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LESSON NOTES
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Tracking human height on a flat surface is a standard perspective skill, but figuring out how tall a character should be when they walk up a flight of stairs or stand on a raised platform requires a different approach. In this lesson, we cover how to track height on non-level and elevated planes. You will learn how to use vanishing points and vanishing traces to keep your characters in proportion as they move up inclines. We also go over a simple method for moving a character up onto a platform or down into a recession. By finding their height on the ground plane first, you can easily shift them vertically without losing their correct scale.
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DOWNLOADS
tracking-up-an-inclined-plane.mp4
54 MB
tracking-up-an-inclined-plane-transcript-english.txt
2 kB
tracking-up-an-inclined-plane-transcript-spanish.txt
2 kB
tracking-up-an-inclined-plane-captions-english.srt
2 kB
tracking-up-an-inclined-plane-captions-spanish.srt
3 kB
COMMENTS![]()
![Marshall Vandruff]()
Height tracking on stairs or platforms can easily break a drawing.
You can fix this by finding the character's height on a level ground plane first. Once you establish that baseline, simply move them up or down vertically into the new position.
