Character Design Monster Lab
Learn how to design monsters from the ground up! This character concept course teaches you the process of going from a sheet of brainstormed ideas to a polished piece of digital art.
Newest

Roland Varga
6mo
I know the course came out a while ago, but is Scott still giving feedback on assignments? Debating if I should get it or not

Alhussain Shaker
10mo
the course is amazing, it made me show my ideas more clearly with the brainstorming approach that Scott used.
my project is about haunted monk statues that over the years got engulfed themselves in the nature surrounding them.
I hope you all like it comments and critiques are more than welcome.

cornelius
2yr
hows it going, didn't get to take your class at brainstorm so i was thinking about joining the class here and i was wondering is it going on for awhile still or is it wrapping up soon?
if you do work from previous weeks lessons should you still turn them in for critique or just assignments for the most recent lesson?
thanks
Burningarmadillo Elor
2yr
joining the party late,but gonna give it a 110%
Jacob Toral
2yr
I need some critique

Michael Burge
2yr
Can't wait for this to start and both Monsters and shapecarving are new to me. Just a quick questions though do you think this would help with any kind of character designs not just monsters? I am playing around with some animal designs and looking at ways to add personality to the drawings. Still super keen to get into this though.
2yr
Hey man. The approach I use here in the course is the way I do it every time I sit down to solve any design problem. Creatures, characters, enemies, weapons, art direction, graphic design, illustration, sculptures, etc. It will definitely be useful for your character art, and it's very accessible as well. I hope you enjoy it :)
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Paint Laurent
2yr
Hey there. I'm super interested in learning more about this course. Is there an outline someplace with more information on what will be covered? Right now the aforementioned page, proko/monsterlab, only shows the 1 lesson. How many lessons will be available in this course? Thanks!
2yr
Hey there, thanks for your interest. Good questions.
This course is an entry point to many of my thoughts on creativity and design in general. But specifically focusing on generating character rosters, which have been a big part of my job over the years. That means I'll be discussing how I go about generating ideas, how I approach drawing, how I achieve the graphic look that I'm interested in, how I think about presentation, how I use and navigate color relationships, how I use texture, etc. etc.
All this being said, you might also notice that this particular course is offered at lower price point than Stan's Anatomy Course. And that's because this is really something of a 'hybrid course'. Somewhere between the larger anatomy course and my previous courses at Brainstorm, etc. It's packed with info that I believe in, and that im proud to share with you, but it's also fairly casual in terms of structure. Like a simulation of what it's like working next to me in the studio. It is both accessible AND esoteric. And that's pretty much true to how I approach teaching and art. I hope you enjoy it and find the ideas useful in your own work. Good luck :)
Aoi Mizu
2yr
I'm waiting for a paycheck to drop, but I'm definitely gonna pick up this course.
Less for the information basis but more for your personal denotation on the topics. You are very gentle and even in your tone, Scott, and most assuredly a reflection of your (perhaps) stoic-like teaching methods. You're interviews have been very pleasant thus far on the podcast.
Plus, if anyone happens upon this comment, I'd flat out stand by this being an encouragement to any serious concept art student; Scott's got his chops down. Evolve was, objectively, WAY ahead of it's electronic market. With the way Rare runs Sea of Thieves, and as the "evolving product pipeline" becomes more streamlined, this dude stands out as a pioneer in adaptive creature design from the indie-angle in game concept art.
Many of his design language theories I can see echo in the landscape of the games market. Yes, no one is personally responsible for Shape Language in any industry, but calm words permeate a LONG way in understanding and comprehension. Whose lives he has touched has surely had an affect on the industry as a whole (as do we all, though he is proposing a course worthy of your time here and so I am putting forward a token of faith, verbally, that it is worth its cost).
Body copy is easy to write. This is no fan-gasm. It is merely fact as I see it.
I do have a question though,
Does your definition of Shape-Carving include Intermediate-Shape-Welding also?
They are big enough to be two topics but even Shade and Tone are big enough for such, so I felt I should ask for posterity's sake. You may have even combined them in a flavorful, unexpected way. Who is to say, yea? ahaha <3
2yr
That's high praise man! Makin' me blush over here. Thanks for that. You ever think about exploring writing in some capacity?
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Michal Velart
2yr
Thank you Scott for a new content. It´s alike a blue pill for Proko 2.0 :)
Since I´am in art for less than 1 year its kinda rejuvenation for me to do something creative, from my head. I was doing just the reference based stuff. Thanx a lot Proko !!!
Greeting from Czechia
2yr
Well my real hope is to offer you a red pill of creative freedom. Help you unlock a lil more of the artist you're meant to become. Anyway, thanks for your support. I hope you enjoy the course man :)
Wiktor Budzinski
2yr
Lets make some monsters! 🎃🎃🎃
2yr
Thaswutimtalkinbout 💪😈
Rubén Frutos
2yr
I just purchased the course! I'm so excited! I've been playing around with shilouttes and implementing it on my ideation process and this is just what I needed right now.
2yr
Good to hear. Have fun. I hope you enjoy the material :)
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Orion Dyson-Smith
2yr
I appreciated in Scott's Shapecarving video where he shared his view of communicating with the audience with silhouette - essentially using shape to "tell" as much as possible. I always like great shape and composition in others people's works, but on my own I tend to rely too much on shading so I'm excited to try some new things.
2yr
Thanks man. Shape Recognition is one of most ancient tools of visual perception. I think that's why it tends to be such a useful way of evaluating designs. It's a deeply anchored part of the way we interface with the world.
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Ill
2yr
This looks like an awesome course. May I ask how many lessons the premium course will consist of/the class' running time?
2yr
There will be about 20-25 videos including critiques. It's too difficult to give a duration right now because a lot of the course is currently being edited and the student critique videos haven't been filmed yet.
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Sonja Müller
2yr
I am very exited for the course. It will be challenging for me, monsters will be a new subject, but that makes it even more interesting and the method is so fascinating. Can't wait :D
2yr
You'll have fun. I took a look at the work you had in your album and I think this will be right up your alley.
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2yr
Good luck! Taking leaps of faith and challenging your self is what art is all about! :)
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Louis McNamara
2yr
Looks awesome! I've been learning from Scott for a while now and he is definitely the man you wanna learn from when it comes to this kind of stuff. He'll inject knowledge into your brain and you'll be all like Neo going "I know Kung Fu" but it will be really fun too!
2yr
High praise Louis. Thanks man 💪
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Andre Camargo
2yr
Wow, really excited about this one. Learned about Scott through Proko and have been following ever since.
With a lot of hope, I put Scott Flanders in the „Which Artist do you want in Proko2.0?“ Survey and now I am glad I did!
2yr
:o It happenin!
Andre Camargo
2yr
Finally!
Alec, bit off topic, you and Scott gave me back the fun of inktober with your monstober last year. I participated quietly (moving houses) every couple of days.
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