$92
$115
You save $23
DOWNLOADS
focus-on-feature-nose-and-cheek.mp4
616 MB
focus-on-feature-nose-and-cheek-transcript-english.txt
20 kB
focus-on-feature-nose-and-cheek-transcript-spanish.txt
22 kB
focus-on-feature-nose-and-cheek-captions-english.srt
33 kB
focus-on-feature-nose-and-cheek-captions-spanish.srt
36 kB
COMMENTS
I'm getting a lot more comfortable with these, the rough head scaffolds are taking me only about 5 minutes each, and the noses are starting to look better and better
Ahhhh, now it’s getting fun. I don’t know any color theory yet and am unhappy with the lifelessness of the darker tones, but just focusing on the plane shifts and fat pads from the last two videos is making a big difference in solidity/likeness :D
All valuable info, but it's tough for me cause I feel like it's too much to cram into such a small area. If I'm doing a full character and the head is smaller a lot of this becomes fairly unusable to me in the process of simplifying. Any advice when handling features at a scale much smaller, such as part of a full figure like you would draw in a comic or character design?
Old comment so you probably figured it out but for anyone else wondering this - have a look at Sinix’s anatomy tips videos to get started. He simplifies based on light direction, sometimes down to a couple of lines. Hence why having the structure down is necessary, so you know how light behaves against the planes.
I'm already afraid of the next project. It's getting more and more difficult!
Any rule of thumb for identifying plane changes? I know there are value and color changes as planes change, but is there anything else we should look for when trying to identify them?
