In this project, we'll practice "Halfway to Black" (HTB) shading by drawing a striped worm.
Steps
Draw the outline of your worm.
Draw the floor.
Divide the worm into 5 sections/bands as in the example above. (If you add more sections, you'll create a lot more work for yourself.)
Make the light direction in this scene come straight from the top. Draw your estimation of the terminator on the worm and a cast shadow on the floor.
Draw 3 light probes, representing 3 different local colors for:
The floor
The lighter "skin" of the worm
The darker "skin" of the worm
Find the shadow value on each light probe by using the "Halfway-to-Black" method and shade in your picture.
Upload your image.
Examples
Meet these Challenges
Draw smooth, clean tones. (See this how-to article.)
Maintain a clear difference between the light value and shadow value. Especially on dark materials.
Take into account the environment. Bright environment = a lot of ambient light -> adjust halfway-to-black shadows a little brighter. Dark environment = less ambient light → adjust halfway-to-black shadows a little darker.
Duration
This project should take 30–60 minutes to complete.
Optional: Refined HTB Worm
If you like, you can add occlusion shadows, reflected light, and shading in the halftones to create "refined Halfway-to-Black shading".
Tips
Resources
You are welcome to use this shorthand "HTB-Scale" to find the pairs of light value + shadow value.
Full course
You will be given unexpiring access to watch the videos online.
Former program director at Barcelona Academy of Art. Passionate about teaching craft and exploring the inner game of art.
Help!
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Overview
In this project, we'll practice "Halfway to Black" (HTB) shading by drawing a striped worm.
Steps
Examples
Meet these Challenges
Duration
This project should take 30–60 minutes to complete.
Optional: Refined HTB Worm
If you like, you can add occlusion shadows, reflected light, and shading in the halftones to create "refined Halfway-to-Black shading".
Tips
Resources
You are welcome to use this shorthand "HTB-Scale" to find the pairs of light value + shadow value.