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LESSON NOTES
This lesson includes a basic breakdown of studying the human skull, and how to apply the features onto 3D shapes in order to draw heads from any angle. This helps with understanding the form of a head to understand lighting later on.
DOWNLOADS
Part 1 - Head Sketching.m4v
104 MB
skull-reference.jpg
612 kB
ASSIGNMENTS
Hi, it was a really nice exercise to visualice the perspective and the features without a reference, I think I took the perspective too far and some skulls and face seem strange, I also have to work more in the stylisation but I’m very happy with the final result.
Any critique its appreciated.
Color is still a big learning process for me, these lessons have been very helpful. Tried new things in your lessons I've never approached before. Hope anyone can help critique on my drawings. Thank you.
I'd say the proportions look phenomenally well done! If it's one thing I'd critique would be the characters left cheek bone in the painted piece. Something about the facial skin tones seem off, it looks as if the cheek is discolored from bruising(That's probably just me though.) Also, this may be a oversight on my part, but her right brow ridge looks as though the lasso tool was used to adjust proportions but was never painted in to acuminate that edited.
As for the clothing, the highlights on the jacket are solid, but I would suggest trying to make the shadow parts just a bit brighter, as it looks as though the fabric pieces under her arm absorb all light that make contact with it. Of course, not all these critiques have to be taken, you can very well take this with a grain of salt. Thanks for your time! and happy artist-ing!
Really useful exercise! Definitely shows what I need to learn about the skull aha. I found it useful to pull the skull reference into pureref, then search for a few more skulls and faces to have additional references while drawing the head details on top.
Also tossed a few examples of early human skulls down the bottom right – they seem to have more pronounced brow ridge so are interesting reference for emphasising those features.
Mindblowing... It helps me a lot with my current level. Trying to figure out how to "characterize" from standard (or realism) to stylization, with a robust process. This one is one the best (if not the best). Simple, efficient, but so powerful...love it !
