I'm a bit slow but I did anthoer one finally XD
3yr
Yiming Wu
So here you go, my latest spread of this rescue helicopter sequence thing. I think the "big shape" is a bit weak compared to the previous one, maybe because it's the messy nature of the interior layout. It's rather hard to place the camera in such a narrow space, while not occluding too much, and being physically feasible, so it kinda looks nasty...
Maybe If I continue darken the back wall on the left to the same extent as the right side, the shape may speak better.
I kinda took liberty for the shadows because I still want to show some structures in the shaded areas.
And... I think I'm more confident with drawing a "generic human" now, but I'm still thinking of a way to represent shading on skin and clothes better. because if I shade it here, it will immediately get too dark than what they should like compared to the rest of the scene, so if any of you guys have experience in this kind of shading, especially for facial and skin features against a already filled background, would love to hear some of your thoughts there. Thanks! :D
Yiming Wu
3yr
Thank you Gannon :D
3yr
Man, each time you do a new panel it's incredibly more impressive than the last one ! I like this one here, I don't find the shapes hard to read, there is a good balance and the interior layout is really interesting to look at !
I do not have specific example for the humain face shading, honestly I think they work well as plain "shape" themselves right here.
Really impressive work !
3yr
Thank you bro! Glad you like it! I just find it's just a little bit pale on the faces if I don't shade them, but if I do they become quite dirty. So hard to decide...
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