Water Environment
3yr
Adriano Bugnotto
Hello guys, I'm looking for some feedback on this peace, would work some more on this, would like to hear your thoughts. Thank you
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David Gutmann
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Hi I wanted to ask if anyone can recommend a course for starting out with watercolor. I also wanted to ask what materials I need. Not so much a specific product but more like wich tipes of brushes I need and wich qualitys the paper has to have.
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Mike O'Sullivan
I would highly recommend James Gurney's courses, especially Watercolor in The Wild or Gouache in The Wild. Both will give you a great start and he shows you which materials you'll need.
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Irshad Karim
Hey @Adriano Bugnotto! You've got a lovely illustration here. Your colour choice and composition is especially well done, giving a strong impression of a lush space suggesting a lot of interesting plants. Additionally, the cave gives the implication of an interesting, secret space to explore. What I wanted to offer with my feedback is less about the illustrative qualities of the piece, but rather its use as environmental concept art. I hope that's alright, since you've posted it under the concept art category. When developing any sort of concept art, an important factor one may want to consider is exactly what the design itself communicates, and for what purpose. It's a common thing for people to gravitate towards producing blue-sky concept art - that is, the vague, explorative stuff that more senior artists may be tasked with at the very beginning of a project to lay down the groundwork for whatever further brainstorming the team may pursue. But when it comes to the majority of concept art that is produced for a project, specifics are important. The concept art we produce is one piece in a pipeline intended to be handed off to the next person in a chain. It can serve many purposes, but in the context of environment design, it will often be handed off to a 3D team tasked with building the scene. So, consider what such a person may need to know about this space you're creating. What you've produced here is an excellent start - as an explorative thumbnail, it defines the general nature of the space, it establishes an atmosphere and provides us with elements we can expand upon. But it is that - a start, and one that will help you determine what more there is to explore. There are a lot of questions we can ask ourselves to get a better sense of how this space should be built. For example, we can consider the kind of shape language we want to emphasize for the rocks. Right now they're rather vague - we know that they're rocks, but exploring the specific design of those individual boulders (or even just defining the kinds of boulders that may be found in this kind of place) will help 3D modelers when they have to actually decide how to build them out. Similarly, your brush strokes and colours suggest the presence of flowers - exploring the design of the specific kinds of plants that make up that undergrowth will similarly give 3D modelers something more tangible and specific to work from. Beyond that, there are other things we can consider from a game design perspective - that is, if this is meant to be an environment for a game. For example, ask yourself how exactly the player is going to be moving around the space. If they're supposed to be able to get onto the hill above the cave, consider how exactly they're going to get up there. This was something that I learned from James Paick in a class many years ago that really resonated with me - thinking about the various paths a character can take through a space can really change the way we look at the space we design. It goes from just being a pretty picture to a real environment to explore, from the eyes of that character. Anyway, I hope that helps give another perspective on how you can explore your designs and push them further. Best of luck!
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Dominik Zeillinger
Hi @Adriano Bugnotto I like the atmosphere of the painting and the bright colors in contrast to the shadow areas. Can you tell something about the story behind the image? Especially I am wondering, if the black area in the middle of the image is intended to be a rock or a cave. I turned your image into black and white and there it is very obvious that the middle of the image is a focal point. Because of this I think it should be a cave. In this case I propose that you make it visually more obvious that it is a cave maybe by indicating some rocks in the cave.
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Luigi Manese
Great work @Adriano Bugnotto, I attached some notes and a paint over with some concepts to consider. The main thing I did was to darken the values of the rocks on the bottom right to solidify the fact that they're in shadow, and I brightened up the values of the rocks on the left getting hit by light. I also painted into the image to help the graphic design of the comp, mainly to address the point in the first image. Hope this helps! Let me know if there is anything I can clear up for you.
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Adriano Bugnotto
Hey @Luigi Manese Thank you for the feedback, There's always something that we don't see. I'll put some more time on that, thank you again :D
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