Practice: HTB Worm
Practice: HTB Worm
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Practice: HTB Worm
courseThe Shading CourseFull course (68 lessons)
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assignments 11
Félicia Gagnon
They're surprised to see you.
LESSON NOTES
Practice inventing shading organic forms with the Halfway to Black method.
ASSIGNMENTS

Overview

In this project, we'll practice "Halfway to Black" (HTB) shading by drawing a striped worm. 

Steps

  1. Draw the outline of your worm.
  2. Draw the floor.
  3. Divide the worm into 5 sections/bands as in the example above. (If you add more sections, you'll create a lot more work for yourself.)
  4. Make the light direction in this scene come straight from the top. Draw your estimation of the terminator on the worm and a cast shadow on the floor.
  5. Draw 3 light probes, representing 3 different local colors for: 
    1. The floor
    2. The lighter "skin" of the worm
    3. The darker "skin" of the worm
  6. Find the shadow value on each light probe by using the "Halfway-to-Black" method and shade in your picture.
  7. Upload your image.

Examples

Meet these Challenges

  • Draw smooth, clean tones. (See this how-to article.)
  • Maintain a clear difference between the light value and shadow value. Especially on dark materials.
  • Take into account the environment. Bright environment = a lot of ambient light -> adjust halfway-to-black shadows a little brighter. Dark environment = less ambient light → adjust halfway-to-black shadows a little darker. 

Duration

This project should take 30–60 minutes to complete.

Optional: Refined HTB Worm

If you like, you can add occlusion shadows, reflected light, and shading in the halftones to create "refined Halfway-to-Black shading".

Tips

Resources

You are welcome to use this shorthand "HTB-Scale" to find the pairs of light value + shadow value.

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