Designing Large Scale Environments
69K views
lesson video
Designing Large Scale Environments
courseMarvel's The Art of StorytellingFull course (130 lessons)
-20%
$199.20
$249
You save $49.8
comments 2
Brett
The thing I've gotten most from these last few lessons is to be more ambitious. And, even though its showing some weak points in my technique, the pictures look so much better.
LESSON NOTES

Marvel Artist Daniel Warren Johnson demos how an artist would tackle a large-scale location like Castle Doom in Latveria. He starts by creating thumbnails to explore bold shapes and compositions, ensuring the castle's silhouette stands out. Using a subtle two-point perspective, he then sketches the general shapes and refines details without overcomplicating the design. The key is balancing detail and simplicity, ensuring the composition reads well. Keep these tips in mind when drawing from life, and you'll improve your environment design skills!

Learn more from Daniel Warren Johnson and other incredible Marvel comic artists in the premium course!

COMMENTS
Marvel
Daniel Warren Johnson zooms out to show how he draws large locations like Castle Doom, focusing on bold shapes and perspective.
This discussion board is available for premium students.
Newest
11mo
I would like to know how the two-point perspective grid "ticks" along the left and right side of the page were constructed.
Help!