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LESSON NOTES
Practice inventing shading organic forms with the Halfway to Black method.
ASSIGNMENTS
Overview
In this project, we'll practice "Halfway to Black" (HTB) shading by drawing a striped worm.
Steps
- Draw the outline of your worm.
- Draw the floor.
- Divide the worm into 5 sections/bands as in the example above. (If you add more sections, you'll create a lot more work for yourself.)
- Make the light direction in this scene come straight from the top. Draw your estimation of the terminator on the worm and a cast shadow on the floor.
- Draw 3 light probes, representing 3 different local colors for:
- The floor
- The lighter "skin" of the worm
- The darker "skin" of the worm
- Find the shadow value on each light probe by using the "Halfway-to-Black" method and shade in your picture.
- Upload your image.
Examples


Meet these Challenges
- Draw smooth, clean tones. (See this how-to article.)
- Maintain a clear difference between the light value and shadow value. Especially on dark materials.
- Take into account the environment. Bright environment = a lot of ambient light -> adjust halfway-to-black shadows a little brighter. Dark environment = less ambient light → adjust halfway-to-black shadows a little darker.
Duration
This project should take 30–60 minutes to complete.
Optional: Refined HTB Worm
If you like, you can add occlusion shadows, reflected light, and shading in the halftones to create "refined Halfway-to-Black shading".
Tips

Resources
You are welcome to use this shorthand "HTB-Scale" to find the pairs of light value + shadow value.

