Andre Camargo
Andre Camargo
Germany, Augsburg
I am an engineer and father by day and illustrator by night. You can find what I do on my website "CABOOOM" or instagram.
sark
Spent a few days on and off drawing side views from Pinterest. Great site do just get a nice model suggested as you complete the drawing. Makes it easy to "keep going". I have problems drawing the circle by hand, and estimating the size of the inner circle. I see that once i used a tool to create the circles (last drawing) everything felt more correct immediately. My inner circles are usually too small, and i have some issues drawing minor details (it feels). Any tips / feedback appreciated. Thx.
proko
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Andre Camargo
Hey sark, your heads arent bad. Good job. I also have issues with drawing the inner circle at exactly 2/3 of the outer one. The more I concentrate on it, the more skewed everything gets. Keep in mind that the real models from instagram are not the exact loomis head in terms of proportion. So they will deviate a bit from the "perfect" measurement. I would suggest doing some generic heads where you measure the size of the circles and repeat it a couple of times until you feel more comfortable to get close to 2/3 without checking. Then mix it up with real heads, but this time concentrate on getting the proportions of the model right. If you are doing this digitally, you could overlay your drawing with the model to spot the differences. Besides, keep drawing heads heads heads heads. I started drawing heads with proko about the time the first videos popped up on youtube, and I am still getting better, and I am still drawing imaginary heads in my sketchbook for practice. For the features... phuu, that is more difficult. First I would suggest the videos in the heads course for the features. Knowing how they work is the first step. For the placement, I find it useful to know some basic structure of the underlying bone (skull). Especially for the eyeholes. Try to find some rhythm between the features. Orient yourself on the planes of the head and follow through with the underlying construction lines. The features are usually placed in accordance with these lines. Happy head drawing. Andre
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Blaise Chambers
After not touching this project for some time, I gotta say it was so much fun coming back to it with fresh ideas. For my next project, I think I’ll give myself tighter constraints on exactly what type of character I’m making.
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Andre Camargo
Hi Blaise, maybe you want to post your line-up in the assingment section. Then your post will be marked as "Requested help/feedback". :) The fishermann folly seems like a fun and crazy troop. I liked your ideas. Andre
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Andre Camargo
Hi Juan, I am too an engineer and working as artist/illustrator on the side. So I might see what you are trying to ask here.. I believe that the question "if you can make a living from arts" depends on many others things besides your skills as an artist. Your images show that you have knowledge and skills in creating art, if this can be used to make a living depends on other factors. What industry would like like to work for? Do you want to be employed or independent? As freelance artist you have to be as much your own business manager as you need to be a good artist (if not even more). Do you indent to switch 100% away from engineering to arts? What kind of lifestyle are you having? From my experience it is quite difficult to expect equal pay or income from art as you can on a regular basis from engineering - at least if you just jump into it. I think the basic thing to ask yourself should be: What do you (want to) offer and is there a sufficient demand to make it a living? Best wishes and a great art journey. Andre
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Andre Camargo
Hi @Scott Flanders and fellow students, here is my current line-up. I updated the characters from the development stage with the exploration for the focal points. After the last feedback video (focal points), I did some more sketches and finally I merged two weaker characters (the leader and the tinker) into a new one. I had way more fun with the farmer and reduced the samurai theme to a point where I think it is acceptable.. Even though I preferred 5 characters in the line-up in terms of odd numbers, I had to admit that the material was not good enough. I scanned them and did some digital corrections. The blocked color in the background helps me to identify the shapes a bit better with the sketches. For the upcoming shapecarving I would like to change some details along the way. Some proportions, some gesture... this is really hard for me with the pencil. I am so used to flipping canvas and doing cmd-Z, especially when it comes to making final decisions. The Pumpkin Brigade is my thrown together mercenary troop, which gets the job done for the right amount of coin. Best wishes from my desk to all, Andre
2022 Mai Monsta Lab Line Up Camargo
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Andre Camargo
Hopefully the resolution of the image divided in two parts is better. Proko seems to reduce the quality drastically for very wide images...
line up right
line up left
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Andre Camargo
Hi @Scott Flanders, I took your feedback und reworked some of the characters I did for the thematic focal point exercise. I had two characters, which I never really got into (The leader/samurai and the tinker/wizard) and combined them into one. I took everything I liked about each and created the farmer. Thanks again and best wishes. Andre
Fred Farmer camargo
monsterlab focal points camargo reduced
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Ireneusz Paszkiewicz
My final line-up of the Forest Constructs. Loved the course so much! Thanks
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Andre Camargo
uuh wow. I really dig those. Cool combination of inks and colours.
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Andre Camargo
Yes!!! I will do some iterations on my characters based on your latest critique video. This is gonna be great :)
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Andre Camargo
@Scott Flanders I have a question for the assignment. I realized just now, that the assignment includes the updated characters as well. I somehow missed this part during the first view of the assignment video. Are the updated versions to be done on a new A3 sheet in pencil as well? Would this be another iteration to the chosen characters from the development assignment? Or should this be a digital mix and mash to test the explored focal points? I am unsure about how much time I am supposed to spent on piecing everything together... Are we not going to redraw the final characters digitally later from scratch, or is the goal to develop the pencils to an "almost done stage" where we transform the scans into a digital shapes? Maybe you can help me here and elaborate a bit on this question. Wishing everybody the best, Andre
monsterlab focal points camargo
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Andre Camargo
@Scott Flanders Hey Scott, I got to push this question from above. Sorry for bringing it up again, but the videos following the assignment also did not really clear this up for me. After the development I cannot see the clear path through digitalizing and thematic focal points. I am somewhat confused about the process and transition from pencil to digital. We did the development of the characters and after that the exploration of details such as heads, arms, etc. The assignment here asks to include the explorations in details to the final designs, but the follow-up videos seem to jump this point, or am I missing something? Are the focal points only something to keep in mind during the shapecarving process? Best wishes, Andre
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Andre Camargo
Hello everybody, I am a studend of the MonsterLab course by @Scott Flanders and I keep missing new content because I never recieve any notifications and new stuff/comments etc also does not show up under the notification icon. All boxes are ticked in my settings and I receive notifications for all kind of stuff but the MonsterLab course. Is there anything I am missing? Bye, Andre
Andre Camargo
@Scott Flanders I guess this could be one of my favorite assignments :) Is there a deadline for the critique video? I started with my focal point sheets but had to pause due to other work issues. I would like to take my time with these but also want to get a chance on being critiqued.
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Andre Camargo
@Scott Flanders Hey Scott, thanks for so many great critiques. I was able to get something out of them even if mine wasnt included. Especially in terms of premature design "decisions". I have to say, I was not 100% sure about how far into the process we had to take it and added color basically just for fun :) In the last critique video I found it immensely usefull, that the video had steps or "bookmarks". It made it a lot easier to go through specific critiques I was interested in. I sometimes go back to certain arguments and if it is a 2h (the time you put in is appreciated!) video without breaks I have to skip through everything again. Looking forward to the next assignment!
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Ricardo Campos
This is the 1st one I decided to push a bit further, it's a hulking fungus monster who uses the faces of previous victims to lure humans and to consume them. I'll be posting the rest on a few days, had an unexpected trip that is delaying me . Really cool to see the variety of styles people can do.
assygnemnt 2 bulkymonster lighter
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Andre Camargo
Hey Ricardo, the shapes look great. Bulky and heavy and mean :) Nice idea with the head on top!
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Nicholas Geier
I ended up trying to push the Honeycomb Golem, Mind Hive, and Buzz Saw concepts, with a couple versions of each. I could probably try pushing these further, doing a few more iterations (for the mindhive ones especially).
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Andre Camargo
3-2 is great! It makes me hear the buzzing!
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Ted Kalamov
Part 2 of the Assignment, took my 5 favorite characters and developed them further with 3 variations each, trying to exhaust the different facets of each archetype. Enjoy!
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Andre Camargo
I could imagine those on a board or card game! Very convincing body language. I am so jealous.
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Nate
So in keeping with the goal of developing characters based on archetypes and creating a lineup, I ended up deviating quite a bit from my initial sketches. A lot of my Potato Famine ideation sketches, while cool, felt more like minions than main lineup. That said, I still took plenty of ideas from those sketches into this next phase. Rather than doing a lineup of 5 totally different archetypes, I did 3 and repeated them on each side of the conflict. The side of good being those who are fighting the minions of the blight and the side of evil being those who have succumbed to its power and now do its bidding. The three archetypes are basically Leader (doubling as DPS + Rogue/Dual Wield Ranger), Tank (doubling as Outsider) and Wizard + Summon. Notes on each with some more backstory are in the images. Also included are some exploration sketches I did to get to each of these characters. One thing I struggled with a bit was presentation, especially of the Blight side because they have a lot of strips of goop and flesh that don't lend themselves well to strong shape definition. Also in general I had a hard time lining up the characters in an aesthetically pleasing way because I did most of the drawings individually or as pairs, so I didn't feel their pose or orientation was as strong in a lineup.
Heavy Bois   Write Up
Heavy Bois ideation
IMG 1471
Solanumancer ideation
Wizards and summons
Wizards no elementals   write up
damage dealers   write up
damage dealers ideation
Final lineup background
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Andre Camargo
Hey Nate, I also drew everything individual on paper and had lots of problems putting them in a line up. Mine are not coherent in proportion and feel pretty weird and unconnected. The light outline emphasizes the shape, I really like that for the individual characters, for the line up, it separates them a bit. The shapes of the ideation are just amazing. For they are my favorite of all the posts you have here so far.
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Andrea Rubbini
Looking at the assignments of other students I realized there was an opportunity to study their work and try to do better with mine. I went ahead and redesigned the whole team, and I think I learned a lot from the amazing works posted here! This is the Leader, with massive HP and immune to Ambush. I'll share the rest of the team in this post to avoid spamming the chat.
M12 sfondo crop copy
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Andre Camargo
Mom and Dead really got me! Such a cool idea.
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Damien Dederichs
Hello everyone. Here are the next parts for the "farmers controlled by plants character designs". Pages 4,5 and 6 are part of the ideation process for the 3 selected characters for this assignment. The actual assignment is on page number 7. Thank you again Scott for the first assignment video, I tried to take it into account as much as I could considering the time I had. Have all a nice day and thank you again.
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Andre Camargo
So much expression and emotion in those sketches! Wow
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Wiktor Budzinski
I am in the midst of moving from Europe to the US so I did not have much time to draw. I am posting my first monster just in case the critique is around the corner 😉 I will work on the next four in the next two weeks and post them as a comment here 👇 This is the Cow of Doom, a tank class character in my party 🐮🐮🐮 Recently I really started to like stylized characters, so I tried to embrace that! Hope it worked out! Feedback is welcomed!
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Andre Camargo
The linework and colours look great. The shapes are really convincing to me! Cool :)
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Andre Camargo
Hi Scott and all the rest! I hope I am not to late for the assignment! I only had one and a half days due to work and travel so I tried to give it my best shot within the time I had. There were many ups and downs during the development (with a lot of garbage) and there are (definitely) parts I really would like to research and explore in more depth. But for now... let me introduce: The Pumpkin Brigade! A ruthless band of mercenaries who does all the dirty work you are not willing to do. Checkered Leader - takes care of the contract and coin Warlock - freaks the shit out of people and calls for supernatural backup Tank - hits things with his big hammer Shadow - gets into places and creates confusing with his pumpkin spice grenades Tinker - has the right tool and trick for every situation They might be a bit icky and carry an unpleasant smell, but they get the job done. I copied them together and added a few colors, just to get a better idea of the size and proportions. Good day to everybody, Andre
MonsterLab Development Sheet1 small
MonsterLab Development Sheet1 Camargo
MonsterLab Development Sheet2 Camargo
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Scott Flanders
Hey Monster Lab Students! We are going to be shooting the next feedback video very soon! Please submit your homework for Assignment #2 - Developing Characters, in the Assignments channel on the Monster Lab Course page. Please submit your work by end of day Thursday August 19th. I will begin going over your characters and filming on Friday the 20th. So you have about two weeks to get your drawings together if you haven't already. Good luck and have fun 😈👨‍🔬
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Andre Camargo
Hey Scott, I am going to dive right in! I was out of town for about a month and only got back today. I already saw the news about the assignment/deadline on my vacation and it kept me excited to get back back home. I will try to post until tomorrow, because I really do want to contribute. If I cant get something worth for critique until then, I will post it later and jump back on the train for the next assignement.
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