Project - Simple Animal Portraits - help needed
6d
Styrbjörn Andersson
I am about to do the Simple Animal Portraits project in the Drawing Basics course, and I have a question about what approach is best.
From the lessons I absorbed two factors to consider when simplifying things into basic shapes.
1. By using simple shapes it becomes easier to iterate and to fix mistakes.
2. By designing a character or object with simple shapes, they become easier to move around, pose and animate.
If I were to focus on point 1 only, I feel that it would make sense to look at the reference and find the largest possible shapes that still respect the integrity of what I want to draw. I attached an image showing how this could apply to a cat drawing.
However, if I wanted to focus on using shapes that are more universally reusable for other poses or animation, the semi circle shown in the example would be quite bad. It only really works for this single pose.
So my question for this exercise is what approach is best? given that the task is "animal portraits" I am leaning towards using whatever works for the reference images at hand, and to use as few and as simple shapes as possible.
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5d
You’re on the right track with your thinking, the "best" approach is to use whatever works for the reference images at hand, and use as few and as simple shapes as possible. The primary focus for this exercise is to keep your shapes organic and simple, and focus on creating cool, simple designs. Simple shapes can be stretched, bloated, indented, or curved, no need to adhere to geometrically perfect squares, circles, triangles, etc.
That said, the semi circle in your example is a great design shape to play with! It’s a simplified shape with a straight counterbalancing a curve. You can even wrap that shape around the entire pose like an envelope to represent the entire simplified idea, albeit too simplified to fully express the pose is of a cat quickly pivoting direction.
If you stretch and distort that shape you give it directionality, motion, and specificity, you can use it to create just about any pose! The semi circle is still maybe too simplified, so that’s where the design element comes in. By making choices with your shapes, how to bend, pinch, squash, and stretch them to dynamically capture the pose you’ll begin to develop your own shape language. Using C S I or curves and straights, you can create shapes that are simplified and specific to the pose you want to capture.
Take a look at the Simplifying Shape Design livestream, Stan draws a few examples and covers this process really well.
https://www.proko.com/course-lesson/simplifying-shape-design-livestream/comments
If you wanted to focus on using shapes that are more universally reusable for other poses or animation, look into The Bean!
https://www.proko.com/course-lesson/how-to-simplify-the-motion-of-the-torso-the-bean/assignments
Also from an animation standpoint, Ethan Becker covers this and a few other elements of your question in a few videos
https://www.youtube.com/watch?v=mFuNdJoEhq4
https://www.youtube.com/watch?v=FCHhNJWzUnc
https://www.youtube.com/watch?v=iLIjD-5AgWU
Hope this helps!
Thanks so much for the thorough reply, and for taking the time to clarify and illustrate the ideas behind the assignment. I took a stab at it yesterday, but given your explanation I might revisit at least one of the portraits today and see if I can jump from the simplified to the designed stage.