Part 5 - Sketch Idea List Into Perspective Paintover
Part 5 - Sketch Idea List Into Perspective Paintover
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Advanced Stylized Facility Design

Lessons

Part 5 - Sketch Idea List Into Perspective Paintover

361

Part 5 - Sketch Idea List Into Perspective Paintover

361

Assignment

Give yourself a deadline of one day and try to complete a facility design of your own. If you don't succeed the first time, figure out what held you back, make adjustments, and try again.

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@veejay
Hey Trent! Really appreciated all of the advice you had to offer! I'm currently following another class and took the opportunity to apply what you teach here to the piece. I learned a lot from it (Namely that I need to pick up the pace and work on my render game), and I would appreciate any and all feedback :) Thanks again for the great class VJ
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Derek Moore
So, I am working on a game, so the theme isn't a "facillty", but it is an atrium or level in an ancient-yet technologicallyadvanced society. The main feature is a light-siphon to bring light from the surface into the lower city. I designed the architectural elements, but a modeler made the samples. The perspective was fudged, but I tried to get it decent but not fuss over every minute detail.
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@xyon314
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James Wright
Great commentary on the work. The blocking and ideation is helpful. Looking forward to my own paintover.
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Youtuber, Character Designer/Concept Artist - Warcraft TBC + WOTLK, Diablo 3, League of Legends, Overwatch + Creator of Ikeda, CreeD + Twilight Monk.
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