Andre Camargo
Andre Camargo
Germany, Augsburg
I am an engineer and father by day and illustrator by night. You can find what I do on my website "CABOOOM" or instagram.
Ricardo Campos
This is the 1st one I decided to push a bit further, it's a hulking fungus monster who uses the faces of previous victims to lure humans and to consume them. I'll be posting the rest on a few days, had an unexpected trip that is delaying me . Really cool to see the variety of styles people can do.
assygnemnt 2 bulkymonster lighter
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Andre Camargo
Hey Ricardo, the shapes look great. Bulky and heavy and mean :) Nice idea with the head on top!
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Nicholas Geier
I ended up trying to push the Honeycomb Golem, Mind Hive, and Buzz Saw concepts, with a couple versions of each. I could probably try pushing these further, doing a few more iterations (for the mindhive ones especially).
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Andre Camargo
3-2 is great! It makes me hear the buzzing!
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Ted Kalamov
Part 2 of the Assignment, took my 5 favorite characters and developed them further with 3 variations each, trying to exhaust the different facets of each archetype. Enjoy!
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Andre Camargo
I could imagine those on a board or card game! Very convincing body language. I am so jealous.
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Nate
So in keeping with the goal of developing characters based on archetypes and creating a lineup, I ended up deviating quite a bit from my initial sketches. A lot of my Potato Famine ideation sketches, while cool, felt more like minions than main lineup. That said, I still took plenty of ideas from those sketches into this next phase. Rather than doing a lineup of 5 totally different archetypes, I did 3 and repeated them on each side of the conflict. The side of good being those who are fighting the minions of the blight and the side of evil being those who have succumbed to its power and now do its bidding. The three archetypes are basically Leader (doubling as DPS + Rogue/Dual Wield Ranger), Tank (doubling as Outsider) and Wizard + Summon. Notes on each with some more backstory are in the images. Also included are some exploration sketches I did to get to each of these characters. One thing I struggled with a bit was presentation, especially of the Blight side because they have a lot of strips of goop and flesh that don't lend themselves well to strong shape definition. Also in general I had a hard time lining up the characters in an aesthetically pleasing way because I did most of the drawings individually or as pairs, so I didn't feel their pose or orientation was as strong in a lineup.
Heavy Bois   Write Up
Heavy Bois ideation
IMG 1471
Solanumancer ideation
Wizards and summons
Wizards no elementals   write up
damage dealers   write up
damage dealers ideation
Final lineup background
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Andre Camargo
Hey Nate, I also drew everything individual on paper and had lots of problems putting them in a line up. Mine are not coherent in proportion and feel pretty weird and unconnected. The light outline emphasizes the shape, I really like that for the individual characters, for the line up, it separates them a bit. The shapes of the ideation are just amazing. For they are my favorite of all the posts you have here so far.
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Andrea R
Looking at the assignments of other students I realized there was an opportunity to study their work and try to do better with mine. I went ahead and redesigned the whole team, and I think I learned a lot from the amazing works posted here! This is the Leader, with massive HP and immune to Ambush. I'll share the rest of the team in this post to avoid spamming the chat.
M12 sfondo crop copy
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Andre Camargo
Mom and Dead really got me! Such a cool idea.
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Damien Dederichs
Hello everyone. Here are the next parts for the "farmers controlled by plants character designs". Pages 4,5 and 6 are part of the ideation process for the 3 selected characters for this assignment. The actual assignment is on page number 7. Thank you again Scott for the first assignment video, I tried to take it into account as much as I could considering the time I had. Have all a nice day and thank you again.
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Andre Camargo
So much expression and emotion in those sketches! Wow
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Wiktor Budzinski
I am in the midst of moving from Europe to the US so I did not have much time to draw. I am posting my first monster just in case the critique is around the corner 😉 I will work on the next four in the next two weeks and post them as a comment here 👇 This is the Cow of Doom, a tank class character in my party 🐮🐮🐮 Recently I really started to like stylized characters, so I tried to embrace that! Hope it worked out! Feedback is welcomed!
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Andre Camargo
The linework and colours look great. The shapes are really convincing to me! Cool :)
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Andre Camargo
Hi Scott and all the rest! I hope I am not to late for the assignment! I only had one and a half days due to work and travel so I tried to give it my best shot within the time I had. There were many ups and downs during the development (with a lot of garbage) and there are (definitely) parts I really would like to research and explore in more depth. But for now... let me introduce: The Pumpkin Brigade! A ruthless band of mercenaries who does all the dirty work you are not willing to do. Checkered Leader - takes care of the contract and coin Warlock - freaks the shit out of people and calls for supernatural backup Tank - hits things with his big hammer Shadow - gets into places and creates confusing with his pumpkin spice grenades Tinker - has the right tool and trick for every situation They might be a bit icky and carry an unpleasant smell, but they get the job done. I copied them together and added a few colors, just to get a better idea of the size and proportions. Good day to everybody, Andre
MonsterLab Development Sheet1 small
MonsterLab Development Sheet1 Camargo
MonsterLab Development Sheet2 Camargo
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Scott Flanders
Hey Monster Lab Students! We are going to be shooting the next feedback video very soon! Please submit your homework for Assignment #2 - Developing Characters, in the Assignments channel on the Monster Lab Course page. Please submit your work by end of day Thursday August 19th. I will begin going over your characters and filming on Friday the 20th. So you have about two weeks to get your drawings together if you haven't already. Good luck and have fun 😈👨‍🔬
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Andre Camargo
Hey Scott, I am going to dive right in! I was out of town for about a month and only got back today. I already saw the news about the assignment/deadline on my vacation and it kept me excited to get back back home. I will try to post until tomorrow, because I really do want to contribute. If I cant get something worth for critique until then, I will post it later and jump back on the train for the next assignement.
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Andre Camargo
Cool to see you respond to my ideation sheet. And I am glad you also picked up on the RPG troop (yes, I didnt mean troupe). See you in the next assignment! :)
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Andre Camargo
Hey Scott, thank you for the extensive critiques. I did enjoy the spacemans! :) I guess I took out the most of the suggestion of using negative space on the sheet. Useful tipp, if one gets stuck with the ideation flow! Up to the next critique video :) You are really putting in effort in this course.
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Andre Camargo
Hey, great finish to the ideation process! Thanks for the lesson Scott. I just wanted to share, that I followed this process for a small job I did which had nothing to do with creatures but was a crest for a school and it was very well received by the client. The client had little idea what it should look like and asked for visual inspiration to start with. I did "Scotts" brainstorming, added little visual representations for small portions of the crest and kept asking questions on the A3 (sheet) with pencil. Like, what animal could fit the school, the region, the history. Which elements of the city, landscape could be associated and so on. From the first A3 sheet, I let them choose and discard elements they liked or didnt liked and did follow-up sheets which combined or concentrated on what they found fitting. This continued to the digital stage, different shapes for the crest, forms and colours, which led to a satisfactory design for the client. What I only realized throughout the process, that these form of milestones (rough ideas, refined ideas, digital versions, variants, etc) collected on sheets of paper actually helped me to plan my hours, costs and feedback meetings with the client. When I had my loose ideas in sketchbooks, digitally, or on loose single sheets, it was sometimes difficult to communicate which effort you put in the final design because it was so spread out. The A3 sheet method visualizes the process not only for me, but also for the client. They felt great to have a big stock of ideas to choose from, felt included in the process and everybody was happy.
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Ezra Meador
Hey Scott, I got a question. You mentioned "Kitbashing" late in the video, I'm unfamiliar with the term, what exactly is Kitbashing and what are the pros and cons of implementing it into one's own art? -Ezra M.
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Andre Camargo
Good question, I wanted to ask the same!
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Andre Camargo
Oh man, that is so unfair. I thought I had something cool going with a Pumpkin DnD kinda group, with characters and classes - and now you bring up Barbarian, Sorcerer, etc! :) You cover quite some ground here. But I still have some ideas and variations of this "direction" I want to try! Here a question Scott, you mentioned that you do not allow anything to remain on the board which annoys you or that you are not really satisfied with. Why is that? Could you not just do another, better version next to it? Is there a downside to have low quality ideas or badly executed sketches on the board? I have so much stuff in my sketchbooks that people would assume to be from a 5year old (not that I wanna bash 5yo's!), and it took me some time to be loose and less critical so I dont freeze up with the pen in my hand. I remember from one of the Draftsmen Podcasts (Developing an Illustration) - Stan mentioned, that he puts down his idea to see if it still holds. If not, he tries something else, or another version.
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Andre Camargo
Asked for help
I have a question concerning proper postings on assignments. I did one part of an assignment in the Character Design Monster Lab and posted it. Later with the second part that includes the feedback from my peers I wanted to attach it in the same post, or edit my original post. I realized that I couldnt do this in the assignment comment area. Am I missing something here? I wanted to avoid double posting and keeping my stuff together. Any hints on how to do this properly?
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Ted Kalamov
Hey everyone, here’s my ideation sheet. The character/creature is a mix between Legume(s) and 1920’s Gangster, called The Mean Bean. Any feedback would be appreciated!
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Andre Camargo
Hi Ted, there is a really strong background for your ideas with the Gangsta theme. Great take and the bean. You seem to be really comfortable with the characterization. Andre
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Graciela Hinojosa
This was great! The subject was kinda tricky to me because the, let's say, popular harvest elements, is something I only have seen in movies and games. That season is different in my country, and the word "harvest" evokes something different than pumpkins, scarecrows and cold weather; is more like sweet bread, hard work, family reunions, oranges, tangerines, and the Día de Muertos (the Day of the Dead). So I tried my best to mix and match what I've seen in pop culture and what I've experience.
Part 1  ideation
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Andre Camargo
Hi Graciela, I had to laugh reading your post. My wife is brazilian, and there "harvest" and "halloween" is not really part of the culture, it is the time of going to the beach, BBQ and beginning of the hot season. We have harvest here in Germany, but not with Pumpkins! So I can relate only through pop culture. Mixing up Día de Muertos is a great idea. I am excited to see where you are going to take this. And yeah, oranges! Best, Andre
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Nate
Asked for help
Here are several pages of a variation on the Harvest Man Theme - The Blighted Ones - Spud people who are infected by a terrible sickness or combatting it. Apologies for the sloppy handwriting!
spud blight 3
spud blight 1
spud blight 2
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Andre Camargo
Hey Nate, I guess there is not much to say here. You really did explore a wide variety here. I dig the hands and claws. They bring a lot to the figure and character. Dont know why this stood out to me :) Looking forward to your development!
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Andrea R
Asked for help
This is so much fun! To write down the notes I had to think in English, which is not my first language. I wonder if that influenced me somehow.
Idea Generation
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Andre Camargo
Hi Andrea! I know what you mean. I also stumbled over some terms I didnt know. I dont think it would be a problem to write the notes in Italian and let the monsta energy flow directly to the page. You can still translate on top later if you want. I have many typos and some mistakes on my sheets, but it is a tool for me, so I can live with those wrong terms and errors as long as the message comes across. There are some cool ideas and starting points on your sheet. I would like to see more of the snail and the twin head. Especially the snail has a lot of potential! Andre
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Sonja Müller
As promised I did some more variations of the Army of Gobbling Apples. I wanted to post it as reply of my first post, but I am not able to find it. I also can't remember if I posted it under assignments or comments. Is there one place where we can see all the comments related to this course? Anyways sorry for double posting, I include the old ones, so everything is together. Also I will continue brainstorming about the Cute Eye Monster until the next lesson. Looking forward to the upcoming episode :D
cute eye monster
army of gobbling apples
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Andre Camargo
Ah, just saw now that you already did more exploration! I commented on the other post. If I see all the sheets together now, there is a lot going on!
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