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Drawing Fundamentals the Silver Way

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Full course
Learn to draw characters from simple shapes with animation designer Stephen Silver. Start with ovals and boxes, then build heads, bodies and a line-up.
-20%
$111.20
$139
Lessons
129
estimated
Duration
42h 0m
estimated
Skill Level
beginner
Captions
EN
20% off presale
days
16
:
hours
17
:
minutes
42
overview
PRESALE: Save 20% off this course through Nov 30th. All lessons released after sale ends.
DISCLAIMER: Some videos in this course were filmed with a webcam or during a livestream and might have visual compression artifacts. The core concepts and knowledge shared are timeless and the insights you'll gain from this course are just as relevant and applicable today as when I first recorded it.

Every Character Starts as a Shape

If your characters come out stiff, or every face you draw ends up with the same eyes and the same nose, you're not alone. My early drawings were stiff too. I knew I wanted to draw, but I didn't know what to draw or how. Looking back, I didn't understand three things. Drawing through my shapes, construction, and feeling. This course teaches all three, and it starts with an oval.

Three cartoon heads built on vase shapes, with their construction lines showing

The Silver Way, Piece by Piece

The Silver Way is the name of my character design book, and it's how I teach. A character in any style is a few clear shapes with solid construction underneath, so you'll begin with a circle. The circle becomes a sphere, then a skull, then a head you can rotate. When you lay in a face you'll use S-O-D-S. Pick one shape, then play with the order, distance and size of the features. That's how you avoid the bowling ball. A bowling ball has three holes, all about the same size, and a face built like that has no contrast. Small eyes and a giant nose? Now you have a character.

Eight cartoon heads, four plain head shapes above four finished faces

I'll ask you to go in order. The hard work is often the boring work, and you're cheating yourself if you skip it. My saying is "piece by piece will bring you peace."

We'll start with basic shapes. Then I'll show you where I find new ones, in the everyday objects around you. A pepper from the kitchen has a shape you can turn into a head. A lamp or a soap bottle can become a whole character. Letters work too, and a U or a C is enough to start a face. You'll draw twelve heads with me in under 60 seconds each. Then we build the body, the skull and each feature of the face, realistic first and cartoon second. Next come eleven lectures on the principles from my book, including line, rhythm, silhouette, balance and caricature. You'll finish with a line-up of five to eight characters for your portfolio.

After that come 32 sessions I recorded live, about an hour each. I draw from photos, Disney's Haunted Mansion maquettes, Daumier's bronze busts and Fred Moore's model sheets, and you draw with me. We'll study a face for thirty seconds, hide it and draw it from memory. We'll sketch the nine basic camera shots so you can stage a character in a scene. By the end, you'll be able to start from one shape and design a cast of characters who don't share a face.

Four steps of one character, from stacked shape blocks to a finished woman with curly hair

What's Inside

  • 38 demos. Watch me draw each idea from the first shape to the finished character.
  • 76 assignments. Most lessons end with something for you to draw.
  • 45 downloads. 29 of them are worksheets you can print and draw on.
  • 17 critiques. I draw over real student work, and each critique sits next to the lesson it answers. You'll watch me fix a hat that doesn't wrap the head and a design crowded with tangents.

This course is for beginners, and it starts from scratch. It's also for you if you've drawn for a while and your characters all share one face, or if you're building a portfolio for animation, where studios test whether you can match their style. You don't need expensive supplies either, because a number two pencil, an eraser and plain copy paper are enough.

So grab a pencil, draw a circle, and I'll see you in the first lesson.

Who Am I

Hi, I'm Stephen Silver. I've worked as an animation character designer since 1997. I grew up in London, never went to art school, and drew caricatures at Sea World and at weddings until a design test got me my first animation job at Warner Bros. At Disney I was a designer on the animated Clerks series, then moved on to The Weekenders. After that I joined Kim Possible to design and develop the show, and at Nickelodeon I became one of the lead character designers on Danny Phantom. I've also designed for Sony, DreamWorks, Universal and Hasbro, and drawn for Mad Magazine. I've written thirteen books, and The Silver Way is the one on character design. Today I'm also an Art and Story Recruiter for Disney Television Animation.

Stephen Silver's drawing of the Kim Possible cast

What you will learn
1Clean Shapes and Forms
Draw the circle, oval, square, rectangle and triangle without messy lines. Then turn them into a sphere and a cube by drawing through the form.
2Shape Variety
Push a square, triangle or circle into new shapes. Build characters out of everyday objects and letters like W, U, V and C.
3S-O-D-S
Start a face with one shape, then change the order, distance and size of the features. Use it to fill a page with animal faces that don't repeat.
4Under 60 Second Heads
Draw twelve heads along with Stephen in under 60 seconds each. Then blur your reference so the details disappear and block in the big shapes.
5Body Construction
Draw over photos to find the tubes under the clothes. Build characters over that construction so every part of a three-quarter pose turns the same way.
6Skulls and Features
Build the skull front and side from a rectangle and a square split into thirds, then stretch it into cartoon skulls. Draw eyes, noses, eyebrows, ears and mouths as realistic versions and as cartoons.
7The Silver Way Principles
A lecture each on line, proportion, rhythm, shape, silhouette, unity, variety, volume, balance, caricature and construction, taken from Stephen's book.
8Reference and Sculpture
Find the big shape and the gesture first in photos, Disney's Haunted Mansion maquettes, African carvings and Daumier's bronze busts. Then push those shapes into new characters.
9Memory and Blind Drawing
Study a face for thirty seconds, hide it and draw it from memory. Sketch a face without looking at your hand and build a character from it.
10Staging and Master Studies
Sketch the nine basic camera shots for a scene. Copy Fred Moore, Leyendecker, Searle, Rockwell and Frazetta to see how they lead the eye.
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Exclusive Content
Only premium students get to watch the majority of instruction contained in this course. Little to no free content is provided.
Assignments
A variety of exercises to help you practice what you've learned. After you do the assignments, you can post them in the community for feedback and see what other students are posting.
Demonstrations
Watch video demos with educational commentary from the instructor. Most of us are visual learners (we’re artists!), so reading about it or hearing it explained is not enough. We have to see it!
Downloads
Includes content that the student can download for offline viewing.
Closed Captions
This course contains one or more closed captions for all the lessons in this course. Check the stats above for a complete list of languages included.
English Captions
All videos included in this course have English closed captions you can turn on or off.
F.A.Q.
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