Rubén Frutos
Rubén Frutos
Business Management Graduate that found his passion for art at the age of 23. Concept art student.
Thomas Tarkotta
Hi @Rubén Frutos, these are really great studies. Are you open for critique?
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Rubén Frutos
I am!! Thanks
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Rubén Frutos
Here's the new version after @Steve Lenze 's critique. I actually went back to my color sketch, and touched it up a bit. Which means that I screwed up trying to "render" the bg and got carried away with contrast and detail. Thanks a lot for the critique!! It helped me out a lot. I'd still love to know what you guys think about it!!
osov2
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Steve Lenze
Hey Ruben, This is real nice and has a real calm feel about it. I think the thing that jumps out to me is that all the edges in the piece are hard and sharp. Because hard, sharp edges come forward, the mountains, buildings, trees and characters all start to look like they are on the same plane. You are lacking what is called "atmospheric perspective" things become less defined and take on the color of the sky the farther back they are in the background. I hope this helps :)
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Rubén Frutos
Thanks, Steve! I guess I could emphasize the atmospheric perspective in the plane with the hills and the town. Good point! Thanks
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Liandro
Hey @Rubén Frutos, I see you’ve posted this a while ago - hope I’m not too late to add some thoughts! I like this character you’re creating! The style of rendering reminds me a bit of “Street Fighter” characters, which I personally find appealing. In terms of values, color and rendering, I won’t bother critiquing anything, good job! In terms of design and storytelling, I have a few comments. One thing that comes to my mind is shape language. His overall silhouette is coming close to an upside down triangule, a dynamic and unstable shape - which makes sense with the menace and perils his ambitions may bring his way of others’ as he goes after what he wants. I’m wondering maybe this inverted triangle motif might be something you could explore some more in the design? Maybe give some more hints of that type of shape by pushing armor parts, weapon details, anatomical features towards more angular indications, making some roundish contours more angular too? The lurking, curving gesture you’ve given him might already be a good counterbalance to the triangles. Since you’ve compared him to Scar, I’m thinking he’d probably be willing to do all sorts of unethical stuff to achieve his goals, and be a threat to other characters in cunning, malicious ways. Maybe he poses as a trustworthy guard, but his sneaky and treacherous personality would show through in little mannerisms as he acts, talks and moves. Maybe play a bit with symbolism? Perhaps there would be an insignia or inscription on the sword. Maybe a universal symbol like a snake or a skull, or maybe something more subtle that could represent the sneaky side of his personality… this could take some research! Anyway, just some ideas for you to consider and maybe experiment. If you’d like, please let me know how it turns out! 🙂 Keep up the good work!
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Rubén Frutos
Thanks a lot for your notes, @Liandro. Very valuable aspects to have in mind for the design. Here's the "final" version of it tho. I'll probably add some of these details that you suggested but it feels pretty done for me. Thanks again :)
caballero copia
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Marco Sordi
Very nice, Sir! The composition is lovely!
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Rubén Frutos
Thanks, Marco!
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Rubén Frutos
Hey folks! Here's my latest piece. A keyframe I did for the Instagram account @24hr_keyframes (Altough not really, cause I'm way passed the deadline). The second image is the brief they gave for this challenge. I'd love to know some of your thoughts on the piece and how I can improve it. Thanks!!
oso Recuperado copia
Screenshot 13
Rubén Frutos
Dayum, Josh!! Super helpful. Everytime I see your feedback pages I want to print them and hang them in the wall in front of my desk. Thanks a lot!
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Josh Sunga
Hey @Rubén Frutos nice work again! The piece was greatly improved :) But! I did a paintover just to push it a little further. But again great work!
Untitled 1 copy copy
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Rubén Frutos
Thank you so much, Josh. Your notes and critiques are always highly valuable for me 🙏🙏 Changes shall be made! Thanks again
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Hassib Noori
Very well done! It is nice you painted it with your own kinda style. I love that.
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Rubén Frutos
Thank you, Hassib :)
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Kristian Nee
This is awesome! Love that you did your own in his style. What I would add is that Sargent's values and edges are generally less intense than yours in your study. For example on the nose, the values are closer and the edges are softer. Also keep his colors are a bit warmer than the ones you have in your study. Great job! and keep it up
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Rubén Frutos
Thanks for the notes, Kristian. This is really valuable. I'm planing on doing more so I'll keep those aspects in mind for the next one.
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Rubén Frutos
1mo
sargent study2
Rubén Frutos
So here's the character after the critique some of you gave me, specially @seazeff who told me to tag him in the post. I attached the previous version so you can compare. Some of my thoughts: I feel like I learned a lot with this one. I look back at what I posted here and it's almost as if a differente, less prepared person did it. I used to not apply critiques to the work that I considered "done" or "almost done". I said to myself that I'd do it for the next piece, which sometimes did not happen either cause the subject was different or cause I forgot. Well, this time I fought till the end and I couldn't be happier. Sure it's not perfect but compared to how it was you could almost say it is!! haha Let me know what you think!
caballero copia
ruben art95 caballero copia
Ghada Dudts Mzid
 design, render, local values, color seem so good to me, congrats 😍 I thought I'd tell you, that before reading your description, he appeared to me as quite feminine / gay and shy, maybe having a crush on someone. because he is blushing, vovering his face (shy) and the pose of the legs.. hope this helps ..
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Rubén Frutos
thanks!! Well I liked the contrast that the feminine pose made with his face, maybe he's a bit feminine in his way of moving what could give him sort of a gracer look. It was made on purpose, but thanks for pointing it out!
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Rubén Frutos
I'd really like a critique. Thank y'all!
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Andreas Huang
hello fellow Med's Map student!
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Rubén Frutos
Busted!!! Haha 💪
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Rubén Frutos
2mo
40 mins Sargent study. I was not trying to be super accurate, the goal was to understand his use of shapes, edges and brushwork. Pretty fun exercise. critiques welcome!
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John Singer Sargent
Rubén Frutos
Hey! Here's a design I'm working on. I just wanted an honest critique on any matter: design, render, local values, color... I thought of him as a royal guard that has bigger aspirations and will do whatever it takes to fullfill his purpose. The archetype could be somehow similar to Scar from the Lion King
caballero copia
Rubén Frutos
Kan Liu (https://twitter.com/666KArt) Ian McQue (https://www.instagram.com/ianmcque/) Quentin de Warren (https://www.instagram.com/quentindewarren/) Max Grecke (https://www.instagram.com/maxgrecke/) And many more! Some of them are more known around the Proko community: Steven Zapata, Ahmed Aldoori, Modern Day James, Josh Shunga...
kan liu 666k shuiren
unknown
Screenshot 10
Screenshot 11
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Liandro
Hey, @Rubén Frutos! Very nice work, I like how it turned out to be a pretty interesting character! As @Luca Funckner mentioned below, I also think the background is competing with the character a bit - besides simplifying its borders, I’d also suggest using a lighter value for it so that the character’s silhouette can pop out some more. Another thing that calls my attention is that it seems you’ve been using a pattern of pointy edges and sharp angles as a visual motif - I think that’s cool, and what I’d suggest is that you pump it up even more - look for areas where you can explore this same visual pattern to reinforce an identity to the design. Overall, a slightly higher degree of exaggeration should be nice too! About her horns, I like the idea, but since she has a skinny neck, maybe the horns’ volume has become too much of a heavy visual mass. I think exploring some negative spaces could help ease this heaviness, as well as create an even more appealing silhouette. I went ahead and did a paint-over on top of your work applying these ideas in my own way! I made some changes in her outfit because somehow she seemed to me as some sort of royalty, or someone with high social status, so I tried to make the dress incorporate this idea some more (now I wonder, had you thought of a backstory or something for her?) I also dared to stylized the anatomy a bit in a way to apply the sharp angles motif (bony structure, lips, angle of eyebrows), so it looks a bit less realistic than in your initial version. Anyway, it’s just an idea, but see if this image helps illustrate the considerations I made! And, of course, keep in mind there might plenty other ways to apply variations of these same principles, as well as other creative solutions you might come across along the way that I didn’t consider - so please don’t face my feedback as a “correction” or a “must-do”, as it’s only one of the possible ways this could go - feel free to keep pushing it in whatever way you wish. Hope this helps! Let me know if you’d like to share other thoughts. 🙌🏻
D9112AB6 EE2F 4F08 B55C 44BDA8B667FF
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Rubén Frutos
This looks amazing, Liandro!! Everything that you said makes sense, and it helps to reinforce the initial idea that I had for the character. As you mentioned I thouhgt of her as high-class nobel or even a Queen. I Love the anatomical changes you did. Sometimes it's hard for me to take distance from the reference when it comes to facial features, but it makes it more interesting for sure. I don't think I'll touch it more than what you did tho. This feels already like an "old" sketch that I did to mess around with a reference, but I'll for sure keep in mind your tips for the next one!
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