Hello! How are u guys? I spent a lot of time wondering how to work silhouettes. I researched a lot (very much...), watched more than 10 videos about silhouettes, shapes and etc and I still have some doubts, one of them is about shapes: How do I use shapes in more realistic characters? Because I only find the use of geometric shapes in Disney/Pixar-style characters... A second question would be: how to draw silhouettes, if I need to make them very clear right from the start, how should I make their composition... (That's a lot of question...) And also the third question: I don't intend to work with animation for now, only illustrations and character design. How should I work? I'll leave the silhouettes I made today below. The initials are pretty ugly because I was warming up, but I soon started making gestural silhouettes (I can't work anatomically with that, it's no use...), and also a concept I'm making of a harpy inspired by the Brazilian Harpy I'm looking for you answers ;))
Hey @Mariana Santos! Great questions! To me, shape and silhouette are at the core of visual design so I think you're on the right track :) But to your questions: 1. You don't necessarily use geometric shapes to draw a realistic character- but any design can be simplified into individual shapes whether realistic or stylized. So though you are not using literal shapes as in animated design, you can still be mindful of the shapes of your silhouette to judge whether it is clear and visually appealing-regardless of style. 2. Your silhouettes don't have to be clear from the start; just as you wouldn't expect a drawing to be perfect on the first try. The purpose of practicing silhouettes is to focus on the clarity of read you mentioned. As to how to compose your silhouettes- there are so many different ways! You can always draw your characters how you naturally do and then fill them in afterward to check the silhouette. The way I practice, is to draw small thumbnails so that I can see the whole design early on- I don't even fill them in because the scale is so small it's easy to judge the silhouette. Just remember as you explore your own process the point is to recognize readability and judge visual interest in a design! 3. For illustration and character design continue to draw a lot. And again, you're on the right path focusing on shapes and silhouettes. Illustration requires a well trained eye to compose a full image with clarity- which coincides with shape design in a silhouette. At this point, I feel you just have to keep going! I look forward to your next post! I also added some general feedback on ways to improve a silhouette below! Thanks for sharing! Keep going!