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LESSON NOTES
Instructional lesson on how to shade, light, and render using basic and complex shapes, focusing on core shadows, highlights, and reflected light.
DOWNLOADS
Shading_Primitives.mp4
1 GB
COMMENTS
I draw anime so rendering and realistic proportions are not my strong suit and I struggled. for realistic shading I find that my brushwork needs a lot of work/ my edge work but it was cool to see how much your able to simplify a reference into value/light groups, I always did cel shading and didn't notice theese groups
First time trying to shade anything this complex. Tried this after watching @Josh Black ’s lesson on shading, after trying a few scenes with geometric primitives.
Spent several hours on it and feel like I learned a lot and started getting the hang of shading by alternating between the brush and smudge tools. Both were set to soft airbrush in Procreate.
Feedback welcome.
Here's how mine turned out! Despite some parts not being perfect, I'm still pretty proud of how this came out, considering I normally do a more cell shaded style of rendering for my personal art.
You mentioned that some brushes that you use in this course would be available for download. Is there a separate link?
