Naval officer design critique
3yr
Hampus
Hello! This is an attempt I'm working on at designing a heroic naval officer character. I'm going for an exaggerated slimmed down body style with somewhat elongated legs, but otherwise realistic proportions. (Something proportionally similar to this: https://www.artstation.com/artwork/9eXNGo). I'm mainly looking for feedback on these things: - How is the overall read? - What (if anything) strikes you as interesting, and what is boring? - Is there too much or too little going on with the costume design? - Do you think the materials are clearly communicated? - Does the anatomy look reasonable or does something feel off? - Is the perspective OK or broken? If you spot something else I would also appreciate it if you told me! Or better, scribble a bit on the painting. Rendering tips are also very welcome. Actually all tips are welcome :) Have a nice day!
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Luigi Manese
Nice work @Hampus! I attached a brief paint over with some things you might want to consider. The first thing I did was zoom in on the piece a bit more. I think there was a lot of negative space that didn't serve the piece, so cropping in was a quick solution for this. Unfortunately, the design of the sword gets cut off a bit, so you're definitely free to explore another solution that allows you to zoom in on the figure, while still showing off that weapon design. I definitely could see where Dominik was coming from regarding the mustache, but painting over the face a tad bit to remove the strands of hair by her mouth quickly fixed that issue. I still think that the character doesn't quickly read as a girl right away, and you might want to experiment by either making some features more apparent in the torso, or doing something like darkening the area around her eyelids just to give her that impression of 'mascara'. Some of these solutions are cheesy, but they are definitely some of the quickest fixes to get that strong initial read you're looking for. As far as the material of the clothing go, I there was a contrast between how you delicately handled the features of the face by painting it by hand and the texture you added to the clothing. I knocked back a lot of the texture detail in the shadow in the clothes, which I think may have helped to unify the piece a bit more. I think there are some inconsistencies in terms of the lighting because the shadows on her face don't go as dark as the shadows on her clothing. I think keeping that softness on her face is good, so lightening the shadow values on her clothes just a tad bit could help with that lighting consistency. Also consider that you have another light source through her pendant, so you would need some indication of that hitting her face and clothing. The current pendant lighting with that soft airbrush isn't quite selling it. Hope this helps! And feel free to let me know if you have any questions
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Dominik Zeillinger
Hi Hampus, very good impression on first glance. Nice rendering, good dynamic in the hair, heroic feeling. On small skale I first thought it is a man with a mustache. Zooming in now I think it is a girl and the mustache is just her flying hair. And the head is my major point of critique. First I would like to see more of the face, but this is maybe just a matter of taste. Second I think the head position is not good. It feels like it is a front on view, but she should be looking down at the viewer. It is hard to tell, if there is something wrong, it is more of a feeling. Did you use a reference for this? And a second point of critique: I like the rendering of the different materials. On the other side they do not seem to work together. Some look very sharp in focus and others seem to be out of focus. Looking closely I have often the feeling like you cut out the textures somewhere and pasted it together. Well I could not do a painting like this, so I cannot give you an advice how to change it. I just can give you my impressions as a spectator and others may see it totally different...
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