Palmer Vaughn
Palmer Vaughn
Kelowna, British Columbia, Canada
Aspiring 2D Animator and Character Designer looking to get my education solely online.
Steve Lenze
Wait a minute Palmer, there is no way your room is that clean and organized!! :) ha ha ha Your perspective is right on, I used a vanishing point brush to check it. Next time, to challenge yourself, throw in something that is not lined up with the one point perspective.
Write reply...
Drop images here to attach them to the message
Palmer Vaughn
Thank you! I cleaned it just for this drawing ;)
Reply
Steve Lenze
Hey Palmer, I have some suggestions for your character designs. Primarily with the tall character, but the critique will apply to the shorter character too. First of all, when we make a character taller then others, we don't just make the legs longer. This gives a real unnatural feel to the figure. We have to make everything bigger in relation to the size of the head. The head on this figure is as big as the torso and bigger than the pelvis. Also, remember that the face is 3 dimensional, and has form. The way you drew the features, like the eyes and eyebrows, are flat and don't suggest form. I did a sketch to show you some of the things I'm talking about, I hope it helps :)
Write reply...
Drop images here to attach them to the message
Palmer Vaughn
Thank you!! This is very helpful. I didn't notice the anatomical mistakes and the stuff related to the face.
Reply
Palmer Vaughn
Me again! I've been working on these two characters as well and would love some input/feedback. Let me know what you think!
Palmer Vaughn
Hey team, Would love some feedback on this piece I'm working on. Pretty simple stuff here, it's just my bedroom made in 1pt perspective. I'm brushing up on my fundamentals and as we all know your eyes tend to glaze over after a while so I'd love a fresh pair. Anyway, thanks ahead.
Palmer Vaughn
Creating a series of comic based on conversations I overhear in public.
Ronnie Jarrard
Okay, first thing is the text is hard to read AND it's hand-written unlike the title. There's a typo in panel one as well. The second issue I find is you were willing to shade the inside of their mouths and cups, but nothing else. I tweaked your image--changed all the dialogue from hand writing to...computer text(?) for clarity and consistency and then added just simple values to help separate the characters from the backgrounds and each other. Really easy fixes to help make the comic pop and are things anyone can do. I like your art style. It makes me think of older animes. I also always like these types of comics. People say some really goofy stuff in public.
Write reply...
Drop images here to attach them to the message
Palmer Vaughn
Can I ask what font you used?
Reply
Palmer Vaughn
Thank you, I struggle with values. I'm trying to improve and your advice clearly makes a big difference.
Reply
@sonami
In general the comic seems pretty decent, what I would fix in general is the proportions for hands and the arms they seem a bit stretched at certain points so that they could fit the panel, also I think in terms of perspective it would be better to show differing perspectives of each character talking or have them take up the panel in ways that characterize the conversation so that even when you squint or look from far away you are able to tell which character is speaking and what emotion they are conveying. I think the best panel in your comic that helps portray this is the second one or top right panel, the composition looks really nice on that one.
Write reply...
Drop images here to attach them to the message
Palmer Vaughn
Greatly appreciated! This is exactly what I'm looking for.
Reply
Steve Lenze
Hey Palmer, Every figure in this comic is basically the same size, in the same part of the frame, doing the same things. You need to vary the sizes, shots, body language, and figure sizes to make this more interesting. In the storyboard world we call this "talking heads". In order to make it interesting we look for "business" that the characters can be doing while talking. Example: The guy listening can be putting cream and sugar in his coffee. You could cut to a close up of the coffee cup as he stirs it. There are all kinds of things you could do. I hope this is helpful :)
Write reply...
Drop images here to attach them to the message
Palmer Vaughn
Thank you, that's very helpful!
Reply
Palmer Vaughn
Comic based on conversations I overhear in coffee shops
Palmer Vaughn
Will you be bringing in instructors for 2D animation and working on 2d animation focused courses?
Write reply...
Drop images here to attach them to the message
Bradwynn Jones
I like these a lot! I'd just add a touch of highlight in the hair of the characters with really dark hair. Just to pop that a bit. Minor thing though. They look great already!
Write reply...
Drop images here to attach them to the message
Palmer Vaughn
Thank you!
Reply
Jacob
Hey Palmer, these look pretty good! Not much to improve really, just a few little tweaks I could suggest that could possibly push it further: 1. Change the middle man clothes colors just a bit - they're very close in values at the moment. 2. The left boy expression I feel could be a little bit clearer. 3. I've heard that a good trick to make sure a characters lineup feel like they belong to one world is to keep the eye size consistant. These are very minor, and the only tweaks I can suggest. I hope that's heplful :) Cheers!
Write reply...
Drop images here to attach them to the message
Palmer Vaughn
Thank you!
Reply
Palmer Vaughn
Hey team. This is a small cast of character designs I created for my portfolio. I'm looking for some feedback on how to improve them, while keeping in mind they're meant to be animated and so draw many, many times. Thanks! PV
Mike Karcz
Hello! I've gone through this course before earlier in the year, but with the new site, I want to go through it again. After watching this lesson, I've done some 30 second poses and 2 minute poses. I'd love and appreciate some feedback! What are some obvious skills I need to work on? What's working and what isn't? Where can I improve? I'd appreciate any thoughts or criticisms. Thanks!
Write reply...
Drop images here to attach them to the message
Palmer Vaughn
I can really feel the energy of the first page of poses. I think it would help if you fully wrap your contour lines and allow them to outline the form. Right now they look more like palce holders instead of adding to the form that you're using them to highlight. Use the "draw through" technique and allow your contours to wrap around behind.
Reply
Grace
Hello! I drew 10 figures and... well. Time was really a problem, I guess I was still too focused on contour and proportions. I’ll try to do better tomorrow (when I practice again). All of them were 2min drawings, and I couldn’t complete one because I lacked enough space for it (dumb me, I should’ve drawn that on another page). Comparing the 1st to the last, I think I’ve gotten better :). I also attached some references here (sorry I couldn’t attach all of them, the maximum files I can add are 10). Thanks in advance for anyone who critiques my drawings.
Write reply...
Drop images here to attach them to the message
Palmer Vaughn
It seems to me like you're focusing a lot on the anatomy and less on the gesture. For 2min poses it's very difficult to grasp the complete form which is why we more so go for the action of the pose. Some of your lines are too focused on anatomy and instead you should use your C, and S curves to capture the poses. This will help in the future to add more life to the pose when you do start building all the anatomy on top, which tends to stiffen up your poses.
Reply
Samuel Wade
first time requesting a critique on here and a touch nervous. I feel like my gesture isn't the strongest and my lines need work.
Write reply...
Drop images here to attach them to the message
Palmer Vaughn
Some of the depth is missing on the first couple. They feel flat instead of like the rounded forms they are. It would help to add some contour lines, and maybe work a bit more on the gesture so they don't feel quite as stiff.
Reply
Palmer Vaughn
Asked for help
Looking for some feedback on this character design. It's for animation so keeping it simple and easy to repeat is important. Thanks!
Write reply...
Drop images here to attach them to the message
Help!
Browse the FAQs or our more detailed Documentation. If you still need help or to contact us for any reason, drop us a line and we’ll get back to you as soon as possible!
Your name
Email
Message