So i want to make a cartoon/anime.
1yr
Dennis Yeary
So i am wanting to create a short animation. but i know i'll need a team to make it happen. A few question i have How do i organize my idea so i can take take it to production? Where can i find a team of animators and voice actors? How much would it cost?
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Liandro
Hey, @Dennis Yeary! I’m not an animator or a producer, but I have studied a bit of this in the past and I think I have a few clues on the questions you brought up, so I’ll share my two cents hoping to help you somehow. Actually, depending on your context and goals for the project, you MIGHT not need an entire team. If it’s a hobby project or a very low budget production, or if you just want to get a prototype minimally ready for pitching some time later, technically, it’s possible for one person (or a very small group) to do the entire work - but, of course, it’s heck of a work and would probably take quite a long time. If you have the time, patience and willpower, it’s virtually possible though. But, supposing you can work with a nice team and have some funding, then, of course, things can become less overwhelming and more agile. - HOW TO ORGANIZE YOUR IDEA FOR PRODUCTION Before production, there are various pre-production stages. I’m assuming you’re more on the creative side of things (rather than on the business side), so I’d say the first step is to write the screenplay. If you already have a written story, it’s a matter of adapting it into a script for television; if you don’t have anything written yet, you can probably start writing it in the shape of a storyline or a plot, which are a bit more free and less technical than a script, and then expand your written material to a script afterwards. A good following step would be to have some rough storyboards. A storyboard is a sequence of drawings or other images that works kind of like an illustrated version of a script: it tells what will be shown on screen with actual visual elements instead of words. Additionally, since you’re an artist, you could go ahead and sketch some concept art for characters and environments. The concept art can help inform your storyboard drawings and vice-versa. And if your time and budget can afford having some audio prepared early on (such as recorded voices, music and sound effects, even if “placeholders”), it can be cool to turn the storyboards into an animatic. An animatic is like a very (very) rough audiovisual sequence made with the audio material plus storyboard images. An animatic makes it much clearer and more concrete to show what’s being envisioned because it helps set the pace of the audiovisual storytelling. For most projects, this covers the main needs on the creative side of pre-production. Additionally, you’ll probably need to scheme out how your production will be funded, and also plan the production logistics. Planning and business are topics I’m honestly not very familiar with, but I’ll leave a few links I’ve found (and I’d definitely encourage you to search deeper): https://boords.com/blog/6-step-pre-production-checklist-for-animated-video https://businessofanimation.com/13-steps-in-making-an-animation-production-pipeline/ https://www.skwigly.co.uk/tips-to-self-fund-your-animated-film/ https://filmlifestyle.com/starting-an-animation-company/ - WHERE TO FIND PROFESSIONALS TO WORK WITH I suspect you would be able to start finding hireable professional visual artists (animators and such) on platforms such as http://www.arstation.com and http://www.behance.net. As for voice actors, maybe sites such as http://www.voices.com and http://www.voquent.com Alternatively, I think you could also try looking up on platforms such as http://www.upwork.com or http://www.fiverr.com - HOW MUCH WOULD IT COST Just as an extremely generic reference, I typed on Google “how much does it cost to make a 2D animation” and it showed me it’s about U$ 8,000 to U$ 50,000 per minute. But I’ve also seen people who did the entire work alone with practically zero money. So this is a complicated question because it depends greatly on several factors. In a context of a regular production team, what mostly influence the cost are usually the size of the project (length of the video, in the case of a pilot episode for an animation series), the style / technique (2D or 3D), the complexity (how many characters, environments etc.) and copyright agreements. The links I listed above (under the first question) have some information on funding, so maybe this can be a start for you to search deeper into other helpful resources on this matter. Hope this can shed at least some light on these doubts. Please let me know in case I can help you with anything else for now. Best of luck!
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