James Mayr
James Mayr
Amelie Holland
Here’s my assignment. One of the things I get told often is that my drawings don’t look 3D enough. But it’s really hard to understand and I know it’s hard to explain how to make the drawings look more 3D. I have noticed that my drawings does look flat too. So I would really appreciate it if I could get some feedback on that.
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James Mayr
I don't think that your drawings are looking very flat. the construction looks solid for me. If you want improving your illusion of 3D maybe study rendering (aka how light affect the form, I really like: https://www.amazon.de/gp/product/1933492961/ref=ox_sc_act_title_1?smid=A3JWKAKR8XB7XF&psc=1), but again. In this drawing the rendering looks fine.
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CHARLES DEIGHAN
Back View Assignment. I did mine on the left and then followed along with Stan on the right.
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James Mayr
what I most like about your poses: they are dynamic and not stiff.
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Marco Sordi
2021/7/25. Good morning everybody. Here's my first and second attempt for this section's assignment. Thanks for any advice or suggestion. Have a good Sunday.
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James Mayr
the construction looks solid.
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James Mayr
I focused on the 3d forms (i took a break from this course and tried to improve my fundamentals- see here: https://www.proko.com/course-lesson/how-to-draw-abs-anatomy/assignments#2J8) - especially I found it hard to design the shadows so that it supports the illusion of 3 dimensionality. what are you guys thinking? all critique and comments are very welcome.
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zahara
Asked for help
The studies I've done, critiques are welcome
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James Mayr
clean and good understanding of 3d space
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bytecraft
Asked for help
Hi again, after the last critique I've been trying to keep up with doing around 10-20 gesture drawings and I tried doing so keeping things a little more simple and trying to push the pose a bit more and be less stiff, here's my drawings I've made today, are these looking a bit better?
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James Mayr
I really like your line of action.
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James Mayr
As @Liandro and @Diego Lucia pointed out, i took a break from anatomy drawing and focused on fundamentals like line quality and structural drawing. (see here: https://www.proko.com/course-lesson/how-to-draw-abs-anatomy/assignments#2J8) I has the ability to join a life drawing class this spring (was very good to gain confidence and line commitment) and drew a lot beans and boxes and forms. One Issue I found out: I found it hard to find out which contour line describe the form the best. (lock at the attached example, there are several contour lines but not every line describes the volume equal). Especially when the model is in a 3/4 view its still hard to figure out if I should draw the contour line on the left side or one the right side. I hope that make sense for you. Maybe somebody had this issue as well or can give me tips to overcome this issue. As always all critiques are very welcome.
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James Mayr
I wanted download a hand e book. (tried hand bones, hand muscles 1 &2) It failed with these error message:  This XML file does not appear to have any style information associated with it. The document tree is shown below. <Error> <Code>AccessDenied</Code> <Message>Access denied</Message> </Error>
James Mayr
@Liandro These Excercise was very fun to draw (especially the flunk fat) What are you thinking about?
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James Mayr
I rewatched the examples and redid these exercise(because the previous are too flat). The female abs I found more interesting but more challenging as well. What are you thinking about it?
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James Mayr
I draw them twice: 1. after watching this video. 2 after watching some of the examples (the male examples I haven't watched) the intersection between the rip cage arc and the abs muscle was the hardest part.
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James Mayr
@Liandro Drawn with H2, B3 Pencils, focused on gesture. Guys, what are you thinking about?
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James Mayr
I drew this exercise twice: before and after watching the example video. The main takeaway was to watch out for compression and release. It's still hard to figure out how i have to draw the cross contour lines that It describe the form the best.
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James Mayr
I did the tracing twice (before watching the solution and after). here are some rip cages with pecs from various angles. I think the pecs should look more 3 dimensional (some of the pecs are looking very flat in comparison of @Stan Prokopenko examples). any suggestion to improve this? Maybe @Liandro have some nice feedback as well.
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James Mayr
The hardest part was to draw tiny and accurate boxes of the clavicle. @Liandro Some of the drawings I did before your last critique of the back. What are you guys thinking. Where should I focus on?
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Paul Olsen
in almost all of these drawing I made the fingers too long in the initial skeleton drawings. Especially # 1 and 5. I tried to compensate for it, but I really didn't see how bad it was until after I was done. I guess I need to practice my eyes more. PS: I think the Proko team should review the reference pictures for these hands. The fingers are not set in a natural position at all. It is especially clear when you look at the thumb on #1, whitch I had to redesign completely. You have to break your thumb for that one...ouch!
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James Mayr
Hello Paul Olsen I like your construction the hands. I can see how the hands, especially the fingers are located in space! No. 5 Confuses me: But It's not because the fingers a probably too long. It's hard to guess what form the palm actually have. Maybe you can emphasis the plane change of the palm a little bit more.
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John B
@Matthew Manghi it's something we can look at, but it might be hard to implement. Say we give someone that badge who's really good drawing, but is not a good painter and they give a bad critique on painting. Wouldn't you question the validity of that critique and us for giving them that badge? Unfortunately, it's pretty much impossible to avoid getting bad critiques, but we're hoping that the community will steer artists in the right direction when providing feedback. We'll also be opening up a paid program for pro artists at some point that will allow users to get critiques from artists they trust.
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James Mayr
@John B Maybe I'm a little bit late. I find stackoverflow (https://stackoverflow.com) a very good example of a critique rating system. The answers are sorted by number of points. the poster can accept an answer as correct. this answer is listed on top. (although Stackoverflow is a technical site and there are not In every case - like in art - a best answer so the poster have to decide which is the best answer for him) As a person who critique you are motivated to give good critique because that how you earn badges and reputation. And as an asking person your are motivated to post a clear questions with all relevant information provided (that how you earn reputation as well) when you are earning more points on stackoverflow you can do more thinks like downvoting others posts or comment on others posts. Another interesting critique system is implemented in quora (https://medium.com/@billyhalim/quora-a-place-to-make-you-smarter-10929bb6c966, read section a2a) just my thoughts.
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James Mayr
It's a little bite annoying: Before I start most of the videos I have to set the video volume to zero (if it's not a spoken instruction video) - i like to listen to my own music while I'm drawing. in most cases I watch the spoken instruction video once, but do the drawing exercises several time. It would be nice if the video player settings (volume, video quality) wold be saved.
James Mayr
In the first place I struggled a lot with the angle of the top of the rip cage. (but I think that i get it now). I think that I can visualize the form In 3d space. I tried to focus on the overall form & proportions first. but I'm interested what you(especially @Liandro Roger) thinking about it.
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James Mayr
Asked for help
This exercise is hard. Especially when you are drawing the buckets from an unusual angle. I did the exercise traditionally and digitally (mainly because my digital pencil control sucks) The pelvis - even with construction - looks sometimes odd. What I missed / did wrong?
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modeling bucket
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