps :)
overall very nice! I think for the sloth and the cat you could work on the 3-d structure. Think about how you’d break them down into planes (you can also do the excersize where you draw it broken down into planes.) it’s also helpful to think about the contour lines
These look great! I think for your proportions it would help to pay attention to how each induvidual model varies from the standard loomis head proportions. Studing the loomis head, reilly head, and skull with also be helpful :)