Every game studio wants to hire artists with "Industry experience". But how do you get that experience? How can you learn how to make effective concept art for a game studio and get your foot in the door so that you can develop more industry experience?
The Concept design image you see above was created in less than 4 hours. That's the kind of speed and quality that top AAA game developers expect from pro concept artists. No one else teaches the pipeline that goes into ACTUAL production concept art for games, until this workshop.
Since releasing this workshop, I've received several letters from artists who've just signed their first professional job because of the contents of what they learned from this video series! That's because it's designed to give you a realistic view of the concept art pipeline that I've done every day for over 17 years at studios like Capcom, Riot Games, Epic Games, Blizzard Entertainment and many others, to make effective assets that propel your career to the next level quickly. This is the same step by step process that I teach my team of artists at Aquatic Moon for all of the clients that we work with on environment conceptual design.
Concept art is not just about painting pretty pictures. No matter how good your illustrations are, if you cannot create effective designs quickly, you will not maintain a career as a concept artist in video games.
If you spend over 1 day on any one painting, if you don't know how to come up with ideas, or you struggle with understanding why your portfolio keeps getting rejected, this workshop was designed for you.
Course includes homework assignments, templates, and graybox so that you can paint along with me.
Games I've contributed concept art for include: