Diego Lucia
Diego Lucia
Teacher, gesture artist, and Line specialist, Diego Lucia worked as an illustrator and instructor for national and international companies.
Kianna Peppers
Hi! Been rather busy as of late. I started this lesson last week and desperately wanted to finish this before more work came in, but I rushed it near the end. Not quite satisfied as I still don't really know what I'm looking at yet, so I plan to redo this lesson. Any feedback and honest critiques are greatly appreciated! All previous assignments are available on my FB page here. Thank you in advance! https://www.facebook.com/saved/?list_id=4730838993696368&referrer=SAVE_DASHBOARD_NAVIGATION_PANEL
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Diego Lucia
Really nice job! It's time now to try to pose it without the reference. Start moving them around! And unless you want to be an anatomist, you may want to go to some other branch, character design, composition, painting, you name it! :)
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Michael Dentler
I attempted the shown poses while he explained and then looked how different my result was. I'll continue.
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Diego Lucia
Hey Michael, this takes time, and you are on the right path. My two cents for you are focusing on the drawing and not on the aesthetic part. I mean by that is, try to explain what you see more than stylizing what you see, at least for a while. :) You can insert the design aspect later. Once you get the hang of it, you do both at the same time. :) Remember, walk, then run. <3
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beni_leni
Hello there! I have been drawing geasture and the bean for some time now but i took 2 week hiatus because of school and I wasn't able to practice much or draw at all. Today i finally got back to it but i can see what i need to improve, but i dont think my own eyes and brain can help me much so i would really appriciate some critique on these drawings. Have a good day everyone!
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Diego Lucia
These look really nice Beni, try to keep the volume in mind, especially on bones and joints (as not bending them and rubberizing the figure), if you want to use the gesture for further development (Character design, a painting, etc.). I hope this helps :)
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David Rosas
Hi all, would like to get some feedback on the gesture and shading for the abs
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Diego Lucia
Here's two cents, one of my gazillion teachers used to say: "suffer all of it." Even if it is with a couple of lines, finish the whole pose. Time management is part of the gesture drawing game. This will help you administrate your time better, quick layout, add information, finish it. That could be 2/5/10min or 3 hours. Oh! And call-outs, later on, are a great way to learn even more!
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Diego Lucia
Hey Everyone! I'll be sharing some of these here too! I hope it helps! These are drawings and notes I did during classes or one-on-one sessions or critiques, demoing stuff, or critiquing students' work.
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Jesse Yao
the past 3ish weeks (i think): Got really tired of just doing anything for the past few weeks so the practicing's slowed down. That doesn't mean it's stopped though, so here's everything from the past few weeks. I find my 2 minute gestures are definitely the ones that need the most help, as most of them look really clunky and flat for some reason (and have always done). I also find that the try it, copy stan, try it again method only works for so long. Eventually (since there's a finite amount of poses stan has provided himself drawing here) I'm not even looking at the pose since I pretty much memorized how stan does it. That's why there's such a massive difference between sketches done in that method and the ones done on line-of-action, where I don't know what's coming (though admittedly the lighting in line of action is also pretty awful). I find I often get the gesture and contour mixed up. It confuses me since I get the concept of them being separate, but in many demonstrations I've seen Stan draw the gesture OF the contour (I'm not raving on Stan we love Stan) and it confuses my brain. The limbs are still the biggest problem. I feel it's because for many gesture drawings I've seen done the limbs are two s curves (especially the arms - the legs have more defined separations), and these 2 similar curves end up killing the gesture as it makes it nearly symmetrical. This is especially a problem when the limbs are completely outstretched. I'm sure it is just a matter of practice, but I've been doing these 2 min gestures for months now and the problem is still there. Damn arms. I also tried playing with the size of the gesture drawing, after Bradwynn mentioned sizing in a "recent" (more like the last time I posted) feedback on my 30 second drawings. It definitely felt more free drawing a gesture drawing that was the entire page, and it helped me realize it was the smaller gesture drawings that were probably the problem Any feedback is appreciated! @Liandro @Diego Lucia @Jesper Axelsson
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Diego Lucia
I got you cover, man. I know what you feel. Trust me on this. I know exactly what you are talking about. The following lines are going to feel deep. But if you can manage to control yourself and read this as many times as you need, until you fully capture what I'm about to tell you. And now that I have your attention, here we go. There's Drawing, Designing, and Figure Drawing, which includes the "Drawing." There's no "Figure Drawing" without the Drawing part. Timed drawings are to make sure you take YOUR decisions fast. But what decisions? Drawing decisions? Nope, Designing decisions, we've already stated that there's no Figure Drawing without Drawing. The Drawing is out of the question here. Following Stan's Demos will show you Stan's designing decisions when drawing the figure in two minutes (or any number of minutes), but you can take your own decisions, and that's the game. That is when this "Figure Drawing" thing becomes ultra fun! So good job on doing your homework and working with Stan, which, as you said, we all love Stan. But there's already one Stan. I want to see a @Jesse Yao ! Got it? :) <3
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Tiger Gayle-Walker
Hey guys! A few ribcage studies, feedback on these would be massively appreciated! Mainly because I'm unsure how to correct a majority of these pieces. (In order of most recent first) @Diego Lucia @Liandro
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Diego Lucia
Hey @Tiger Gayle-Walker! Good work, these are fine. I want to state that this is my way of thinking about drawing, so some other teachers may not agree with me, which is totally fine. As I mention before, these are fine. The second one is a little squashed. But I won't worry too much about being that "geometrical" about the human figure. Once you understand the construction, if you work in the industry, you probably will never use that amount of geometry or accuracy to construct a figure or character, for that matter. Try to understand the concepts and volumes without becoming an engineer or architect, unless that is what you want to do. :) <3
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Jesse Yao
Week of 3/15: cram cram cram for college mts meant less time for drawing, but I still managed to get some Beans Out! I think I’m starting to get the hang of it, though I still feel I put down too many lines sometimes. Any feedback welcome! @Liandro @Diego Lucia
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Diego Lucia
@Jesse Yao ! As I promised yesterday, here I am! Here are some notes for you. Remember, drawing is about describing and explaining. We show 3D stuff on a 2D surface. Overlap, centerlines, and drawing over the surface are tools that help us create that illusion. I hope this helps :)
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James Mayr
I rewatched the examples and redid these exercise(because the previous are too flat). The female abs I found more interesting but more challenging as well. What are you thinking about it?
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Diego Lucia
Hi @James Mayr! The subject of Anatomy is really cool, and it helps a lot to describe and give more emphasis to the story of your poses. In your drawings, I can see that you are struggling a little with your fundamentals, line quality, and describing volumes, to name a few. Before adding the anatomy, it is crucial to show the basic volumes you are going to place those muscles over. As Glenn Vilppu says, "draw over the surface," but to draw over the surface, you must have a surface. I suggest you draw simple shapes and give them volume. Once that is clear, add the anatomy on top. I think that will help you a lot in your process and speed up your learning curve in learning anatomy! Keep it up! The drawing journey has a lot of lovely traps. Avoiding falling into those traps differentiates how long it will take you to learn any specific topic. I hope this helps!
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Tiger Gayle-Walker
Hi guys, some quick 30sec bean sketches! Any critiques would be a massive help! As I’m gonna start running back over bean n robo bean lessons :) (plus idk if this is a suitable way to draw them) @Liandro @Stan Prokopenko @Diego Lucia
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Diego Lucia
Hey, @Tiger Gayle-Walker ! Nice that you are working on the Bean :) My first suggestion would be, don't rush it. There's no need to do them in 30 seconds. Time constraints are to focus on what you are doing. It's not about the speed. To me, the most important thing in Figure Drawing is the "Drawing" part itself. Being able to describe volumes is a key aspect of drawing the figure. You can simplify as much as you want, but if the volume is unclear, then the simplification is worthless. I've used more squared volumes to show you what I was talking about more clearly. You can draw the beans, of course, but remember, CLEAR is the name of the game. :) I did this for you. I hope you can get something out of it.
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Tiger Gayle-Walker
Hi guys, any feedback on these Loomis heads would be massively appreciated! @Liandro
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Diego Lucia
Hey Tiger, good job on those heads, be aware that the centerline always favors the far side. In many of your heads, the centerline is placed near the closest side, so you may want to take note of that. :) <3 I hope that helps.
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Marco Mukrasch
Hi, this is my first post here. Would be very grateful for some critique and advice. Thanks.
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Diego Lucia
Hey! Great start, Marco! As this is your first post, so it is mine! I wanted it to try this. So, why don't I start with quick feedback! I love what Stan and you guys are doing here, so I'm really flattered to be part of it. So without any further to announce, let see if I can help you with that. You are doing great! Try to get more clarity on your volumes. Basically, what you need to use here are cylinders, boxes, and of course, some overlaps. So my advice for you would be, take your time to get those volumes clear. Are they coming towards us? Are they going away? What's in front and what's in the back? If you translate those 3D volumes to the 2D surfaces correctly, this mannequin you are doing will look more convincing. I hope this helps a little bit. :) <3
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