Looking for feedback on my work so far, pointers and guidance appreciated
3yr
Prathamesh Pagare
Hello everyone, I've been working on my digital art skillset for about 3 years now, and the progress has been very steady. I often keep moving back to traditional to practice and understand the basics. My biggest issue is not having a set curriculum. I've been listening to Proko's Draftsmen podcast for a while, I study through the art books I've purchased- James Gurney, Scott Robertson, Bridgman. However, I still struggle with coming up with a structured learning programme. It feels like a loop where I keep reverting to the 'back to basics' phase over and over again. I'd like to make a concrete effort to stop that and push my art further. My end goal is to work in videogames as either an illustrator or concept artist, I'm still not sure which to go for as my fundamentals aren't that solid so far. Here's what I have so far, I hope DeviantArt links are okay. I have attached a few unfinished sketches too Nukinator98 - Student, Traditional Artist | DeviantArt
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Seth Forbes
1st thing you should do is pick 3 games/game studio you would like to work at to FOCUS what fundamentals you should work on to get to that level. Use artwork from those games/studios to compare to your work to formulate YOUR learning programme because every artist has varied knowledge/experience. From looking at your work I'm not sure what your focus is as far as being a concept designer because your work is both limited(you need more artworks), and unfocused. While it's fine to draw different things it will slow down you're learning if you stretch yourself out too much. But as a quick start I think you should practice FORM and work on your VALUES. I tried doing a quick example with your 1st piece.
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Prathamesh Pagare
Hey Seth, thanks for the pointers and your insight. Focusing on which style I want to recreate, as far as game studios are concerned is a great idea. I'll keep this in mind going forward. I definitely need to work on my form and values. Your paintover is highly appreciated. It's so obvious my values are all over the place when I look at your version. I'll give these areas more thought. Thank you so much! I will come back with better and more artworks soon!
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Dan B
My question would be: which videogames? Pick your favourite ones in your favourite style and say "that's what I want to create." Then try and copy those things you like most and hopefully you'll start to get an idea of where your gaps are: perspective, colour, form, shading, digital tools, etc. I struggle a lot with the same thing in not being able to focus my learning curriculum, because I don't have an end goal that's clear :/ Seeing as you somewhat appear to have that, work backwards from where you want to be and build your curriculum to fill out your skills (while still practicing fundamentals!) to get there. Sorry I can't give specific advise as I'm early down that road too, but I hope this helps still. For specific feedback on your examples here, the thing that stands out most to me is light and shadow. Where's the source light? The tree in the cafe scene has a tiny shadow below it, but the tall pot-plant has a shadow to the left. I'd also think about composition. What's the focus of that scene? The figure in the monolith pic has a dark shadow, but looks to be already standing in dark shadow, yet the monolith has a very light shadow (I think) behind it. In the second last pic, the building on the right is leaning very heavily toward the giant, I'm not sure the perspective should be that severely angled. You certainly have a solid base going and cool ideas :)
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Prathamesh Pagare
Hey Dan, that is definitely a good question and possibly a fun discussion! (Guild Wars 2, Larian, Gris, Hollow Knight) The only reason I haven't tackled my favourite games' artstyle so far is that they seem too good to recreate. That said, what you said about filling in the gaps makes a lot of sense. You're absolutely right about the light and shadow. I was too focused on nailing the perspective in that piece and ensuring there's nothing noticeably wrong with the placement of my objects, so the actual values and light and shadow ended up being an afterthought. The miniature city pic was the most challenging perspective drawing I've picked up, and it clearly shows. I'll work on these concepts some more before I challenge myself with these large pieces. Thanks for your insight and kind words, I appreciate it quite a bit :)
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Nate
3yr
Going back to the basics is never something to be ashamed of. Skilled pro artists practice fundamental skills all the time. That said I understand where you are coming from. It can be frustrating to feel like you have plateaued in your training due to lack of focus. This won’t solve your structure issue entirely but when you attempt a more complex painting or project, evaluate its strengths and weaknesses, get feedback from the community, then use that feedback to understand where you need the most practice. That way, you will have a subject to focus on even if you are going back to a basic skill. Aside from that, you can always get structure from taking a course, whether it is online or at a local studio/college. Anyway, keep up the good work. You are well on your way!
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Prathamesh Pagare
Hey Nate, thanks for the kind words. This makes sense, I should get cracking on the whole community feedback thing; just haven't settled on a place yet. A few well-known communities I've been a part of were mainly focused on traditional, or fine art feedback. I'll keep it up!
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Gabriel Kahn
Hey there! I'm pretty sure that's because you just don't practice the fundamentals enough. You're not in a hurry ;) Make sure that as you learn, put your newly acquired knowledge to use (i.e. if you are learning perspective, make a painting that heavily relies on perspective, and so on). Keep up the good work! :)
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Prathamesh Pagare
Thanks for your feedback Gabriel! I don't think it's for lack of trying, but clearly the way I have been trying to apply my fundamental practice's knowledge is not efficient. I will work on that as you have suggested :)
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RItesh Dhande
thats strange... i never go back to basics after learnt... maybe this is because you havent done enough practice... or the most stupid thing i did last year was skipping the initial stages and directly jumping... like in a portrait, i should first start with marking proportions, then base color, then slowly structuring it... sometimes this gets boring, but if i skip this steps... my drawing wont result good.... whenever i draw with patience the result is good... and sometimes we have a bad day................
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Prathamesh Pagare
Hey ritesh, I feel you, I have skipped the initial stages many times before and it's completely set me back a few times. This time I'm determined to do it right. Thanks for your feedback and sharing your experience :)
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