Digital Watercolor - what's your workflow ?
3d
Maxime Scheder
I like the look of traditional watercolor of some comic book's artists and I'd like to achieve something similar digitally. I'm trying out some workflows and I was wondering if there are people out there also trying to do the same ! :) - What I'm currently doing is to create first a "light" background - Then I put some flat colors on a new layer in multiply mode - I add the shadows on a separate multiply layer - Finally I use a new lighten / color dodge layer to make the lights / effects I would love to hear and discuss your specific habits / tips / tricks / favorite brushes ! For now, it feels hard to have consistent results (not ideal for a whole comic page :/ ). And I don't know if it is CSP, but the watercolor brushes I use slow down my computer when I'm working with large brush sizes (and I don't think it is a computer spec issue) Any suggestion for improvement is also very much welcomed !
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