Adjustment Layers
Adjustment Layers
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Digital Painting Fundamentals

Digital Painting Fundamentals(29 Lessons)
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Intro to Photoshop

Adjustment Layers

198
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Adjustment Layers

198
Course In Progress

Take one of your grayscale paintings from the grayscale assignment and colorize it using both blending modes and adjustment layers. Don't feel like you have to limit yourself to realistic colors for this assignment! You can get some interesting color combinations with blending modes and adjustment layers, so experiment and find what works best. 

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Karen Walter
I've never really done tried to take a black and white painting and colorize it so this was quite the learning experience. took a lot of build up of layers modes and blending modes to get it to look right.
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Karen Walter
Oh p.s i appreciated the Ross Draws reference. ;P
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Nicole Drews
(I wasn't really interested in colourising any of the paintings from the Greyscale Assignment that I hadn't already colourised so I just painted a new one.) 1. First image is a greyscale painting referencing another pic from a Grafit Studio pack 2. Second image is the first one reworked from imagination like the 'Layers Demo 2' lesson 3. And the third image is the second colourised As for the actual process I used.. I kinda forget, I just kinda messed around using trial and error, seeing what I like and what I don't. But, (for anyone that wants to know), from what I do remember, I started off just painting on basic/normal local colours using mostly the 'colour' blending mode on my brush. Then once that was done I used a gradient map on top of that to create some atmospheric colours with a bluish/green cold colour for lights and a warmish purply for shadows. I then set the gradient map to a blending mode called 'average' since it added colour while still preserving my values, then turned the opacity down and proceeded to merge that gradient map to each layer. After that I painted normally and with various blending modes on my brush and messed with colour balance a bit as well as HSL adjustments
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onigi *pronunce [on-ie-gee]*
A woman with her hidden dark side. 1. First, I used the Overlay blending mode to paint base colors. 2. I added colors to patterns in the trims with Multiply. 3. To glow her accessories I painted over them setting layers to Overlay and Screen. 4. I put a Hue/Saturation filter with a Layer Mask to make only the right side colors dark and mysterious.. 5. Changing the right side colors around her feet with an Invert filter. The filters are very interesting but seem not easy to control. I need more practice and experiment to get how to use them effectively, but I'm happy with the result. I tried to create fire effects with Gradient Map as Jon did, but what I got looks childish. I wonder how he made it so realistic in 18:05.
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Holly Laing
Here's my assignment! I decided to paint the shaman reference in grayscale to colorize it.  I started by merging the grayscale image to 1 layer, set it to soft light and proceeded to paint the base colors underneath it using normal blending modes.  Next, I created more layers on top using overlay, linear dodge and multiply to add in some extra shadows and highlights (I also used a hue/saturation adjustment layer set to red with a layer mask to paint in the blood).  After that, I used several adjustment layers to tweak the colours and values (mainly hue/saturation, color balance and levels).  Finally, I added one last layer set to normal to add in any extra detail and cleanup the overall image.  I had a lot of fun with this assignment, I haven't had much luck painting over grayscale in the past, but using the right blending modes and adjustment layers really helped the process along. :) 
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Tsotne Shonia
For this assignment, I restarted the intermediate painting from scratch because I couldn't finish it on my first try, when the grayscale lesson released, because I got overwhelmed by the clothing folds. I post 3 images : the final painting, the grayscale wip and the base coloring wip. To color the grayscale, I repeated this process (with some variations) on each layer separately (clothes, skin, trim, ...), using clipping masks (and sometimes further targeting with the mask layer) - I mostly used gradient maps to color them so that I could shift the hue and saturation on darker values. I like saturated shadows. - About half the time, I put the gradient map on color blending mode to lessen the effect it has on value. - I almost always then added a curves adjustment layer to boost contrast and experimented with it, moving points more or less randomly to come up with something that looks better - Occasionally I used a color balance adjustment to add some color and saturation This led me to the base coloring wip. From that point, I hand painted more colors to add variations a little bit everywhere, using mostly normal blending mode, and sometimes color blending mode. I'm decently happy with that I got in the end, but it feels somewhat "sterile" and lacks some "pop". I don't know why.
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2D Art Lead at Hi-Rez Studios
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