Diana Mata
Diana Mata
Earth
@crowlle
More practice , taking my time w this one I feel like mastering this before going forward is a good idea.(Also redid the horse will also redo the wolves i feel like i didint use enough geometric shapes.
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Diana Mata
Hi @crowlle These look good! I particularly like the wolf. One thing I noticed on the horse, though, is the overall volume of its body. The thin part on top (where the spine is) and the lines around the torso and the stomach make it seem much flatter than what it should be. However, afterwards you posted an iguana which shows more volume in its torso. The way you solved the iguana's body could help improve the horse's.
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Diana Mata
Hi @Mary Santos. I don’t think you should worry about one type of technique being inherently superior to another. Working with line only is neither more nor less professional than using other techniques, even in the gaming industry. What matters is the quality of your work (cheesy, but true). Also, remember that it is easy to forget that professional illustrators work differently than those starting out. Just because we don’t see lines in the end result doesn’t mean these artists 1) don’t use lines in their process or 2) that they don’t apply the understanding of form and perspective that comes with knowing how to make good lines. Whether your line art is meant to be the entire illustration, a part of it, or not show at all is mostly a matter of style. You’ll find plenty of professional artists that do any or all of these. There are some wonderful digital illustrations used for game art, but that doesn’t leave out line art entirely – just take a look at Hollow Knight, the Tell Tale games, Borderlands, etc. I’m not sure if this is part of your question, but here it goes: Your drawing is of a similar style to what a friend of mine used to do. In her case, whenever she made her drawings neater by erasing the sketch underneath, it became flatter and much less interesting, so she left the sketch in but was never happy because her drawings were never as neat as she wanted. It turned out that her final lines –the ones that were not meant as sketches– did not show what they were meant to show: shape, light, a change of material, movement, etc. The sketch lines carried most of the weight, so erasing them erased the drawing’s most important information. Shape, light, etc. are things shown in the illustration examples you shared, but they are solved in a painterly-language, not in a line-language. Line art can show these things as well, but you have to solve them differently with line than you would with brushes and color. If you are interested in improving your line art, I recommend taking a look at what fine artists or comic artists do. Their lines aren’t always meant to do the same things, but the crucial idea is that they know what they are doing with their lines and why. It’s great to have digital paintings as your end goal, but don’t underestimate line work!
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Chris Martin
How do you feel about this messy quick gestural approach? Should I polish them? Work slower?
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Diana Mata
I think it's alright to make multiple lines, as long as they are not random.
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Dwight
Asked for help
You won't believe it but I'm doing MORE gesture! Ever since I got that fountain pen I've stopped learning anatomy for now and am just chasing after Vilppu's way of drawing. I tried some digital today and MAN is it hard to make good looking 30 second gestures. I keep zooming out because I always make my figure's heads so big. Any ideas on how to fit all ten 30 second ones on one page? As usually, feel free to critique or question anything that's not ordinary.
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Diana Mata
Hi Dwight. I really like what you are doing with the simple lines – these kinds of drawings may look easy to make, but getting to the end result is not as simple as the lines themselves! If you are looking for ways to improve, I suggest taking a look at the foot of the last figure, the one that is bent upwards. The line doesn't really seem to decide if it is showing a simplified block or a transparency. Because of the placement we know that those lines represent the foot, but it is difficult to read: Where are the toes, the ankle, the instep? Is the arch visible? I don't mean that they should be drawn-drawn – the cool thing about these lines is the suggestion, but these particular lines muddle our understanding of that foot. But in the figure to the left we see how the lines are more intentional and suggest that the toes of the visible foot point towards the viewer. Meanwhile the foot in question leaves several questions unanswered: Are the toes may be pointing towards the viewer, to the side, or not visible at all? Perhaps the foot is shod? I really like how the fingers in the bent figure to the left turned out. Sometimes simplifying the fingers is enough, but in this case taking the time to suggest each one really pays off.
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Tony Vu
Haven't dones this exercise in ages. I thought I would do a few to try to get a handle of the concept again.
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Diana Mata
Hi Tony! These look really good, I especially liked the second iteration on image 5. If I may make an observation: image 3 has a subtle twist that, in the bean, places the hips/bottom closer to the viewer. Looking at the reference photo, wouldn't the twist bring the top half closer to the viewer, bringing the hips under it? I could be mistaken– it's a tricky one.
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Vivien FRANÇOIS
Hello, is someone working with an anatomy book to place the mucles at the right place ? Like an anatomy book for bodybuilding for example.
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Diana Mata
Hi. You could check out the Draftstmen podcast on Anatomy. They recommend several books and artists, but perhaps the one closest to what you are looking for is Strength Training Anatomy by Frédéric Delavier. Here's the link with the notes for that episode where you can find other books and references: https://www.proko.com/course-lesson/how-to-learn-anatomy-draftsmen-s1e10/notes
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Martin Dubček
Hi, some of mine robobeans. Thankfull for any comments and critique. Have a nice day;)
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Diana Mata
Hello Martin, Robo beans are quite fun to make, I hope you are having a good time drawing them. I found helpful to do some of them with all the boxes' lines showing, meaning the hidden ones at the back. This is useful to understand what the body is doing, at a very simple level, and it is particularly helpful when twists and perspective become trickier. I'm attaching an example of what you could focus on when doing robo beans: when creating the box, remember there are shorter sides (red) and longer ones (blue), and that they connect as the figure bends or turns (cyan and yellow). I hope this is useful. Have a nice day too.
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Paolo
Hi all, this is my first attempt on structure, looking for a critique on what I can improve on.
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Diana Mata
Hello, Paolo. For this exercise, I would also recommend beginning with figuring out how the shapes could be translated into simple boxes. This will be particularly helpful to find the orientation, inclination, and even proportion of the various parts of the body. Hope this is helpful.
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Marco Sordi
2021/9/21. Hello everyone. This is a personal interpretation of Elsa from the Disney movie, FROZEN. Before presenting the final version to my illustration course teacher, I would like to hear some of your opinions and possibly some advice on how to improve it. In particular I would like to increase the sense of depth of the background and three-dimensionality of Elsa (Elsa has a very fair complexion and I would not want to exaggerate with the shadows since the light of the ballroom is very strong and diffused). Also I would like to add a halo of brightness to the chandeliers. If you have any useful ideas please post them below. I also add some of the reference pics I used. Thanks for your valuable contribution.
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Diana Mata
Hi Marco! I think you have a real advantage working on digital, since you could try out playing with the shadows in a separate layer in case they don't work out. I understand why you might hesitate on accentuating some darker shadows, but they worked quite well on her left arm and hand. You could check out this Proko video on shading tricks–it's not too long and there are some interesting ideas in it. https://youtu.be/6vapw6n6FyU
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Diana Mata
I was just going to post the one in pencil, but the other ones turned out too silly not to share.
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@msiirvi2
Hello! I've been doing gestures about an hour a night over the past 2 weeks. Struggling to find the spine curve on some especially where the body seems to sit upright (especially twists). Also sometimes I get the proportions pretty close, and sometimes I totally miss. But I don't try to measure too systematically, more just eyeball it. Also curious to hear opinions on whether these are gestural enough. It feels as though some of the arms and legs get too contour-ish. Any additional advice on things I'm missing is much appreciated. Thanks
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Diana Mata
Hi! I think you're going the right way with gesture. One idea you could try is to keep movement lines from becoming anatomy landmarks. You could make the lines either longer or more continuous (purple and light blue lines) or use one stroke to join different areas that serve a common movement (red). In the highlighted arms, for example, their direction and length don't really need to show which is the arm and which the forearm, but the arm of the figure on the right does need that distinction. Perhaps this could help with what you're looking for.
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John Harper
Mannequinization practice for the day. Please Critique.
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Diana Mata
Hi John! I just have one observation, since you emphasized gesture. The model's chest is pushing upwards, which makes it look like it's continuing the angle of the legs. The drawing has her chest and back dropping towards the ground. Perhaps this was a deliberate choice? Overall it looks pretty good! I like how you solved the visible shoulder and face.
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Diana Mata
Hi Jo. Check the twist on the character's chest: it's looking left, while the base of the neck is almost on top of the opposite shoulder and looking right. The base of the neck should line up with the torso, independently of where the head is turning. It seems the character's left shoulder has two things going on: that shoulder, if you follow the arm, ends at the base of where the neck is right now, but at the same time the cape is covering a shoulder that doesn't line up with the arm. Hope this is helpful.
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Marco Sordi
2021/8/13. Good evening everyone. Here's my daily mannequinization exercise. Thanks for any comment or advice. Have a good week end.
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Diana Mata
Hi Marco! This is really close to the reference's proportions and foreshortening! You have a good eye. I would only point out that it might not be in this pose's best interest to shade the right foot in that style, which I understand is meant to show something it is farther away. That foot is actually closer to the viewer than the left one, and the soft shade changes the figure's stability.
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Jahsee Mullings
This is my first animal construction. I really felt I did a good job. When I was doing this I really had a hard, hard time looking at this pup🐶 in 3D. What are some tips of how I could represent this better or this is fine? How did I do? Thanks for the Critics🥇🧨🥇
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Diana Mata
Hi Jahsee! Not bad for a first animal construction. I think that the front and back legs could continue farther up, otherwise it gives the appearance that the legs are attached at the middle. There's a critique video for this exercise which could be helpful in which the draftsmen go over this particular problem (8-9 minute mark). https://youtu.be/KfBJqiPVVyI
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Josh mcgrath
Hey I've been trying to add foreshortening to my mannequins but it's just not working out the way I want it too I have been studying perspective for the past few months and I understand that the closer something is to you the larger it seems and that the further it is the smal.er it gets and I understand that forms overlap when foreshortened yet whenever I try it I can't get it right Should I just stop trying and go back once I learn more about other fundamentals or is there something I'm missing if there any videos sites or anything to help learning this easier I would greatly appreciate any and all help
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Diana Mata
Hi Josh. I hope you forgive me, but it is difficult to try to help out without any examples, so I took this screen grab from your album. If you're studying perspective, then you are getting a really good tool for mannequinization (I've found it really useful as well), but perhaps you're letting the idea of "correct proportion" get in the way of foreshortening. For example, when I drew this same pose, I found that the model's left arm and leg are very close to the camera, so they should be quite large in comparison with the right ones. With these types of references I find it easy to try and "fix" them without really meaning to, which might be what you're dealing with as well. I recommend you draw this pose again –or whichever one you found wasn't working out– and focus only on the perspective and relative size of the individual body parts, and see how it goes.
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BEN LEE
Hey Guys. This is a full graphite portrait. I feel like I managed to get the likeness pretty well in the block in (after several attempts!) but then lost it a bit in the final render. The strange thing was that after doing a much more complete drawing, but before going to full render, I traced the photo and overlayed it on my drawing and everything matched up almost perfectly, so the differences were, at that point, extremely subtle. I unfortunately didn't take a picture of that part. Any thoughts on how and why I went off track would be really appreciated. I was using Tombow Mono 100 Pencils (4H - 2B) on Canson Mi Tientes paper if anyone is interested. This was a birthday present for a friend.
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Diana Mata
Hi Ben. Is there any particular reason you think you went off track? I found the shading you used in the face is very similar to the reference. However, I could recommend checking out how Stan shades faces, beginning with a general egg-like shading, and seeing if that approach helps interpret the photo. The other thing is that the photo appears to have a slight dithering effect that makes some shadows have edges that might look too harsh if they are copied too literally. Perhaps use some creative license for this case and make them a bit softer? Hope this is helpful.
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Marco Sordi
2021/7/23. Good morning everybody. Today warm up exercise was a mannequin. I think I pushed the left arm too far to the left. It must be shorter. Thanks.
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Diana Mata
Hi Marco. That's a very nice drawing. From your comment, I gather you're looking for very precise observations, perhaps these could help: 1. I didn't think the arm was too far to the left, but there was something different between the drawing and the reference. I think the model is pushing her shoulder back, towards the viewer, so it isn't in the same plane as her back. In the drawing, it seems the arm, shoulder and back are on the same plane. Does that make sense? 2. It's very slight, but the model's back is leaning towards the right, whereas in the drawing it looks vertical. In the photo you can see the back continuing the line/angle of the legs. I like how you suggested the cylinder of the legs– it gives it a cool 3D effect while keeping it simple.
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Diana Mata
Does plein air composition strictly depend on the location of the artist’s setup and its limitations (accessibility, rough terrain, etc.)? Are there examples of artists who have managed to find unusual spots or points of view, or who have taken a distinctive approach to plein air composition – doing something beyond what the immediate scenery offered?
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Su Lee
I have a question regarding the last twist example. To me, the torso box is not twisted enough. It seems like lean foward but not obliqued. So I drew many Robo-beans as followed. Which one do you think is the best?
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Diana Mata
Hi @Su Lee . I find it very helpful to line the contour of the figure over the robo bean to avoid disconnecting the top from the bottom (purple line). You pinpointed the landmarks and angles pretty well on the reference, but they aren't replicated in the drawings. For example, in the drawings the hip is going down towards the right, when in the reference it is practically horizontal. I may have exaggerated it on the example (red lines), and made it tilt slightly upwards, but it could help you see where to make an adjustment.
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